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thoughts of a game designer

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    thoughts of a game designer

    since its been some months since the last time i updated id thought id share a few bits of thoughts i have regarding my progress.

    ive been busy lately, and ive discovered the fascinating world of d&d. needless to say i havent been pouring my time into my gaming progress though ive still come far even with the time i have used. im now at 500 hours and ive finished most of the polish for the first card and im very close to finishing the second. ive decided to focus exclusively on those two cards and process them for release before moving forward.

    most of my finishing problems stem from a personal failing of mine - i just cant finish a piece of writing, i have to keep editing it to make it better. ive changed everything so much that ive ended up rebuilding bits and pieces or adding new dialogue or in some cases entirely revamping something ive done. as such, im not 100% satisfied with the impact of the first card. i know if i want people to keep playing my game then i have to grab them upfront. i know ill end up spending more time on the story side just to grab people.

    ive also decided that i know people hate battles so i had best include something to give people the option to shut them right off. rather then blow tons of memory coding in something which would make everything feel too unrealistic, ive decided to just include a master save with each card so people can just pick up the game at the start of each card and not need to worry about wasting their time. this idea would work better since there could be long gaps between card releases. i never had many battles in the game anyway, mostly focusing on puzzles and fun dungeons. im tempted to just remove all the battles but that would detract from the game.

    i really need to focus on getting a good mini game for the second card. i have one or two decent ones on it already but i have space for one more. ive axed the dating sim, the castlevania one, and now on the verge of axing the car racing. ive got to come up with something that looks good and isnt just a lame duck game. ill give it more thought before i release the card. making something look and behave in real time is very hard.

    for a while i havent had much of a direction for the rest of my game but ive worked out the 3rd card and a bit of where the plot is going beyond that. i need to sit down and iron out a path to speed up the design process and prevent me from taking so many detours.

    i want to get this damn game out to you people so i can attract more interest and give me a bit of a boost. i like the story im making but i have to remain focused so i dont over fill it with complex crap. have to focus on the theme and the character development.

    il get there.

    Thank you Ωbright for the sig fix!
    Card Three is released! You can find it here!
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