in the begining of my game you start out in your house. once you leave an auto even sends you to a castle. another auto event gives you your first mission. once i leave the castle the first event loops but once in the castle the 2nd event stops. i have both events set up the same. it changes to the 2nd mode and its set to display off yet the first event continues to loop. whats going on here?
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Auto event keeps looping
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If you have any events after your warp command they will not be completed since the warp ends the command.
Simply change the towns event mode to mode 2 in the castles auto event, and make sure mode 2 is not an auto event, otherwise it will return a loop.Last edited by JPS; 08-02-2008, 08:58 PM.
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Re: Auto event keeps looping
that worked thanks. but unfortunatly i have yet another problem. at the 2nd even you recieve an item and the variable increases to 1. when you deliver it the variable increases to 2. after you return to the castle you talk to the king and he sends you back and the variable goes to 3. when you go back the guy sends you to a dungeon. for some reason this isnt working. when you deliver the message the variable goes to 2 but when i talk to him hes says what hes supposed to say when the variable is 3current project: untitled
completetion: 0% (story in development)
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Re: Auto event keeps looping
This is a programming glitch that the developers didnt catch, lets say you "Add Variable" 3 times so Variable 01 equals 3...if you "Modify Variable 01" to 9 at one point, then try to "Add Variable +1", itll mark Variable 01 as equalling 4...not 10.
Make sure all the scripts either says "Add/Subtract Variable" or "Modify Variable", the two doesnt get along well when used together.
If this isnt the problem go back and check all your conditions, you can do conditions 2 ways when using variables, you can put the conditions on the conditions page, or you can do a val-cond branch inside the coding(which in my opinion is the safer way)Last edited by JPS; 08-03-2008, 05:01 PM.
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