Okay, so I've got some questions. Well, only one major question right now...others will probably eventually come.
In a game like Spheer or any of the RPGM2 "movies" or the RPGM2 version of Tetris, how do you completely eliminate the world map and starting character? I tried, but was not able to. If I eliminated the world map, it gave me an error that I must have a starting point, and if I eliminate the default party member, it tells me that I need a character in the party. How do you get around this?
Also, if I make a game where the majority of it relies on button presses, do I need to learn or incorporate an ATB or CBS (whatever that means) "battle system?" For this idea, I have no intention of having party members per se. I might incorporate them to an extent, but for the most part, you will not have an active character you can control and move around with the d-pad or analog stick. I've fiddled around with the software for a few hours, but cannot really accomplish anything when I test play it, and it defaults to that stupid premade map. Any help would be appreciated.
In a game like Spheer or any of the RPGM2 "movies" or the RPGM2 version of Tetris, how do you completely eliminate the world map and starting character? I tried, but was not able to. If I eliminated the world map, it gave me an error that I must have a starting point, and if I eliminate the default party member, it tells me that I need a character in the party. How do you get around this?
Also, if I make a game where the majority of it relies on button presses, do I need to learn or incorporate an ATB or CBS (whatever that means) "battle system?" For this idea, I have no intention of having party members per se. I might incorporate them to an extent, but for the most part, you will not have an active character you can control and move around with the d-pad or analog stick. I've fiddled around with the software for a few hours, but cannot really accomplish anything when I test play it, and it defaults to that stupid premade map. Any help would be appreciated.



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