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    I feel like a newb all over again....

    Okay, so I've got some questions. Well, only one major question right now...others will probably eventually come.

    In a game like Spheer or any of the RPGM2 "movies" or the RPGM2 version of Tetris, how do you completely eliminate the world map and starting character? I tried, but was not able to. If I eliminated the world map, it gave me an error that I must have a starting point, and if I eliminate the default party member, it tells me that I need a character in the party. How do you get around this?


    Also, if I make a game where the majority of it relies on button presses, do I need to learn or incorporate an ATB or CBS (whatever that means) "battle system?" For this idea, I have no intention of having party members per se. I might incorporate them to an extent, but for the most part, you will not have an active character you can control and move around with the d-pad or analog stick. I've fiddled around with the software for a few hours, but cannot really accomplish anything when I test play it, and it defaults to that stupid premade map. Any help would be appreciated.

    #2
    Re: I feel like a newb all over again....

    Question 1 "How do you completely eliminate the world map?"

    In the game settings you have to set which map you want your game to start on. The game has to start somewhere, thus the error that you must have a start point. I'm not sure what you're trying to do, but the player has to be able to see something then they start the game.

    Question 2 "How do you completely eliminate the starting character?"

    The party leader is also the camera focal point. You need to be able to control there the camera is pointing in order to be able to play any kind of game. You can treat the party leader like a mouse pointer.

    However, you don't need to see the party leader. Just set the transparency of the character image to 100% transparent and poof, no more character on the screen.

    Question 3 "If I make a game where the majority of it relies on button presses, do I need to learn or incorporate an ATB or CBS (whatever that means) battle system?"

    ATB = Active Time Battle - time doesn't stop while you decide what action to take in battle. Both the party and the enemy can attack non-stop.

    CBS = Custom Battle System - a battle system that wasn't part of the original game design.

    DBS = Default Battle System - The battle system included with the original game.

    If you want to customize the entire game system, then obviously you're going to have to make a CBS. Whether it's a ATB or some other system is up to you.

    There are a couple of ways to incorporate button presses into your game. What method you use will depend on your programing skills and the style of play you want.

    Regardless of what you want to do, you're going to have to learn a lot of scripting and do a lot of play testing before you'll have anything close to what you envision your game to be like. There is a reason why there aren't too many finished original games made with RPG Maker 2 - and it's not because of a lack of trying.
    Last edited by Dungeon Warden; 03-09-2008, 03:07 PM.




    The Crown of Order demo is here.

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