Personally, I feel that just one person working with the plot and content of a game can lead to bias, so I'm open for suggestion. If you give me some time, I'll type up a summary of the skeleton plot.
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Re: Open for suggestion
Ha, I've been making dumb posts all day... I meant for my new game, Ark. Right now, it's being used as a way to learn everything and will cut off at the demo until I work with the plot a bit more and decide what all to add to the rest of the game.
I'm creative, but I have my limits. That's why I made the topic. That way, after I put the plot up, people can make suggestions for quests and the like. (Sorry for all the stupid posts, I'm taking this cough medicine, Tussinex, for my asthma, and boy does it mess you up... I'm drowsy AND wide awake.)Last edited by Sivart the Sloth Trencher; 02-01-2008, 12:30 AM.
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Re: Open for suggestion
Right now, the skeleton of the plot is that a prince has been foretold to lead his people to a golden age. His primary goals are to eliminate the gods that have been bringing woe to the people. The only problem is that if he fails, his people are doomed for all of eternity. (I have more on the Gods, but I'd prefer not to reveal, but I can PM it to you if you want) He's only 13 when he goes on his quest. He has along with him a well-trained knight, and manages to persuade his friend and mentor to join as well. He quickly runs into complications after departure. In order to access the tomb of Anubis (one of my baddies), he has to weaken the seal of power surrounding it. If he doesn't, he'll be overwhelmed by the tomb's raw energy.
Location - The Kingdom of Atticus
Characters - Ark, Odin, Hadeia. (more to come)
Setting - Medieval times.
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Re: Open for suggestion
Let me pull up the intro (Thanks Lausen!)
The Kingdom of Atticus has been in the line of one family for generations, a line of kings noble as any. This family has kept peace and harmony with their wisdom and strength despite the ever-looming presence of the gods. With each passing moment the gods tighten their influence over the kingdom of Atticus. Years ago a wise sage prophesized that on the thirteenth birthday of the one hundredth successor of the kingdom the people would be set free of the gods wrath, but at what price would their freedom cost?
As far as powers, the magic of the prophecy gave the prince an edge from the get-go. Right from 5, he was getting extensive training from multiple teachers, including his father. After 8 years of accelerated training, the magic that sealed his fate centuries ago forced him to pursue the rigorous task of eliminating the gods.
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Re: Open for suggestion
Well Im assuming the gods are immortal, so how are you going to have him kill them? or have you figured it out yet?
Just some questions Im thinking about, after I get a few answers Ill start helping you.
Im going to bed for the night, Ill check back here in the morning.
PS:Its nice to see the RPGM community pitching in to help a new person out on their story, this is the first time Ive ever seen this happen. Im assuming Lausen helped you out with the intro? If so thank you Lausen(I dont know why Im thanking you, I just feel like I should)
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Re: Open for suggestion
Yeah, Lausen's helped me out with my intro and various event issues. As for the gods... I'm thinking that Ra, one of the antagonists, started the corruption of the gods with a simple suggestion. He had already allowed his mind to lose itself in hate after his son Heru-Ur who was not yet strong enough to ascend (Become a God, and ultimately, immortal) had been killed by his own people. Ra was consumed with the desire for revenge on not only his son's murderers, but even his brethren gods. Ra simply asked the other gods Why be benevolent? Why share our land with the people of the world when we can so easily have it to ourselves?
Slowly it started to sink in. The gods could easily take away what they had so freely given. Life. However, to do an act as evil as this would strip them of their immortality. Just before they started their "Reign of terror" so to speak, they sealed away their lifeforce into different guardians. Doing so would easily allow them to avoid the loss of immortality, since they are invincible so long as their guardians remain. Ra had done what he wanted. He had the gods set up for their demise. After the guardians are placed, Ra uses a vassal of his, a human messenger, to hint at the weakness of the gods.
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Re: Open for suggestion
Seriously? In the beginning, the plot was VERY cliché, but when I started to write up the plot right here, inspiration struck. (What I had just typed was just thought of. At least the plot's down. I'm only worried about content. I need enough items for the demo. I have the monsters, and I used your stats calc, but I was wondering what some good initals class stat minimums and maximums would be. Like how low or high per stat bonus. Not to mention I need to conversations. I'm rarin' to go, though.
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Re: Open for suggestion
depends on how high you want your stats to go, my game starts out fairly low(single digits) but everytime you level up you gain a huge amount of stats(because it is needed), but most games Ive seen only increase your stats by at most 10 each level, so I wouldnt exceed that.
Thanks for using my program by the way
what do you think of it?
Last edited by JPS; 02-01-2008, 10:29 AM.
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Re: Open for suggestion
I thought it was good. I was a little... perturbed that it was telling me to give all my monsters INT, AGI, and Luck equal to what my main characters is. It saved me a world of trouble, though.
So let's see. I should start with stats from 1-9, and have the increases from 1-10?Last edited by Sivart the Sloth Trencher; 02-01-2008, 10:32 AM.
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