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#1 |
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The fire elemental
Join Date: Apr 2005
Location: Smyrna
Posts: 253
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Monsters in 3
Does anyone know how monsters are going to be created, becuase
I am tired of just adding color, or changing size, what if we want to make a ifrit, like in number two, Rpg maker 2, there was not a ifrit, so I had to make a custom battle system with a ifrit. |
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#2 |
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Roadside Cheese Camera
![]() Join Date: Feb 2005
Location: Michigan
Posts: 20,380
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Re: Monsters in 3
select a model, select a color variation (there are four), and thats it.
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#3 |
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The fire elemental
Join Date: Apr 2005
Location: Smyrna
Posts: 253
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Re: Monsters in 3
I guess I should not ask you how many monsters there are, that would ruin the surprise.
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#4 |
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Roadside Cheese Camera
![]() Join Date: Feb 2005
Location: Michigan
Posts: 20,380
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Re: Monsters in 3
I have no idea how many there are.
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#5 |
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The Buzzard Roach
![]() Join Date: Feb 2005
Location: The wasteland
Posts: 6,583
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Re: Monsters in 3
It's like RPGM1, but looks to lack the ability to make your own monsters as well. I hope it has a lot more variety than RPGM1 and 2 combined, but I have my doubts.
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The unnecessary felling of a tree, perhaps the growth of centuries, seems to me a crime little short of murder." ~ Thomas Jefferson |
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#6 |
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Pavilionite
Join Date: May 2005
Location: Earth
Posts: 72
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Re: Monsters in 3
I hope the character models don't have just 4 colors to chose from like in the first RPG Maker.
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#7 |
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Spins a fine yarn.
Join Date: Feb 2005
Location: Oklahoma City, OK
Posts: 7,973
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Re: Monsters in 3
I believe that the character models are the same in that they have 4 color variations.
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Language is like a martial art; if you have a strong foundation, feel free to improvise.
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#8 | |
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Roadside Cheese Camera
![]() Join Date: Feb 2005
Location: Michigan
Posts: 20,380
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Re: Monsters in 3
Quote:
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#9 |
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Pavilionite
Join Date: May 2005
Location: Earth
Posts: 72
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sorry about that
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#10 |
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Roadside Cheese Camera
![]() Join Date: Feb 2005
Location: Michigan
Posts: 20,380
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Re: Monsters in 3
its okay, just... try to not let it happen again. while I will still answer your questions, it can be a bit annoying saying the same thing over and over.
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#11 |
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Pavilionite
Join Date: May 2005
Location: Brooklyn, NY
Posts: 48
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Re: Monsters in 3
There are 49 monster models.
There are more color models for the characters than there are for the monsters. Monsters models generally range from 3 colors for small monsters to 1 color for full screen monsters. Last edited by Intro1; 05-28-2005 at 03:52 PM. |
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#12 |
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The Buzzard Roach
![]() Join Date: Feb 2005
Location: The wasteland
Posts: 6,583
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Re: Monsters in 3
Wow. That sucks horribly. Most people will end up using the exact same monster for their final boss, and if it's one color...
Well lame. I still look forward to seeing what the character list contains, and perhaps the monster and building list, but I'll probably be disappointed. Even still, I do have some medieval setting ideas, but they aren't anywhere near as good as my other ideas and I probably might pass them up, depending on whether or not I pick RPGM3 up even. Knowing you can use character models as monsters though is a big plus.
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The unnecessary felling of a tree, perhaps the growth of centuries, seems to me a crime little short of murder." ~ Thomas Jefferson |
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#13 |
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The goggles! They WORK!
![]() Join Date: Feb 2005
Location: I live in my pants. Hey I lost 40 pounds in a month, why not?
Posts: 2,871
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Re: Monsters in 3
Well, you can just think the monster had multiple casting jobs.
"Oh man, another party that can do 10,000 damage in one turn? When will the carnage end? I don't get paid enough for this!" |
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#14 |
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Great Dragon Gaming
Join Date: Feb 2005
Location: Second Life
Posts: 7,906
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Re: Monsters in 3
Yeah, 49 monsters is a rather low amount, even though it doesn't count the 50-80 regular characters that can act as monsters (with a small amount of those being possible monsters). Looking at RPGM2, if you didn't count the human-like "monsters", you'd still have something like 80-90 of them available.
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#15 |
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The goggles! They WORK!
![]() Join Date: Feb 2005
Location: I live in my pants. Hey I lost 40 pounds in a month, why not?
Posts: 2,871
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Re: Monsters in 3
...with fully customizable color schemes and body size.
I loved making small enemies REALLY big. |
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#16 |
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Raving Madman
Join Date: Jun 2005
Location: Montana
Posts: 1,658
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Re: Monsters in 3
It makes me think of the "secret" monsters in 1. You know. The ones that you needed to import onto your memory card. I kind of wish there was a chance of something like that here, but there probably isn't.
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