...and no, I don't have a demo for The God Gene ready *Dodges things being thrown* But anyways...hi!
Might as well update on progress (and might point to why the hell this is taking so long):
*Changed around the first city map and its "war-zone" version to better look more like a city. In parts of the map you are surrounded on all sides by buildings with different alleyways.
*Figured out how to get "blood and gore" on the screen. If you make it night and have the fog effect (which is important for my war scene) then when you put the lava down it is a darker red. Place it on the rocky terrain to make it look "splotchy". You'll find blood and gore on the streets of Ivan's war-torn home.
*Developed something of a "Limit Break" system to spice up battles. To use them, you must have a
"Limit Token" in your inventory. When a character's health drops to 1/4, it will activate and add a lot of MP to your Momentum Points (MP) allowing you to use more powerful skills that would take alot of charging to use otherwise. To use even stronger and more expensive "Limit Techs" (unoriginal name, I know)--of which there are three per character--you must have more than one Limit Token in your inventory(no more than three would be sufficient at any point). They are used all at once, so it is a once time per battle per character event, but each character will have at least one Limit Token in their inventory at the start of any battle, so you'll at least be able to use Level 1 limits in every fight.
Lower level limits will usable simply by charging with the attack command at later levels, reducing the amount of tokens you will need to keep in order to get the higher level ones.
Examples of Limit Techs:
Ivan: Level 1 Limit: Plasma Buster--A high-output beam attack.
Rhannie: Level 1 Limit: Angel Arrows--Arrows rain down on all foes.
Fr. Kevin: Level 1 Limit: Exorcise--Damages with Spirit Energy and instantly defeats evil spirits.
(All enemies are immune to Instant KO except spirits for this reason).
*And last but not least: Having a bit of trouble in real life, so I haven't been working on it since...well since I was here last. It did give me a chance to step back a bit and look for what the game needed to be better (I.E.: the Limit Attacks).
Might as well update on progress (and might point to why the hell this is taking so long):
*Changed around the first city map and its "war-zone" version to better look more like a city. In parts of the map you are surrounded on all sides by buildings with different alleyways.
*Figured out how to get "blood and gore" on the screen. If you make it night and have the fog effect (which is important for my war scene) then when you put the lava down it is a darker red. Place it on the rocky terrain to make it look "splotchy". You'll find blood and gore on the streets of Ivan's war-torn home.
*Developed something of a "Limit Break" system to spice up battles. To use them, you must have a
"Limit Token" in your inventory. When a character's health drops to 1/4, it will activate and add a lot of MP to your Momentum Points (MP) allowing you to use more powerful skills that would take alot of charging to use otherwise. To use even stronger and more expensive "Limit Techs" (unoriginal name, I know)--of which there are three per character--you must have more than one Limit Token in your inventory(no more than three would be sufficient at any point). They are used all at once, so it is a once time per battle per character event, but each character will have at least one Limit Token in their inventory at the start of any battle, so you'll at least be able to use Level 1 limits in every fight.
Lower level limits will usable simply by charging with the attack command at later levels, reducing the amount of tokens you will need to keep in order to get the higher level ones.
Examples of Limit Techs:
Ivan: Level 1 Limit: Plasma Buster--A high-output beam attack.
Rhannie: Level 1 Limit: Angel Arrows--Arrows rain down on all foes.
Fr. Kevin: Level 1 Limit: Exorcise--Damages with Spirit Energy and instantly defeats evil spirits.
(All enemies are immune to Instant KO except spirits for this reason).
*And last but not least: Having a bit of trouble in real life, so I haven't been working on it since...well since I was here last. It did give me a chance to step back a bit and look for what the game needed to be better (I.E.: the Limit Attacks).







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