Announcement

Collapse
No announcement yet.

Been a while...

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Been a while...

    ...and no, I don't have a demo for The God Gene ready *Dodges things being thrown* But anyways...hi!

    Might as well update on progress (and might point to why the hell this is taking so long):
    *Changed around the first city map and its "war-zone" version to better look more like a city. In parts of the map you are surrounded on all sides by buildings with different alleyways.

    *Figured out how to get "blood and gore" on the screen. If you make it night and have the fog effect (which is important for my war scene) then when you put the lava down it is a darker red. Place it on the rocky terrain to make it look "splotchy". You'll find blood and gore on the streets of Ivan's war-torn home.

    *Developed something of a "Limit Break" system to spice up battles. To use them, you must have a
    "Limit Token" in your inventory. When a character's health drops to 1/4, it will activate and add a lot of MP to your Momentum Points (MP) allowing you to use more powerful skills that would take alot of charging to use otherwise. To use even stronger and more expensive "Limit Techs" (unoriginal name, I know)--of which there are three per character--you must have more than one Limit Token in your inventory(no more than three would be sufficient at any point). They are used all at once, so it is a once time per battle per character event, but each character will have at least one Limit Token in their inventory at the start of any battle, so you'll at least be able to use Level 1 limits in every fight.

    Lower level limits will usable simply by charging with the attack command at later levels, reducing the amount of tokens you will need to keep in order to get the higher level ones.

    Examples of Limit Techs:

    Ivan: Level 1 Limit: Plasma Buster--A high-output beam attack.
    Rhannie: Level 1 Limit: Angel Arrows--Arrows rain down on all foes.
    Fr. Kevin: Level 1 Limit: Exorcise--Damages with Spirit Energy and instantly defeats evil spirits.
    (All enemies are immune to Instant KO except spirits for this reason).

    *And last but not least: Having a bit of trouble in real life, so I haven't been working on it since...well since I was here last. It did give me a chance to step back a bit and look for what the game needed to be better (I.E.: the Limit Attacks).
    "I love this moment so much I want to have sex with it"--Dr. Cox, Scrubs

    "I love this moment so much I want to cheat on that last moment with this one, marry it, and have lots of little moments."--Dr. Cox, Scrubs

    #2
    Re: Been a while...

    That Limit Tech system sounds awsome, never heard of anyone else using something like that. Glad to see you're still around too.
    Currently working on:
    "Fantasy X-Part I" 27.6% Complete. (RPG Maker 3)
    "Fantasy X-Part II" <1% Complete. (RPG Maker XP)

    Comment


      #3
      Re: Been a while...

      Hey Ivan!

      It's good to see you on again here.

      It sounds like taking some time off from The God Gene was a good idea. Dealing with personal things and real life always should take precedence, so that's cool. Also, it looks like your game is going to benefit from that in the end too, and that's great.

      Well, welcome back.
      " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

      Comment


        #4
        Re: Been a while...

        Glad to see you're still working on The God Gene. I like the improvments you made to the limit system. That is very creative.

        I have one question though, because you have to build up your mp for stronger attacks, what do you do about Inn's? Any time you go to an Inn you would get full mp.

        Well good luck with getting the demo out.

        Comment


          #5
          Re: Been a while...

          Originally posted by Lausen View Post
          Glad to see you're still working on The God Gene. I like the improvments you made to the limit system. That is very creative.

          I have one question though, because you have to build up your mp for stronger attacks, what do you do about Inn's? Any time you go to an Inn you would get full mp.

          Well good luck with getting the demo out.
          Hey everyone. Glad to be back.

          And to answer your question, Lausen, you'll find that I've done away with alot of premade stuff for this game in favor of self-created replacements that better suite my needs--for example: Shops (I made my own shop with events that allows for tracking money for use in other events--as well as a sidequest involving the black market dealer who sells you the stuff and the Martian Mafia), Dungeons (My dungeons are more of a collection of building interiors linked by events than usual dungeons), and Inns (instead there is a "Heal Point" beside most save points that will restore all health without doing anything to MP).
          "I love this moment so much I want to have sex with it"--Dr. Cox, Scrubs

          "I love this moment so much I want to cheat on that last moment with this one, marry it, and have lots of little moments."--Dr. Cox, Scrubs

          Comment


            #6
            Re: Been a while...

            Welcome back, bro.
            Screenshot Let's Plays

            Comment


              #7
              Re: Been a while...

              I had been wondering where you were, its good to see you back around here. I hope all that real life nonsense got dealt with

              I wish I knew what it was that inspires you to come up with these crazy awesome innovations, because when it comes to the RPG Makers I'm not so good at innovative. I've come up with a few good ideas in my time for WarCraft III, but its alittle harder with RM3. I suppose if I worked with it alot more it would come easier... Sorry about the rant

              Well, its good to see you back, and I look forward to updates for The God Gene.
              stodi no na ka cenba

              Comment


                #8
                Re: Been a while...

                Originally posted by Ivan Rosenguard View Post
                ...and no, I don't have a demo for The God Gene ready *Dodges things being thrown* But anyways...hi!
                *Throws many things at you* Seriously though, great to see you back Please keep posting here! It's always nice to see you around.

                *Changed around the first city map and its "war-zone" version to better look more like a city. In parts of the map you are surrounded on all sides by buildings with different alleyways.
                Cool... this is going to be the most exotic RM3 setting we've had, to my knowledge.

                *Figured out how to get "blood and gore" on the screen. If you make it night and have the fog effect (which is important for my war scene) then when you put the lava down it is a darker red. Place it on the rocky terrain to make it look "splotchy". You'll find blood and gore on the streets of Ivan's war-torn home.
                I'm no big fan of gore, but I've gotta give you full credit for this find. I can imagine it looking very effective.

                *Developed something of a "Limit Break" system to spice up battles. To use them, you must have a "Limit Token" in your inventory. When a character's health drops to 1/4, it will activate and add a lot of MP to your Momentum Points (MP) allowing you to use more powerful skills that would take alot of charging to use otherwise. To use even stronger and more expensive "Limit Techs" (unoriginal name, I know)--of which there are three per character--you must have more than one Limit Token in your inventory(no more than three would be sufficient at any point). They are used all at once, so it is a once time per battle per character event, but each character will have at least one Limit Token in their inventory at the start of any battle, so you'll at least be able to use Level 1 limits in every fight.

                Lower level limits will usable simply by charging with the attack command at later levels, reducing the amount of tokens you will need to keep in order to get the higher level ones.

                Examples of Limit Techs:

                Ivan: Level 1 Limit: Plasma Buster--A high-output beam attack.
                Rhannie: Level 1 Limit: Angel Arrows--Arrows rain down on all foes.
                Fr. Kevin: Level 1 Limit: Exorcise--Damages with Spirit Energy and instantly defeats evil spirits.
                (All enemies are immune to Instant KO except spirits for this reason).
                Ah, so this is what you were doing with your MP all along! I think it's absolutely brilliant... simple, yet gamebreaking and strategic. I do think the "Death" command tends to be an inconsistent move, so that might require a bit of retooling.

                *And last but not least: Having a bit of trouble in real life, so I haven't been working on it since...well since I was here last. It did give me a chance to step back a bit and look for what the game needed to be better (I.E.: the Limit Attacks).
                Fair enough. The people in your real life are the most important. Hope everything turns out well!


                How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

                "I live and love in God's peculiar light." - Michelangelo

                Comment


                  #9
                  Re: Been a while...

                  Actually, if you make an enemy weak to death, it'll work 100% of the time.

                  And as for the gore, the only reason I wanted it in was to give the map a very "exaggerated" look of death and destruction. Ivan's perspective of the world is warped by the drugs he's been forced to take as he recalls these things. That's why all the trees are dead on the map as well. You'll see other maps get "warped" as you traverse through the game.

                  And thanks for the praise for my ideas, guys.
                  Last edited by Ivan Rosenguard; 01-27-2008, 11:55 PM.
                  "I love this moment so much I want to have sex with it"--Dr. Cox, Scrubs

                  "I love this moment so much I want to cheat on that last moment with this one, marry it, and have lots of little moments."--Dr. Cox, Scrubs

                  Comment


                    #10
                    Re: Been a while...

                    Originally posted by Ivan Rosenguard View Post
                    *Developed something of a "Limit Break" system to spice up battles. To use them, you must have a
                    "Limit Token" in your inventory. When a character's health drops to 1/4, it will activate and add a lot of MP to your Momentum Points (MP) allowing you to use more powerful skills that would take alot of charging to use otherwise. To use even stronger and more expensive "Limit Techs" (unoriginal name, I know)--of which there are three per character--you must have more than one Limit Token in your inventory(no more than three would be sufficient at any point). They are used all at once, so it is a once time per battle per character event, but each character will have at least one Limit Token in their inventory at the start of any battle, so you'll at least be able to use Level 1 limits in every fight.

                    Lower level limits will usable simply by charging with the attack command at later levels, reducing the amount of tokens you will need to keep in order to get the higher level ones.

                    Examples of Limit Techs:

                    Ivan: Level 1 Limit: Plasma Buster--A high-output beam attack.
                    Rhannie: Level 1 Limit: Angel Arrows--Arrows rain down on all foes.
                    Fr. Kevin: Level 1 Limit: Exorcise--Damages with Spirit Energy and instantly defeats evil spirits.
                    (All enemies are immune to Instant KO except spirits for this reason).
                    I remember when you first brought this up a long time ago, I said that I thought I might know how you intended to do it, because I'd thought of something similar. Um...WOW. That was absolutely NOTHING like I had imagined!

                    Man, I CAN'T WAIT to see this in action.

                    Welcome back!
                    Last edited by Ωbright; 01-28-2008, 12:10 AM.

                    Comment


                      #11
                      Re: Been a while...

                      Originally posted by Ivan Rosenguard View Post
                      Actually, if you make an enemy weak to death, it'll work 100% of the time.

                      And as for the gore, the only reason I wanted it in was to give the map a very "exaggerated" look of death and destruction. Ivan's perspective of the world is warped by the drugs he's been forced to take as he recalls these things. That's why all the trees are dead on the map as well. You'll see other maps get "warped" as you traverse through the game.

                      And thanks for the praise for my ideas, guys.
                      You need to get RPGMXP or VX, man. If you could sprite your own stuff, that'd be amazing.
                      I'll make sure to snipe this for the Mag when it's done :3.
                      And that reminds me...*runs off to play more Tree of Life*

                      Comment

                      Working...
                      X