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RPG maker chess!!!!

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    RPG maker chess!!!!

    I made an RPG maker chess game!!! You need a friend to play though becuase the computer dosn't do anything when its supposed to go so it dosn't work... The only problem is the names of characters cant be similar so I just named them random stuff.
    Last edited by DBtheProdigy; 11-07-2007, 03:48 PM.
    Ascendancy

    #2
    Re: RPG maker chess!!!!

    uh huh.

    Pics or upload it. Characters can all have the same name anyhow.

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      #3
      Re: RPG maker chess!!!!

      Really??? Well one time I tryed to name a character the same name, and it says character name dupilcation. But whatever.
      Ascendancy

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        #4
        Re: RPG maker chess!!!!

        I have to ask how you did it. Especially with characters.

        2048 characters/events would be needed for a standerd chess set mainly because you would need 32 different characters/events per space.

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          #5
          Re: RPG maker chess!!!!

          Holy crap RD. How do you know that?

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            #6
            Re: RPG maker chess!!!!

            Yeah, this would be incredibly easy on RPGM1 but for RPGM3, if possible, it would suck really really bad.
            Upload it and prove me wrong

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              #7
              Re: RPG maker chess!!!!

              16 pieces on each side
              16x2= 32
              64 spaces on the board.
              32 characters (unless you use all the same pawn characters I am assuming he isn't)
              32x64=2048 different characters needed.
              Last edited by Red Dragon; 11-07-2007, 05:22 PM.

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                #8
                Re: RPG maker chess!!!!

                And how did you do for the "check" and the "checkmante"? And for the characters being able to move only like the pieces really move? Give us more info.
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                  #9
                  Re: RPG maker chess!!!!

                  Originally posted by Red Dragon View Post
                  16 pieces on each side
                  16x2= 32
                  64 spaces on the board.
                  32 characters (unless you use all the same pawn characters I am assuming he isn't)
                  32x64=2048 different characters needed.
                  you would need a 64 grid of events min, and far more then that many possible pages assuming youd use rpg 1. the amount of possible factors is completely staggering. lets say i had a queen. i would need a page per move for that queen to move, something to prevent it from making an illegal move, something to tell when its taking a piece. also you would need to be able to tell whos pieces are whos so you cant move another's piece or take your own piece by accident. the amount of combinations are so vast that debugging it would be a nightmare itself.

                  also you would run out of memory before you finished, and the hundreds of pages youd need would confuse anyone to death. god, even the small rules like en pass ant, queening, castling, and even prevent a move into check, its just so much to take into account.

                  it would be a hell of a try though.
                  Last edited by Karr Lord of Chaos; 11-07-2007, 05:37 PM.

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                    #10
                    Re: RPG maker chess!!!!

                    I'm talking about RPGM3 too. So ya, impossible.

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                      #11
                      Re: RPG maker chess!!!!

                      rpg maker 3 with this idea is just far too impossible. i guess this guy used the computer version to do it?

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                        #12
                        Re: RPG maker chess!!!!

                        This is in the RPGM3 workshop so I am assuming it's for RPGM3.

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                          #13
                          Re: RPG maker chess!!!!

                          The only way I've been able to make any sort of minigame with a "Grid" in any of my games is to make it 3x3. This gives you one mode for the "Do you want to play?" and any initial settings, 9 modes, one for each grid square, and another 9 for things you couldn't fit in each of the initial 9 modes. This leaves one mode for any type of, "You win!" mode or whatever else you need it for. I've used these 3x3 grids in 3 different minigames I've made, and really cannot see doing anything bigger than that.

                          It WOULD be possible to do a 4x4, but most likely, you would need another event to transfer to, because with the initial mode and each "Square" on the grid, that would take 17 modes in one event out of a maximum of 20.

                          I've found that 3x3 works pretty perfectly for everything I've needed it for.

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                            #14
                            Re: RPG maker chess!!!!

                            At best, he made a board with movable pieces or something, but the game wouldn't be able to actually understand what's going on, so it would still be very inferior to playing on an ordinary chess board (or online).

                            At worst, this is an outright lie.


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                              #15
                              Re: RPG maker chess!!!!

                              I agree with wavelength. How do we know this isn't another attempt to dupe people?



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