I made an RPG maker chess game!!! You need a friend to play though becuase the computer dosn't do anything when its supposed to go so it dosn't work... The only problem is the names of characters cant be similar so I just named them random stuff.
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RPG maker chess!!!!
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Re: RPG maker chess!!!!
16 pieces on each side
16x2= 32
64 spaces on the board.
32 characters (unless you use all the same pawn characters I am assuming he isn't)
32x64=2048 different characters needed.Last edited by Red Dragon; 11-07-2007, 05:22 PM.
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Re: RPG maker chess!!!!
you would need a 64 grid of events min, and far more then that many possible pages assuming youd use rpg 1. the amount of possible factors is completely staggering. lets say i had a queen. i would need a page per move for that queen to move, something to prevent it from making an illegal move, something to tell when its taking a piece. also you would need to be able to tell whos pieces are whos so you cant move another's piece or take your own piece by accident. the amount of combinations are so vast that debugging it would be a nightmare itself.Originally posted by Red Dragon View Post16 pieces on each side
16x2= 32
64 spaces on the board.
32 characters (unless you use all the same pawn characters I am assuming he isn't)
32x64=2048 different characters needed.
also you would run out of memory before you finished, and the hundreds of pages youd need would confuse anyone to death. god, even the small rules like en pass ant, queening, castling, and even prevent a move into check, its just so much to take into account.
it would be a hell of a try though.Last edited by Karr Lord of Chaos; 11-07-2007, 05:37 PM.
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Re: RPG maker chess!!!!
The only way I've been able to make any sort of minigame with a "Grid" in any of my games is to make it 3x3. This gives you one mode for the "Do you want to play?" and any initial settings, 9 modes, one for each grid square, and another 9 for things you couldn't fit in each of the initial 9 modes. This leaves one mode for any type of, "You win!" mode or whatever else you need it for. I've used these 3x3 grids in 3 different minigames I've made, and really cannot see doing anything bigger than that.
It WOULD be possible to do a 4x4, but most likely, you would need another event to transfer to, because with the initial mode and each "Square" on the grid, that would take 17 modes in one event out of a maximum of 20.
I've found that 3x3 works pretty perfectly for everything I've needed it for.
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Re: RPG maker chess!!!!
At best, he made a board with movable pieces or something, but the game wouldn't be able to actually understand what's going on, so it would still be very inferior to playing on an ordinary chess board (or online).
At worst, this is an outright lie.
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