Seeing as the Demo will be out soon, I've decided to finally write a Full Preview (excluding screenshots since I don't know how to do those) for the game. All the "need-to-know" info is right here on this page. No more changes, no more last-minute add-ons to the core gameplay--this is it. Unless, of course, I really HAVE to change something, then I will.
Title: The God Gene, or "Genetically Engineered Super-humans and You: You May Already Be Obsolete"
Genre: Sci-Fi/Supernatural/comedy
Suitable For: ages 17+
Release Date: Winter 2007/2008
Story: A somewhat inconsequential sort of tale,
told from the mind of a 25th century asylum resident
(who would like you to know that he isn't crazy, but soon will be),
about how he saw spirits, battled government conspiracies, and might have accidentally killed God.
"There ain't no shortage of fecal matter or rotating blades in this world."
Gameplay: The God Gene features a groundbreaking new dynamic battle system that ensures players never grow bored of enemy encounters. Enemies will constantly change their tactics, forcing players to do the same. Players and enemies will swap blows, both building momentum to the battle and increasing their MP stores to unleash powerful special attacks! Will you unleash stored energy now to power your attack? Or will you risk further harm to build energy for that massive finishing blow?
Think you've won? Think again! Boss encounters often find a second or even a third wind, dramatically altering the conditions of the fight as the do so!
The God Gene features NO RANDOM BATTLES! And on top of that, relatively fewer battles. Lead man Ivan isn't concerned with random minions throwing themselves at him to get cut down--almost every fight is a boss fight.
Trigger Commands! Enemies can turn the tables on you in the blink of an eye--fortunately so can you. In certain battles, you can use trigger commands to turn the tide! [Edit:] Often times, Trigger Commands will take the form of a fourth party member on your side of the battlefield. He'll generally have 0 attack power and only 1 Magic Skill. That one skill will be a specially designed ability usable only in that situation. Say a boss has such a high Defense Power that you can't touch him. Using the Trigger Charge skill on that character's turn, you will charge his MP gauge by 1 point every turn (Trigger Commands generally only cost about 5 points) and then unleash an attack that blasts the foe's Def down to 0, opening him up for the hurt. There are more applications for this feature, but I want the players to discover those.
Original Elemental System. Yes, Fire attacks are strong against Water foes, Water attacks are strong VS Fire enemies--nothing new here. Until of course you take into account enviromental effects on players. An earth-type character does well in a dark, rocky cave; but send him to the airy high-top of a large tower and he may not fight as well as he normally would.
Unique, fully customizable characters! You control their development. After battle, spend your hard-earned skill points to upgrade your characters. The characters' skill sets even change to reflect their stats (i.e.: a character who has more S.P. put into their Physical Attack will learn more melee-type moves).
UnrealQuest! A unique sidequest that simulates an MMORPG, featuring users from the Pav!
Steel yourself for a most interesting adventure through reality and beyond. But be warned: If you fail in your quest...nobody will give a damn anyway.
Title: The God Gene, or "Genetically Engineered Super-humans and You: You May Already Be Obsolete"
Genre: Sci-Fi/Supernatural/comedy
Suitable For: ages 17+
Release Date: Winter 2007/2008
Story: A somewhat inconsequential sort of tale,
told from the mind of a 25th century asylum resident
(who would like you to know that he isn't crazy, but soon will be),
about how he saw spirits, battled government conspiracies, and might have accidentally killed God.
"There ain't no shortage of fecal matter or rotating blades in this world."
Gameplay: The God Gene features a groundbreaking new dynamic battle system that ensures players never grow bored of enemy encounters. Enemies will constantly change their tactics, forcing players to do the same. Players and enemies will swap blows, both building momentum to the battle and increasing their MP stores to unleash powerful special attacks! Will you unleash stored energy now to power your attack? Or will you risk further harm to build energy for that massive finishing blow?
Think you've won? Think again! Boss encounters often find a second or even a third wind, dramatically altering the conditions of the fight as the do so!
The God Gene features NO RANDOM BATTLES! And on top of that, relatively fewer battles. Lead man Ivan isn't concerned with random minions throwing themselves at him to get cut down--almost every fight is a boss fight.
Trigger Commands! Enemies can turn the tables on you in the blink of an eye--fortunately so can you. In certain battles, you can use trigger commands to turn the tide! [Edit:] Often times, Trigger Commands will take the form of a fourth party member on your side of the battlefield. He'll generally have 0 attack power and only 1 Magic Skill. That one skill will be a specially designed ability usable only in that situation. Say a boss has such a high Defense Power that you can't touch him. Using the Trigger Charge skill on that character's turn, you will charge his MP gauge by 1 point every turn (Trigger Commands generally only cost about 5 points) and then unleash an attack that blasts the foe's Def down to 0, opening him up for the hurt. There are more applications for this feature, but I want the players to discover those.
Original Elemental System. Yes, Fire attacks are strong against Water foes, Water attacks are strong VS Fire enemies--nothing new here. Until of course you take into account enviromental effects on players. An earth-type character does well in a dark, rocky cave; but send him to the airy high-top of a large tower and he may not fight as well as he normally would.
Unique, fully customizable characters! You control their development. After battle, spend your hard-earned skill points to upgrade your characters. The characters' skill sets even change to reflect their stats (i.e.: a character who has more S.P. put into their Physical Attack will learn more melee-type moves).
UnrealQuest! A unique sidequest that simulates an MMORPG, featuring users from the Pav!
Steel yourself for a most interesting adventure through reality and beyond. But be warned: If you fail in your quest...nobody will give a damn anyway.


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