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Ideas for easy-to-script sidequests and/or minigames

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    Ideas for easy-to-script sidequests and/or minigames

    Ok, I'm working on a new game for RPGM 1, and I'd like some ideas for some easy to set up sidequests or minigames. I don't want something that's going to eat up tons of Scenario Data to save space and because I hate doing lots of coding (takes time and it's harder to debug.) I've already got some ideas:

    -Towards the end of the game, the player will be able to access a special dungeon area where powerful weapons and the like can be found. This is definitely going in, I have a spot for it on the map and all.

    -Bonus boss consisting of some horrendously powerful aliens. (The end boss in my game will be set up with a level 35-40 party in mind. The aliens will be balanced for a level 99 party ).

    -I'm considering a casino that has a simple slots type game where the player can win prizes.

    Anyway, I'd like some ideas on some easy to use diversions that'll add some entertainment value to my game.
    Octagon Games
    Games by orius



    #2
    Re: Ideas for easy-to-script sidequests and/or minigames

    In my game, I'm doing something similar to Breath of Fire, where you can go out and get people to live in an empty city. I think its a good idea.
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      #3
      Re: Ideas for easy-to-script sidequests and/or minigames

      I knew I forgot something. I had an idea a lot like that. In the game, I wanted to have some NPCs construct a village that the main party would interact with, and that village was going to be a community that would grow into an important city in a sequel.
      Octagon Games
      Games by orius


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        #4
        Re: Ideas for easy-to-script sidequests and/or minigames

        Originally posted by facts View Post
        In my game, I'm doing something similar to Breath of Fire, where you can go out and get people to live in an empty city. I think its a good idea.
        you mean like suikoden, since in bof the chars are kept in your tent camp or actively come with you for events, while suikoden has an empty place thats houses all your charactors.

        Thank you Ωbright for the sig fix!
        Card Three is released! You can find it here!

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          #5
          Re: Ideas for easy-to-script sidequests and/or minigames

          Originally posted by Karr Lord of Chaos View Post
          you mean like suikoden, since in bof the chars are kept in your tent camp or actively come with you for events, while suikoden has an empty place thats houses all your charactors.
          No, in Breath of Fire 1 and 2, there was and abandon city (Or was it just and empty area?) and you had to go and find carpenters to build houses for the other people you found to live in. Eventually, in BoFII, the town became a floating island and was your means of flying.
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            #6
            Re: Ideas for easy-to-script sidequests and/or minigames

            You might want to check out my demo for RPGM1, called "Lex".

            It has a drinking mini-game in it. Pretty funny little mini-game.

            You could do a match mini-game, where you need to match doubles in a grid.

            I made one for "Cursed Desires".

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              #7
              Re: Ideas for easy-to-script sidequests and/or minigames

              You could easily make a slots game. Just have multiple 2 way choices with percentage, and make it as complex or simple as you'd like. If you're going to have the characters use money to play, make sure to add Gold (amount) to page conditions, otherwise it won't remove any money from your character.

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                #8
                Re: Ideas for easy-to-script sidequests and/or minigames

                oops. I misread the forum where this was placed. I apologize.
                Last edited by Pagerron; 07-12-2007, 05:35 PM.
                " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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                  #9
                  Re: Ideas for easy-to-script sidequests and/or minigames

                  BARTER SLOTS.

                  "I see your bunny and raise you a goat."

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                    #10
                    Re: Ideas for easy-to-script sidequests and/or minigames

                    Originally posted by 1ce View Post
                    You could easily make a slots game. Just have multiple 2 way choices with percentage, and make it as complex or simple as you'd like. If you're going to have the characters use money to play, make sure to add Gold (amount) to page conditions, otherwise it won't remove any money from your character.

                    Actually, I was thinking of 3-way choices, with a 1% (or maybe up to 5%) chance for a nice prize and dividing the remaining 99% among to other more common prizes. And several slots with increasingly better prizes which become available as the player progresses through the game.
                    Last edited by orius; 09-02-2007, 01:07 AM.
                    Octagon Games
                    Games by orius


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                      #11
                      Re: Ideas for easy-to-script sidequests and/or minigames

                      by law the maximum percentage a casino slot machine can be set at would be 80%. i think that means 8 out of 10 turns will be a loss for the spinner, while the other 2 could be a small prize up to a large prize. in rpg maker its probably wise to have much higher odds to entice the player to enjoy the game. i dont go to the casino because winning takes a long time, alot of money, and has a ridiculous minuscule return. you dont want to make the slot payout too good or youll cripple your money system, but enough so the player has some fun.

                      ive seen quite alot of casino slot games in rpg maker games and i can honestly say the presentation of them is just as good as the payout. anyone can slap a boring probability chance on a machine, but to make it look like its more then just that really makes the mini game shine. start with the basic and build on it i guess.

                      Thank you Ωbright for the sig fix!
                      Card Three is released! You can find it here!

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                        #12
                        Re: Ideas for easy-to-script sidequests and/or minigames

                        Originally posted by Karr Lord of Chaos View Post
                        by law the maximum percentage a casino slot machine can be set at would be 80%. i think that means 8 out of 10 turns will be a loss for the spinner, while the other 2 could be a small prize up to a large prize. in rpg maker its probably wise to have much higher odds to entice the player to enjoy the game. i dont go to the casino because winning takes a long time, alot of money, and has a ridiculous minuscule return. you dont want to make the slot payout too good or youll cripple your money system, but enough so the player has some fun.
                        Yep, the odd always favor the house. Slot machines aren't called "one-armed bandits" for nothing. And yeah, I'd put better odds on it so a player would actually want to play it rather than avoiding it because it's a waste of money, but do it in a way that they don't get powerful items too easily and screw up game balance.
                        Octagon Games
                        Games by orius


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                          #13
                          Re: Ideas for easy-to-script sidequests and/or minigames

                          Originally posted by Karr Lord of Chaos View Post
                          by law the maximum percentage a casino slot machine can be set at would be 80%. i think that means 8 out of 10 turns will be a loss for the spinner, while the other 2 could be a small prize up to a large prize. in rpg maker its probably wise to have much higher odds to entice the player to enjoy the game. i dont go to the casino because winning takes a long time, alot of money, and has a ridiculous minuscule return. you dont want to make the slot payout too good or youll cripple your money system, but enough so the player has some fun.
                          Yep, the odd always favor the house. Slot machines aren't called "one-armed bandits" for nothing. And yeah, I'd put better odds on it so a player would actually want to play it rather than avoiding it because it's a waste of money, but do it in a way that they don't get powerful items too easily and screw up game balance.
                          Octagon Games
                          Games by orius


                          Comment


                            #14
                            Re: Ideas for easy-to-script sidequests and/or minigames

                            Originally posted by Karr Lord of Chaos View Post
                            by law the maximum percentage a casino slot machine can be set at would be 80%. i think that means 8 out of 10 turns will be a loss for the spinner, while the other 2 could be a small prize up to a large prize. in rpg maker its probably wise to have much higher odds to entice the player to enjoy the game. i dont go to the casino because winning takes a long time, alot of money, and has a ridiculous minuscule return. you dont want to make the slot payout too good or youll cripple your money system, but enough so the player has some fun.
                            Yep, the odd always favor the house. Slot machines aren't called "one-armed bandits" for nothing. And yeah, I'd put better odds on it so a player would actually want to play it rather than avoiding it because it's a waste of money, but do it in a way that they don't get powerful items too easily and screw up game balance.
                            Octagon Games
                            Games by orius


                            Comment


                              #15
                              Re: Ideas for easy-to-script sidequests and/or minigames

                              Another good "trick" is the bank system, w/ or w/o interest, and I was always a fan of the "Pick your Treasure" game in the SNES Zelda game:

                              Room full of chests, pick 1 out of 10 or 3 out of 15 or whatever. Its kinda the same concept as the slots, but it always seemed to me like I had better control of whatever garbage prize I won (or didn't win).

                              Like it was said before, the player having fun will keep people from hating your game, and if you can put the same concept to use but in a more "fun" way, why not?


                              (and I won't mention the triple posts at all)
                              A God from the Machine - Menander

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