This is something that's always bugged me, and suddenly I feel like ranting, so here we go. Unfortunately for Pagerron, I have to pick on him. In the topic for his game, Daniel's Quest (go play the demo so I don't feel bad) I asked Pagey to name some of the things that made his game good. He responded with a list of things he was proud of. Okay, sounds good, let's take a look at what makes his game special:
See, there's one mistake a lot of people make when posting about their games. They type some variation of the phrase "You'll have to play the game to see." They hint at their great story and innovative concepts, but they don't tell us about them. How many times have we heard:
"I know my story sounds cliche but it's totally good and you'll just have to play it to see why."
Or
"There's lots of secrets but I don't want to reveal anything so you'll just have to play to find out"
This is a very common, and very incorrect, idea among people that I wish I could beat out of their skulls. Some of us imagine thousands of fans playing our game, all floored by the stunning plot twists and secret innovations. The problem is that people do not have to play your game, and in most cases they don't want to. This is unfortunate, because everyone who releases a game has worked very hard on it, and they deserve an audience. But you don't get an audience, and one of the reasons is because you don't sell your game. How can you expect people to want to play your creation when you HAVN'T TOLD US ANYTHING ABOUT IT! I don't want to have to play the game to find out about the game.Tell us why your game is awesome and worthy of attention. Give us facts. Give us information. Give us everything..
What's more likely to make people interested in your baby?
1) "There are things called Oldenpots, Shatterpots, and Gossipots; and Daniel's ring can do things... but you'll have to play to find out more!"
2) Oldenpots, Shatterpots, and Gossipots kick ass because they do __________________. And you can also use them to ________________. Think that's good? Wait until I tell you about Daniel's wedding ring. With it, you can not only ________________, but also _______________.
If you want people to play your game you have to sell it. Lack of information will not sell anything. Do not just hint at your great surprises and fascinating plot, tell us all about it.
-The Oldenpots, Shatterpots, and Gossipots (each of which have unique characteristics) - you'll have to speak to Samuel the Sage to find out more.
-Daniel's multipurpose wedding ring - speaking to Mr. Creedle will provide more insight into this.
-Daniel's multipurpose wedding ring - speaking to Mr. Creedle will provide more insight into this.
"I know my story sounds cliche but it's totally good and you'll just have to play it to see why."
Or
"There's lots of secrets but I don't want to reveal anything so you'll just have to play to find out"
This is a very common, and very incorrect, idea among people that I wish I could beat out of their skulls. Some of us imagine thousands of fans playing our game, all floored by the stunning plot twists and secret innovations. The problem is that people do not have to play your game, and in most cases they don't want to. This is unfortunate, because everyone who releases a game has worked very hard on it, and they deserve an audience. But you don't get an audience, and one of the reasons is because you don't sell your game. How can you expect people to want to play your creation when you HAVN'T TOLD US ANYTHING ABOUT IT! I don't want to have to play the game to find out about the game.Tell us why your game is awesome and worthy of attention. Give us facts. Give us information. Give us everything..
What's more likely to make people interested in your baby?
1) "There are things called Oldenpots, Shatterpots, and Gossipots; and Daniel's ring can do things... but you'll have to play to find out more!"
2) Oldenpots, Shatterpots, and Gossipots kick ass because they do __________________. And you can also use them to ________________. Think that's good? Wait until I tell you about Daniel's wedding ring. With it, you can not only ________________, but also _______________.
If you want people to play your game you have to sell it. Lack of information will not sell anything. Do not just hint at your great surprises and fascinating plot, tell us all about it.


) - Try your best to open the one in the Rocky Crags, for it is the only one available in the demo.

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