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Old 08-11-2013, 08:58 PM   #1
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How Badly Do You Want It?

How Badly Do You Want It? is a VX Ace game that’s unlike anything you’ve ever seen for RPG Maker. A blend between RPG, Strategy, Party Game, and Time-Management Sim, How Badly will challenge your wits, reflexes, and especially your expectations. And – I hope – it will entertain and charm you at every turn along the way.


The Story

It’s the start of summer vacation, and six school-age mages are enjoying the freedom and leisurely pace that comes with the long, sunny summer days. Their bliss, however, is shattered with the arrival of bad news: the local bakery – the place where circumstances brought them together as friends years ago, and also the home of the insanely delicious Chocolate Monster Cookie – has fallen into financial hardship and is about to be repossessed!

Horrified at the thought of losing their beloved bakery, the kids scramble to come up with a way to raise the money needed to save it. Pulling a few strings, they’re able to become contestants on the popular game show How Badly Do You Want It?, filmed at the nearby TV studio. The game show offers money and prizes galore, but only to those who are intelligent, powerful, and brave enough to take on the myriad obstacles and monsters (not to mention the other contestants) that stand in their way.

They’ve only got a few weeks to fight for the prizes, raise the required funds, and save the place they love most!


The Main Cast


From left to right: Nytes, Pyretti, Tielle, Kai, Rhyss, and Ismaria.

Nytes
Class: Wind Mage (see ‘Battle System’ below for more info about each class’ role in combat)
The de facto leader of the group, Nytes is fun-loving, easy-going, and bright – though despite his intelligence, has a lot of trouble pronouncing long words (to Rhyss’ occasional amusement). His confidence and optimism seem to attract people to him. He doesn’t have many ambitions of his own, preferring to just enjoy the moment, but he has a knack for helping other people reach the goals they’re seeking.

Pyretti
Class: Fire Mage
Hyperactive, passionate, and gung ho about nearly everything she does, Pyretti marches to the beat of her own drummer. When she has her mind set on something, she can be completely oblivious to the things – and sometimes even the people – around her. Fiercely loyal to her friends who like her for what she is, her sometimes extreme moods are second only to her even more extreme sweet tooth.

Tielle
Class: Energy Mage
A sanguine, kind, and energetic girl who always seems to be smiling, even during bad times, and loves to help other people. Popular and fashionable, she likes cooking and dressing up, though she’s equally happy (well, almost as happy) when she’s running around and getting dirty. She idolizes her big sister Tyria, who works at the TV station, and is able to get Tielle and her friends onto the game show.

Kai
Class: Light Mage
Wild and adventurous, though very good-natured at heart, Kai’s penchant for combat often got him labeled as a bully at times where he didn’t realize his own strength, though he’s been more well-liked ever since he met a group of friends who could withstand his physical and magical prowess in a bit of sparring. As much as he enjoys a fight, his true passion is music, and he can often be found spending hours practicing drums and guitars of all sorts.

Rhyss
Class: Water Mage
Rhyss is kind and extremely intelligent, but lacks social skills somewhat, which often got him picked on, at least until a few neighborhood meanies found out the downside of bullying an adept mage. He likes playing games and building things. Jokes tend to go over his head (to Nytes’ occasional consternation). Though he sometimes has a hard time expressing it, his friends mean more to him than anything.

Ismaria
Class: Time Mage
Warm and wise, but rather shy, Ismaria is a prodigy who mastered the extremely rare art of Time magic at a young age. She lives with her mother, as her father sent the two of them away from a far-off land to protect them from danger that was transpiring there. Perhaps because of this, Ismaria lacks self-confidence and courage despite her profound abilities – though she somehow seems to draw it out of nowhere when the people or things she loves are in danger.

All of these characters (at an older age) are going to be playable allies in Nights in Blue, a slice-of-life style RPG which is set in the same universe. (For that matter, you’ll also recognize many of the same battle mechanics, skills, and items in that game. How Badly was originally intended as a kind of demo to show off elements of Nights in Blue, but as I worked on it, it evolved into something more.)


The Town Map

Even a small town feels like a huge, wide world to a child, so it’s appropriate that this “epic” adventure takes place entirely within town. There are several locales to visit:


  • Treehouse: Nytes’ treehouse is the main base of operations for our heroes. You can view your team’s status and prepare for a day of adventuring. You can also furnish your treehouse with useful “collectible” items that you win at the game show – everything from Crystal Balls to Costume Wardrobes to Jukeboxes!**
  • Library: The town’s library doesn’t see a lot of traffic, but it’s a great source of knowledge for all manner of things from magic to international politics. You’ll be going there a lot to log onto the computers, where you can sell the prizes you’ve won (see ‘DreamBay’ below).
  • Bakery: A homey bakery with sweets that could break the will of even the most disciplined of dieters! Some story scenes and character development takes place here, and you can also stop by to grab a batch of stat-boosting cookies from the grateful bakery owner!
  • TV Studio: This is where the bulk of the action takes place, and where your dreams will come true... or be shattered! See below for a lot more detail about what you do here.
  • Playground**: A playground area tucked into the edge of the forest, kids come here for a bit of fun and adventure. Come here if you’ve got some spare time, and you might get pulled into a rewarding side activity, or get treated to a bit of bonus character development via a slice-of-life scene.
  • Riverside: A fashionable shopping district on the bank of the river where people eat, shop, and enjoy the ambiance. The stores include a weapons & armor store, an accessories shop, a restaurant, and a confectioner. The townsfolk roaming around the area will often have a quest for you, as well.**

How Badly Do You Want It?: The Game Show

This locally-produced hit game show is sweeping the nation (or so the network claims)! How badly do you want the incredible grand prize that’s up for grabs? Twelve contestants answer that question by bidding with their willingness to take on a difficult or painful challenge... and on their confidence that they’ll survive it! Contestants who don’t show enough heart are eliminated on the spot, and as the numbers dwindle, the challenges get harder and harder and bonus games tempt contestants to risk throwing it all away for the chance to win bonus prizes!

At the beginning of each game show, you’re introduced to your eleven rivals, chosen out of a large pool. Each rival has a bit of backstory, to put a bit of character behind the names that you’ll be facing off against.





Your goal is to outlast all the other contestants by either taking on and winning the challenges, or bidding wisely enough that your rivals have to take on the challenges instead. Here’s how it works: the host, William Williamchester III, will explain what the next event is, and give you an aspect of that challenge (such as “how many seconds do you need to complete it” or “how many enemies can you take on”) to bid on. Your bid allows you to put your money where your mouth is.





Generally, the contestant who placed the most conservative bid is immediately dropped from the game, while the contestant who placed the most aggressive bid must face the very challenge they claimed they could complete; failure to do so sees that contestant eliminated as well.


With this result, Chet is immediately eliminated, and Slake will have to complete the "Lights Out" game in 53 seconds in order to survive. With your bid of 74, you are safe and immediately move on.


If an AI rival is the one who made the most aggressive bid, the game will simulate the results of their attempt at the challenge. If you’re the one who made the most aggressive bid, however, that’s where things get really fun...


Minigames

There are 18 different challenges that you may need to take on. Several are battles, but the majority are minigames that run the gamut from tests of concentration to full-on action sequences. As a bit of a tease, here are just a few of the minigames you’ll be playing if you’re confident enough to take them on:

Zombie Nation”: A horde of zombies are shambling after you around an abandoned castle! Your goal is to either push them or lure them into the pits that time has opened in the walkways on top of the castle walls, but be careful not to get surrounded because they do bite (doing damage to your party)! You have a number of seconds equal to your bid to drop them all; once time is up, you’ll have to battle any zombies that you failed to drop as they try to eat your braaaaaaaains!




Rat Race”: Inspired by a carnival-style game I loved in the arcades as a kid, this minigame is played by the three contestants who bid most aggressively. Each contestant has a number of seconds equal to their bid to charge their Robotic Rat; you do so by hitting the Up, Left, Right, and Down keys corresponding to the red energy orbs that light up around you. Successive chains of correct inputs grant more and more energy. When time’s up, the Robotic Rats are released, running along the course until they run out of steam. The contestant whose rat runs the least distance is eliminated from the game!



Party Crashers”: In a world of impostors, there can be only one. You are introduced to the Guest of Honor at the start of the event – either the King, the Tycoon, the Princess, or Rabbi Ben. After that, a parade of impostors march out, and they all start mingling, zipping about to distract you from the Guest of Honor. If you’re really good, you might even be able to pick up one of the food items that appear on the banquet tables without losing track of the Guest of Honor. The number of impostors, and amount of time they’ll mingle for, are based on your bid; after the time has passed, you need to pick out the Guest of Honor among the cavalry of impostors.


Bottom-Left: That pizza is yours to keep win or lose, but it's deceptively hard to go for it at the same time you keep your eye on the King.


Booty or Bust”: This is one of the bonus games you can play for extra prizes (the 2nd and 3rd highest bids get to play, but the highest is eliminated from the game instead). “Pilferin' Pete” Scarbuckle sets a pit trap on one of the three bridges, and you must outwit him to claim his treasure! The Blue and especially Red chests hold more valuable prizes, but Pete knows this and will set his traps accordingly. Choose correctly and you collect whatever is in the chest, and move on to the next set of bridges. Choose incorrectly and you’ll get dunked, losing all of your bonus winnings. If you’re happy with what you’ve won, you can hit the red Panic Button and end the bonus game, keeping your prizes.




Battle System

Some of the events in the How Badly Do You Want It? game show aren’t minigames, but rather battles.

I’ve made great efforts to make the battle system feel exciting and strategic, adding and tweaking different elements until it all came together right. And because most of the battle events have a unique twist that scales with your bid, you can be rest assured that it will never feel rote. I wrote extensively about the unique features of the battle system (such as Adrenaline, Priority, and Crit Points) in the Dev Log thread, starting with Post #25.


"All we wanna do is eat your brains! We're not unreasonable; I mean no one's gonna eat your eyes."

Each of your characters is a mage, but every element of magic has a very different feel and strategy to it:
  • Wind Magic focuses on speed, and on temporarily knocking down foes. It deals damage in small but frequent amounts, making it great for taking down vulnerable enemies.
  • Fire Magic can damage and burn multiple enemies, and often becomes more powerful when foes are on fire, increasing its damage output even further.
  • Energy Magic can be used aggressively by gaining bonuses against weakened foes, or can be used to support friends by recharging their Adrenaline.
  • Light Magic focuses on “Crits” (critical hits); it can reveal enemies’ weak points to make Crits more likely, grant bonuses to the party every time someone Crits, or even turn attacks and spells into automatic Crits.
  • Water Magic is slow but powerful. Its expensive spells include the best heals in the game as well as a few Charge Spells, which require a turn to charge but produce spectacular effects.
  • Time Magic manipulates battlers’ speed and Priority, making it a great support class; additionally, some Time magic ignores an enemy’s defenses, making it good for dueling against boss-type enemies.

DreamBay

Congratulations! You’ve won a fabulous treasure for your success in the Game Show, like a Jet Ski or a Designer Necklace or a huge Ceramic Dalmatian! That’s nice and all, but the local shopkeepers don’t really deal in that stuff and will only pay a small percentage of the item’s value if you sell it to them. What’s a cash-starved kid to do?

That’s where the Library comes in. Log on the free computers there, load up DreamBay (which is totally not an eBay knockoff or anything), and start listing your items! Collectors out there want to buy your items, and every day you come back to the Library you can review the highest bid on each item, which could be very high or very low. It’s your option to either accept the bid and take the money immediately, or decline the bid and come back another day, hoping that someone was willing to pay even more.


Time elapsed: One in-game day.

You can also browse DreamBay yourself and try to find deals on rare items that aren’t available in shops!** These deals will change every day, so a day at the Library can yield some great items if you can afford to take the time from your other ventures.**


Credit Where It’s Due

There are a lot of people who provided me with help or inspiration, and I want to sincerely thank them for that. Without these people, this game wouldn’t be here:

Ωbright and TheHonorableRyu, who kindly Beta-tested this extensive project with me so that the official release would be of the quality it deserves.

Valkysas, head of the Pavilion, and host of the contest without which this game would never exist.

Ryner, whose great VX games inspired me to try out the PC Maker series in the first place, and showed me how easy it is to get fancy with battle skills

Fomar0153, Tsukihime, Yanfly, and the fine folks at RPG Revolution, whose scripting solutions and resources made it much easier for me to understand how to edit RGSS.

The EasyGameStation team and Carpe Fulgur team, who created Recettear, a huge inspiration for How Badly's feel and flow.

John de Mol and the Big Brother team; the “what are you willing to sacrifice to win the Veto?” competitions were the creative spark that led to me making this game.

Everyone at the Pavilion who supported me with their ideas or simply their interest in the game – Kire, Kefka, Ryner, Big Rick Cook, John Mora, Redeye, Jamos, Pagerron, Duelpro, Dreamknight, Fayorei, and of course Obright and Ryu.

The baker(s) at Toojay’s Deli in Coral Springs, who make the most delicious triple chocolate cookies I have ever tasted.


Release Info

The current release of How Badly is the 1.0 "Sugar Cookie" version. You can download the full version right here, or visit the Submission thread for more download options.

Like a sugar cookie, I think what's here is wonderful in its simplicity, and very smooth. There are always things you can add to a simple sugar cookie to make it even better, of course - and I will be adding lots of cool features and playability upgrades to the game in the coming months.

**Features marked with two asterisks are planned, but weren't implemented in the 1.0 version, due to time constraints. They will, however, most likely be available in future versions of How Badly.
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How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

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Last edited by Wavelength; 06-05-2014 at 07:58 PM. Reason: Updated description
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Old 08-11-2013, 09:00 PM   #2
Wavelength
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Re: How Badly Do You Want It?

((Reserving the second post for a running list of versions, once the "Sugar Cookie" 1.1 release comes out. The third post is all yours, though, so go for it! ))
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Last edited by Wavelength; 04-07-2014 at 02:52 PM.
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Old 08-11-2013, 11:47 PM   #3
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Re: How Badly Do You Want It?

You had my curiosity, now you have my attention.
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Old 08-12-2013, 03:41 AM   #4
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Re: How Badly Do You Want It?

Great Wavelength, I'm looking forward to playing the Beta.

I like the game show conceit and the "DreamBay" idea for selling items, and it looks like you put a lot of thought into it.

I suppose I'll find out when I play it, but how does the day system work? What determines or triggers when a day ends and a new day begins? Is it built into the story events, or is there some kind of time system?

Also, I noticed that it one of the screenshots there's only two party members in the battle. Does this mean that there will be times when the game show studio's rules will allow only two total party members?
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Old 08-13-2013, 02:54 AM   #5
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Re: How Badly Do You Want It?

Quote:
Originally Posted by Ryner View Post
You had my curiosity, now you have my attention.
Thanks, Ryner! I'll do my best not to disappoint.

Quote:
Originally Posted by TheHonorableRyu View Post
Great Wavelength, I'm looking forward to playing the Beta.

I like the game show conceit and the "DreamBay" idea for selling items, and it looks like you put a lot of thought into it.
Thanks! It started out as just kind of an idea, maybe for a minigame or something. And as I kept adding dimensions to it, I wound up here.

Quote:
I suppose I'll find out when I play it, but how does the day system work? What determines or triggers when a day ends and a new day begins? Is it built into the story events, or is there some kind of time system?
Short answer is that you can do one "activity" each day - either the TV Studio, Library, Playground, or shopping at Riverside. I'm torn about whether to have the Bakery take a day or not. You start each day at the Treehouse so that doesn't take any time.

You don't want to squander your days, because if time passes by and you can't make the required payment, it's game over! (This is the only way to receive a GO, by the way. Losing in battle simply ends the day.)

Nights in Blue will have a real-time system where the time passes as you move around, and people go about their daily (or nightly) routines, but I didn't feel there was any reason to include that in How Badly.

Quote:
Also, I noticed that it one of the screenshots there's only two party members in the battle. Does this mean that there will be times when the game show studio's rules will allow only two total party members?
Good eye. You're correct - the game show's battles are always limited to two party members. I tried it with one (the battles weren't very interesting), and I tried it with three (while fun, the mechanics became too exploitable), so I stuck with two party members. Additionally, once you choose a character for the game show, you can't choose them again for three days.

The optional random battles that may appear on the Town Map will allow three party members (though this won't make it into the Beta version), and if I make an Arena-type thing in a future build, that will also allow three party members.
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Old 08-13-2013, 09:51 AM   #6
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Re: How Badly Do You Want It?

Sweet, I can't wait to see it!
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Old 08-14-2013, 05:37 PM   #7
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Re: How Badly Do You Want It?

Thanks, DK! Looking forward to being able to have you play!
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Old 09-16-2013, 02:58 PM   #8
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Re: How Badly Do You Want It?

I'm proud to say that How Badly is now available for public download!

There's no cost and no outside software is necessary, so what are you waiting for? Download it and have some fun!

All feedback is greatly appreciated. This thread is a great place to give it.

Thanks a ton to TheHonorableRyu and Ωbright for their help in Beta Testing the game so it could see a timely, high-quality release.
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Old 11-18-2013, 06:32 AM   #9
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Re: How Badly Do You Want It?

Based on feedback from players, as well as my own ambitions for How Badly, I'm hoping to get the following features into the "Sugar Cookie" 1.1 Version. This version will focus on playability improvements.

(Future versions beyond v1.1 will be more focused on additional content, including the Playground, usable Collectible items that you can place in your Treehouse, an Arcade mode to play minigames, additions to the plot and writing, daily DreamBay deals, additional Game Show events, and so on.)

I'll update this post as I make progress on each feature, and I'll sometimes post extra detail over in the Dev Log. Target release for v1.1 is July 2014.



Non-Game-Over
Failing to meet a payment deadline will allow you to restart the arc, keeping the experience, skills, and certain items that you earned. This should eliminate save-file frustrations, and make your second try a bit easier. Thanks to BRC & Ryu for their suggestions on implementing this feature.
Progress: ********************

New Battle Formulae
DEF and RES stats now reduce damage by a percentage instead of a fixed amount, for better battle balance. Some skills now "penetrate" a foe's DEF or RES.
Progress: ********************

Much Cooler Game Completion Reward
A very cool reward will be waiting for you in v1.1 if you manage to make the final payment!
Progress: ********************

Optional "Random" Battles
Put that hard-earned equipment to good use! When visiting the Library, Bakery, Playground, or Riverside, you may run into monsters along the way. You can choose to fight them for bonus experience and items (as well as Monster Essence Gems that you can trade for Collectibles), or simply avoid the battle. Many of these monsters are new to the game.
Progress: ********************

"SHIFT to Skip"

Players found the intro to the "Party Crashers" minigame tedious, so you may now skip it. Other areas of the game that allow you to skip content by holding SHIFT (such as Contestant Introductions) will now be marked more clearly.
Progress: ********************

New Skills
About 20 new magic skills will be included in Version 1.1, and some skills that were too situational are being reworked to give them more general use.
Progress: ********************

Clarity & Flow Improvements
A synopsis of the event's rules will be shown onscreen via Overlay as you make your bid at the Game Show. A demonstration will be used to help explain the "Tone Death" minigame. A large picture or animation will be used to cue that a character has entered Apex Mode in battle. Cancelling during Character Select will no longer force you to return to the Treehouse. Any other player-reported clarity and flow issues will also be addressed.
Progress: ********************

Graphical Improvements
Among the improvements I hope to make are a cooler look for the Game Show intro sequence, a better layout for the Game Show studio, and a variety of different facial expressions for the characters. (Depending on time constraints, these may be pushed back to v1.2.)
Progress: ********************

Treehouse Dialogue
Your friends in the Treehouse will have far more variety in their dialogue, and new dialogue will open up as events unfold or you achieve certain feats.
Progress: ********************

Bug Fixes
See the Dev Log for complete information. The rare freeze in "Rat Race" will certainly be fixed, and all minor bugs will be fixed if practical.
Progress: ********************
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Last edited by Wavelength; 05-02-2014 at 02:42 PM. Reason: Most "Clarity & Flow Improvments" upgrades have now been completed. Skeleton code for the Optional Battles is almost done.
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Old 07-11-2015, 03:45 PM   #10
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Re: How Badly Do You Want It?

(My First Experience)
Talked to people in the bakery.
It was rewarding, let me just say.
I like the premise for the game being that you are trying to save a small business in town that has really helped the community.
(18 minutes in)

I just realized that the title screen has cookies in the background. I have been thinking that they were circles of cloth with cheetah prints on them or something. LOL! That was dumb of me.
(25 minutes in)

Sunday – Since I couldn’t go to the gameshow, I went to the library, read some theses (thesisses) and realized that my curiosity paid off! Cool.
The Grape Gatsby and 1948 were my favorite novels available.:P
I liked reading through the complete set of magic books in the library. That seemed very thorough and informative.
(35 min in)

Okay, it’s Monday. I decided to try the game show finally.
I was thrown out "like a Jehova’s Witness pamphlet." (after Round 3)
Now, I have three days to raise 2500, but I only have 1391 gold. I can do it, I’m sure.
(1 hour and 5 min in)

I wasn’t able to raise the required amount of money in my first playthrough. I sure wish I could have sold that second signature.

Okay, so above are some of my notes as I played through this game for the first time. It was very cool and fun to play.

Comments and Questions:

Is there any way to get the game play screen to be bigger than the default square that only fills maybe 1/5 of the screen? It would be so cool to have the game play be full screen.

The amount of mini-games here is pretty amazing if every one of the game-show options ends up being played. How unique! I really liked the game-show aspect that you developed.

I'm now kicking myself because I didn't realize that there were two areas that went totally unexplored in my first playthrough- The Playground and Riverside. I can't believe I missed that. I guess since they were off the screen, I didn't even think I could try to go down any further. Augh!

Okay, well, yeah. I'm looking forward to playing again very soon.
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Last edited by Pagerron; 07-11-2015 at 03:46 PM.
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Old 07-12-2015, 08:50 AM   #11
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Re: How Badly Do You Want It?

Thanks so much for the feedback, Pagerron! It's very cool and rewarding to hear your thoughts about my game, since it's impossible to ever fully take off my developer hat and see things 100% as a new player would.

Quote:
Originally Posted by Pagerron View Post
I like the premise for the game being that you are trying to save a small business in town that has really helped the community.
Glad you liked that! For this kind of game, I didn't think a "save the world" setup would work well (not enough physical exploration), nor a lot of personal drama (it's too gamelike; doesn't lend itself to an extreme story focus). So I set about to come up with something small, cute, and fun - to match the gameplay.

Quote:
Originally Posted by Pagerron
I just realized that the title screen has cookies in the background. I have been thinking that they were circles of cloth with cheetah prints on them or something. LOL! That was dumb of me.
(25 minutes in)
Wavelength's art skills, ladies and gentlemen!!

Quote:
Originally Posted by Pagerron
I liked reading through the complete set of magic books in the library. That seemed very thorough and informative.
So this is supposed to be a little side-game for Nights in Blue (which has been in and out of development for years, and will be back in development once I finish up timeblazer) - many of the same characters, and the same kind of concept of magic. A lot of that information is going to be in full effect in the world of NiB!

Quote:
Originally Posted by Pagerron
I was thrown out "like a Jehova’s Witness pamphlet." (after Round 3)
So I forgot this was actually a line in my game, thought you had just decided to describe your bidding/minigame failure in this way, and laughed so hard!

Quote:
Originally Posted by Pagerron
Now, I have three days to raise 2500, but I only have 1391 gold. I can do it, I’m sure.

I wasn’t able to raise the required amount of money in my first playthrough. I sure wish I could have sold that second signature.
This is a bit of poor design on my part. The player feels like they should be able to hit that first 2500G goal, but some players have missed it (see Kire's LP of the game). Part of this is due to wasted time trying to get oriented to the gameplay, and part of it is due to the highly exponential rewards at the Game Show. And I think that a lot of players are probably quitting if they hit the Game Over, especially if they don't have a "midweek" save to start from.

I don't really want the player progressing to the harder goals until they've gotten a hang of the game, but what I've started doing in the 1.1 version is creating a "Non Game Over" system that will let the player start back from the beginning of the arc (Day 4 if you fail on the first arc) with some of the items and all of the skills/experience they earned during the failed arc. This won't solve all the problems - I still need to figure out ways to ease the learning curve - but it will make missing a goal far less devastating.

That's why it's so great to hear players' thoughts!

Quote:
Originally Posted by Pagerron
It was very cool and fun to play.
Thank you!!

Quote:
Originally Posted by Pagerron
Is there any way to get the game play screen to be bigger than the default square that only fills maybe 1/5 of the screen? It would be so cool to have the game play be full screen.
Short answer is no. By default, the PC Makers only give you this small window (which is sort of dumb but maybe they were worried about processing power and performance), and I didn't use any (outside) scripts for How Badly.

There are some scripts out there which will expand the resolution the game runs in (so that you would be showing, for example, an area of 32x18 tiles instead of the standard 17x13) - which I think is great, but it's not something I had in mind when I designed the maps for HB.

There are also some scripts which simply stretch out the display to fit your screen or a larger window - these are nearly plug-and-play I could add this kind of feature in a future version of HB.

Quote:
Originally Posted by Pagerron
The amount of mini-games here is pretty amazing if every one of the game-show options ends up being played. How unique! I really liked the game-show aspect that you developed.
Thanks for the compliments! The game show is the core experience in the game and I wanted to make it great. I think the minigame total is 18 (and some are only available in certain rounds) - pretty much as many as I could squeeze in under the deadline for the Anything Goes contest!

Quote:
Originally Posted by Pagerron
I'm now kicking myself because I didn't realize that there were two areas that went totally unexplored in my first playthrough- The Playground and Riverside. I can't believe I missed that. I guess since they were off the screen, I didn't even think I could try to go down any further. Augh!
Again, my fault as a designer. I need to make it more obvious that there are more choices available than just the ones onscreen. That was the purpose of the four arrows around the highlighted choice, but I need to do something else as well.

Maybe I'll just fit all 6 places onto one screen by making the background a picture instead of an actual map - something I wouldn't have thought to do back in 2013 when I wasn't as familiar with the engine.

Quote:
I'm looking forward to playing again very soon.
I hope you do, and greatly look forward to hearing your thoughts as you play through again!

If you'd like, I might be able to provide you with an existing save file (if you didn't keep the one from after the tutorials) so you don't have to go through the intro/tutorial sequences again. Let me know if you want this; I would just need to check and make sure those files are compatible with the current public version.
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Old 07-12-2015, 08:54 AM   #12
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Re: How Badly Do You Want It?

Oh, one more thing (and it's not allowing me to edit my post for some reason) - Playground is disabled in the public version (couldn't build it due to time constraints). Riverside was an important place though - there are stores there that (in addition to buying items and equipment from) you can sell your small prizes and other findings to in order to raise additional money to meet the money goals. I wonder whether you would have made it to 2500 if you had been able to sell your stuff!
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Old 07-13-2015, 09:53 PM   #13
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Re: How Badly Do You Want It?

Quote:
Originally Posted by Pagerron View Post
Is there any way to get the game play screen to be bigger than the default square that only fills maybe 1/5 of the screen? It would be so cool to have the game play be full screen.
Quote:
Originally Posted by Wavelength View Post
Short answer is no. By default, the PC Makers only give you this small window (which is sort of dumb but maybe they were worried about processing power and performance), and I didn't use any (outside) scripts for How Badly.
By default in RPG Maker VX Ace, if you press Alt + Enter the game will switch to full screen. It works with How Badly like normal, and this may be all that Pagerron is looking for.

For changing the size of the windowed mode (and stretching if necessary), Vlue has a good plug and play script. It works very well, but changing the window size can create black side bars with some of the default graphics (like title screens, battle backgrounds, etc.) if they're in a different aspect ratio. The resolution of VX Ace is locked at 640 x 480 pixels max, however, and can't be changed without modding VX Ace itself (likely violating the terms of use).

EDIT: I should mention that scripts like Vlue's window resizer need to be implemented by the person who made the game. It's not "plug and play" from the player's side. Sorry for any confusion, Pagerron! Alt+Enter for full-screen should work, though.

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Old 07-14-2015, 09:55 AM   #14
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Re: How Badly Do You Want It?

Quote:
Originally Posted by TheHonorableRyu View Post
By default in RPG Maker VX Ace, if you press Alt + Enter the game will switch to full screen. It works with How Badly like normal, and this may be all that Pagerron is looking for.
In almost three years of working with Ace I actually never knew this!! I'm kind of in awe that this had floated past me all this time. Thanks for the tip

Vlue's resizer is nice for stretching the window to make it larger. I did a job for a client a while back to implement its calls into Yanfly's System Options so that the player can select the window size as they would any other option.

But How Badly? was without any outside scripts, so the only way to change the window size is the Alt + Enter fullscreen mode that Ryu just mentioned.
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Old 07-14-2015, 02:46 PM   #15
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Re: How Badly Do You Want It?

Yay! Some good progress!

First of all ALT + Enter is exactly what I was looking for! Cool! The only caviat is that you have to be in a portion of the game where Enter isn't a function needed for gameplay or it won't be able to work well because the game gets confused. When I was in the treehouse (like a safe zone in the game), I am very easily able to get the window to expand and contract using the the ALT + Enter combination. The graphics still stay crisp too, which I wasn't sure was going to happen.

Anyway, I have restarted the game with my new information (thank you Wavelength) . Now each time I have a major milestone (like winning at the game show, which I have successfully accomplished once ), I save under a different save file (I currently have 5). Oh yeah. That RIVERSIDE is the place to go to get your trade-ins cashed out.

My party and I were able to gather enough money for the first payment on the bakery. I'm now at day 17 (about an hour and seventeen minutes in) and have started getting some cash towards next month's payment already!

I really enjoyed two of the mini-games that I ended up playing. There's the one with Pilferin' Pete, a cool guessing game that yields great rewards. It's pure chance, but it's fun to take the gamble that you'll outguess Pete's traps. Also, there's that one with the zombies. That one was a lot of fun to play. I wish I had gotten them all to fall in the trap before the battle began, but I just beat the remaining six in the turn-based battle.

Oh, a little tip, Fridays are a great day to indulge your sweet tooth in the game.

I'll keep posting as I get a chance to enjoy.

If you haven't had the opportunity to play this game yet, you should.
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Last edited by Pagerron; 07-14-2015 at 02:51 PM.
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