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Old 03-02-2016, 05:07 PM   #1
Sunstorm93
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Variant

The young Terry embarks on a quest for heroism! However, he soon realizes that this path is not a simple "Slaying a Dragon" agenda, since his journey takes an immediate turn from what many have done before him. With veggies abundant and a spirit animal's guidance, can Terry overcome the newly arisen threat? Can he finally stop the enemy of mankind from returning time and again? Will this trail of heroes END with HIM?! Probably not. But he'll bash through many a monster to make sure of it!

Probably Rated E (fantasy violence)

Gameplay inspired by Take9696's "License Hunter" active battle system

-FEATURES-

Action RPG: This is a hack and slash! The rule here is: the longer the combo, the higher the damage, the quicker the enemies! Watch your damage rack up and your foes fall down as you combine might and magic for maximum combo-ing goodness!

Around 9 hours of game play! (It took me about 6!)

Has rumble and various screen and vfx made

Difficulty settings to relax, play standard, or a rewarding challlenge mode!

Favorite colors, class abilities, catchphrases and even more to personalize your adventure with your own quirks!

A Hunger system in place regulates the use of healing food items, but there's no penalty for being too hungry!

Banks do more than just prevent money loss- money deposited increases as you defeat enemies!

50+ Power ups and bonus equipment hidden around the game!

Secret elemental weapons, bosses and stages when playing Casual or Challenge modes.

Short and sweet guides and battle system tips included!

Uses Save Slot #8


UPDATES to Ver.2- Fewer misspellings, easier navigation, use of the item bag, and more reasonable encounter rate and enemy Ai!

UPDATES to Ver.4- Map and text overlap is fixed, slightly smarter Ai for enemies, and Meditation now reminds you of Objectives as well!

UPDATES to Ver.5- Favorite color of clothing are in every armoire- with its own set! Damage text display is recolored, and damage is balanced!
.5 version fixes minor coloring glitch.

UPDATES to Ver.6- Rogues make more money from... everything; Surviving an ambush nets you more Exp and Winchel; Damage was, again, rebalanced so that battles are slightly easier.

UPDATES to Ver.6.1- Money glitch is fixed.

UPDATES to Ver.7- fixed vfx attack glitch making them move too fast, some grammatical errors, slightly smoother attack animations, can now re-battle the secret boss instead of being glitched black-screen, and tweaking of damages.

UPDATES to Ver.8- tweak to damage: combo system adds 2% rather than 1%

UPDATES to Ver.8.1- Numerous text fixes, enhanced graphical scenery and dynamic camera angles, rebalanced difficulty and combo system, bank has a greater impact on money deposited, an added class for late game while playing on Legend Mode and game will display stat increases when you level up.

UPDATES to Ver.8.3- text edits, records involving running away are added, guard mechanics and damage edits, fixed shopping system, color changes, enemy animation and motion updates, new markers for the magic map in dungeons, and VFX to show which moves are assigned to what button

NOTE: this is the first game I've uploaded- Feedback is so advised!
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Attached Files
File Type: zip Variant_RPGM2_Ver.8.3.zip (398.5 KB, 5 views)
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Last edited by Sunstorm93; 08-07-2017 at 04:25 AM. Reason: numerous graphical, text and stats enhancements
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Old 03-03-2016, 12:35 AM   #2
dragaron
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Re: Variant

Gave it the old college try. There are so few people using RPGM2, that I get the intense inclination to promote any active projects I do come across. I sent you a PM with my thoughts regarding the game. Thanks for sharing it with the community!

Last edited by dragaron; 03-03-2016 at 03:25 AM.
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Old 06-03-2017, 10:55 PM   #3
Draygone
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Re: Variant

So, just wanted to mention that I decided to let's play this game. Seems like it'll be fun.
https://www.youtube.com/playlist?lis...TWvTO3g20L3x7A
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