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Old 03-06-2013, 03:30 AM   #21
orius
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Re: Progress report

Did some more work earlier. Setup another outdoor area and setup the basic structure of another town.
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Old 05-12-2013, 12:58 PM   #22
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Re: Progress report

Here's how I work on my dungeons.

Further up this thread, I talked about how I slapped together a very basic dungeon for a mine. Here's that dungeon in the planning stage:



As you can see, it's just a single path between two exits with a few twists and turns. Dungeons in RPGM 1 are a 65 x 65 grid, so I use graph paper that has 10 squares to an inch, mark out a 65 x 65 square on it, number it with coordinates, and then sketch out the dungeon on it. Plotting a large dungeon out like this makes things look better in the long run when I can see where everything is, because RPGM doesn't have any kind of thumbnail or preview views or anything.

This is a more developed dungeon:



Here the paths are more fleshed out, with some details on the map. Now usually I don't sketch in everything on the completed map, because it takes too much time and these grids are more useful for showing the overall layout of a dungeon.

I think this is the paper I use:

http://www.staples.com/Ampad-Evidenc...product_534602

I've also used the paper to sketch out the field map for my game, and to set up maps in RPGM2.
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Old 05-12-2013, 09:29 PM   #23
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Re: Progress report

The quarry looks like a great design. The mine could definitely use more natural-looking twists, turns, or circles.
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Old 05-13-2013, 02:15 AM   #24
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Re: Progress report

Yeah, I'll be working on the mine. For the most part it's padding, an area between towns where the party will be able to fight encounters and maybe find a few chests or something. Setting up the plot is more imporant to me right now then decorating dungeons, and the mine as it exists now has all I really need for that.

The quarry itself might be tweaked too. Right now, it's just one main path with a bunch of side paths that lead to dead ends. I might want to make a few looping paths in it. The quarry though is one of the reasons I started doing things like the mine, I didn't like the time I was taking to polish it up with details.
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Old 12-15-2016, 01:37 PM   #25
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Re: Progress report

I haven't abandoned this yet, though with the Pav dying a long death, I don't know if anyone follows this stuff anymore.

I've finished the main dungeon outlines to the plot twist that I mentioned above, that is I have working transitions up to that point. That's maybe 75% of the dungeons I need. Many of them need to be fleshed out, but the dungeon dressing is irrelevant to the plot, so that's on hold. Now I'm working on the story. I'm writing the script up first, and then entering it into the game, sometimes tweaking the text along the way to fit in the dialogue boxes in a way that looks good. I find that it helps me to have the dialogue written out first rather than put it directly into the game first. This also involves setting up the cutscenes, which is the most time consuming part, because I test everything a lot to make sure it's working right. I'm also at the point where I'm assigning the switches to be used as event flags.

I'm still early in the story, I'm up to the point right before the party meets with Bordar, and that's only about the first hour of the game when one takes into account that there will eventually be battles. As I've said before, I'm not placing battles and making monsters until I've got the main story scripted because it's more of a pain to test things if I have to keep turning battles off.
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Old 12-15-2016, 01:55 PM   #26
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Re: Progress report

Keep up the good work! More people may be following than you realize.
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Old 12-15-2016, 02:04 PM   #27
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Re: Progress report

Yes, note that it took me 4 years to set up the dungeon outlines. I've got snails and turtles telling me to move my ass here.

I also set up most of the shops in the first town, though I still have to set item prices. That will come in once I start doing the monsters. There's a silly unimportant side event I tweaked a bit too; there's this monkey hanging around in a dungeon that steals money from you and then runs off screen if you talk to it. Originally it took 10 gold, I set up a three way event where it now takes 10 66% of the time, 100 33% of the time, and just to be an incorrigible dick, 1000 1% of the time. I tested it a bit, and got the 10 and 100 results, but not the 1000. I was thinking of having the monkey throw rocks to damage the main character if the party had no money at all (continuing the dickish 1% with a rock to the head that knocked the main down to 0 hp), but I decided not to bother with it.
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Old 12-21-2016, 02:07 AM   #28
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Re: Progress report


"Sheesh, what's taking this guy so long?"

I'm always happy to hear about RPG Maker projects, even moreso now since there seem to be less of them around. Will definitely play once it comes out.
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Old 12-21-2016, 07:10 PM   #29
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