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Old 08-05-2015, 10:47 PM   #1
Valkysas
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New RPG Maker PC Software!



Many thanks to John Mora for the heads-up on this!

Anime News Network has reported that a new PC/Mac RPG Maker title, RPG Tsukuru MV has just been revealed via Famitsu!



Quote:
Famitsu confirmed RPG Maker MV will be available for Windows and Mac, and the resulting games that users create with the software will play on "multiple devices."

Famitsu also revealed that RPG Maker MV will offer side-view perspective (in addition to the previous front-view option) in battles, touch screen and mouse support, an increase in the maximum number of the database entries, and higher-resolution game screens.
Read the original story at Anime News Network, here.
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Old 08-06-2015, 06:35 AM   #2
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Re: New RPG Maker PC Software!

Very excited to see the return to three full layers in mapping, and even more excited to see an export to mobile option. Certainly no complaints about having a sideview default battle system, either!

Just wondering what kind of scripting support MV will offer.
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Old 08-06-2015, 12:40 PM   #3
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Re: New RPG Maker PC Software!

I already have both RPGM XP and VX Ace.

The only thing that appeals to me is the possibility of making an RPG for mobile devices.
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Old 08-06-2015, 01:22 PM   #4
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Re: New RPG Maker PC Software!

Mac support?! Be still my heart!
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Old 08-06-2015, 03:21 PM   #5
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Re: New RPG Maker PC Software!

How would you import it to a mobile device, though? I mean, you'd never be able to upload it to Apple since the App Store marketplace has such a barrier to entry...
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Old 08-06-2015, 04:52 PM   #6
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Re: New RPG Maker PC Software!

Quote:
Originally Posted by John Mora View Post
How would you import it to a mobile device, though? I mean, you'd never be able to upload it to Apple since the App Store marketplace has such a barrier to entry...
Maybe it's just for other operating systems such as Android, or maybe there's something more to it... Unity lets you export to iOS for mobile, so while I don't really know what happens from there as a mobile developer, I assume that there's a reason they went through the effort to enable this.
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Old 08-06-2015, 05:07 PM   #7
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Re: New RPG Maker PC Software!

Heard about this a couple days ago. It looks like the same RPG Makers we've already had, just with side-view battles. Mac and mobile support is nice, but not for me. For the price that it'll cost, I need more to grab my attention.

Those of you who are interested, though, I should point out the bottom-right screenshots are showing that games made with MV will have an increased resolution: 1.5 times bigger.
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Old 08-07-2015, 02:19 AM   #8
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Re: New RPG Maker PC Software!

Quote:
Originally Posted by John Mora View Post
How would you import it to a mobile device, though? I mean, you'd never be able to upload it to Apple since the App Store marketplace has such a barrier to entry...
Quote:
Originally Posted by Wavelength View Post
Maybe it's just for other operating systems such as Android, or maybe there's something more to it... Unity lets you export to iOS for mobile, so while I don't really know what happens from there as a mobile developer, I assume that there's a reason they went through the effort to enable this.
Also Amazon App Distribution lets developers distribute games to both Android and iOS devices.

Quote:
Originally Posted by Draygone View Post
It looks like the same RPG Makers we've already had, just with side-view battles. Mac and mobile support is nice, but not for me.
Mac and mobile is for a lot of people, though, as are built-in side-view battles. But yeah, the PC RPG Makers are pretty similar to one another.

They've steadily polished the code, the UI, and mainstay features, only to mysteriously leave out some of the better features from previous iterations (downgrading from three full layer mapping to automapping; downgrading to smaller resolution, smaller sprites, less animation frames). One feature I think they've needed for awhile is some kind of modular, WYSIWYG menu and window creator.
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Old 08-07-2015, 08:55 AM   #9
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Re: New RPG Maker PC Software!

Oh, speaking of, they're returning to three layers.

(And I know Mac and mobile support is important to some people. I was trying to give my own personal stance for myself.)
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Old 08-07-2015, 08:14 PM   #10
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Re: New RPG Maker PC Software!

Nice! I'm just glad that the series is doing well enough to warrant another. Not to mention the ability to play mobile. Sadly I don't have any of those fancy mobile devices so chances are I won't really be using that one. Unless it is supported by the PS Vita which I find highly highly unlikely.
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Old 08-07-2015, 11:19 PM   #11
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Thumbs up Re: New RPG Maker PC Software!

Yata! Demo cho muzukashii kana?

RPG Maker VX Ace still eludes me; title sets don't want to work for me, they keep overlapping / getting jumbled in the selection window.

Sticking with RM2, as it is more straightforward.
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Old 08-08-2015, 12:50 AM   #12
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Re: New RPG Maker PC Software!

RPG Maker 2 is still the most powerful RPGM we got.
(If only someone could use it to its full potential.)
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Old 08-08-2015, 06:01 AM   #13
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Re: New RPG Maker PC Software!

New preview info up at the Store.

Among the most exciting announcements for me are Mouse/Touchpad support and JavaScript scripting support.
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Old 08-10-2015, 03:47 PM   #14
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Re: New RPG Maker PC Software!

I like the higher resolution, touchscreen support, and ability to export to mobile devices. Most assets will need adjusted since characters are 48x48 now and not 32x32. Good improvements though. It mentions JavaScript. Does this mean JavaScript is additionally included, or is it replacing Ruby for the hardcore programming?

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Old 08-11-2015, 09:59 PM   #15
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Re: New RPG Maker PC Software!

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I like the higher resolution, touchscreen support, and ability to export to mobile devices. Most assets will need adjusted since characters are 48x48 now and not 32x32. Good improvements though. It mentions JavaScript. Does this mean JavaScript is additionally included, or is it replacing Ruby for the hardcore programming?
JavaScript is a much better known language than Ruby, although not nearly as well put together. Not knowing Ruby is one of the two things keeping me from doing a serious project in VX Ace (the fact that I haven't managed to put together a storyboard for a game is merely secondary ).

Supporting JS is something that might entice me, but in the end it's not what is really keeping me from accomplishing anything.
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Old 08-11-2015, 11:21 PM   #16
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Re: New RPG Maker PC Software!

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JavaScript is a much better known language than Ruby, although not nearly as well put together. Not knowing Ruby is one of the two things keeping me from doing a serious project in VX Ace (the fact that I haven't managed to put together a storyboard for a game is merely secondary ).

Supporting JS is something that might entice me, but in the end it's not what is really keeping me from accomplishing anything.
I never could get around to learning Ruby, which is what discouraged me from the most recent iterations of the PC RPG Maker. Making something on a PC RPG Maker really requires original content (either from media or back-end programming) to make it stand out from the RTP stuff that has inundated the scene. I found it so boring trying to learn Ruby, and my original artwork looked like pixelated fecal matter once it was scanned and imported at such an atrociously low resolution. Hopefully JavaScript will appeal to me more, and the higher resolution is a huge plus in my book. Mobile platform exporting is awesome as well.
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Old 08-11-2015, 11:30 PM   #17
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Re: New RPG Maker PC Software!

This is so awesome! Mac support and I own an iMac. Oh yeah!
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Old 08-12-2015, 11:34 PM   #18
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Re: New RPG Maker PC Software!

With the side-on battle system, I might be able to "import" my OHRRPGCE game!
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Old 08-19-2015, 11:39 PM   #19
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Re: New RPG Maker PC Software!

With this, I can create my "Solas" RPG game.

Oh and Solas means light in Irish.
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Old 10-03-2015, 12:53 PM   #20
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Re: New RPG Maker PC Software!

I am pre-ordering this.

I always wanted my master work to be playable on mobile anyway. It is likely that I will charge $0.25/download for the mobile version(PC version will be free), because with what I am doing with this game, I expect that it will go viral... and I want to make at least some money off of it for all of my hard work.

I've been secretive about it over the last few years, and I won't be releasing much info until a demo is ready. Too many things about it are things no RPG that I am aware of has ever done, and I don't want my ideas to get stolen before my project is released.

My graphics will be mostly hand-drawn, so a higher resolution will help greatly with regard to lessening the amount of clean-up I need to do on each graphic. The graphics I currently have completed and finished were drawn by mouse though, but are less than 1% of the graphics that will be in the game. My art book was unfortunately destroyed some years back when the septic system overflowed, and I had a LOT of art for this game in that book that I never scanned in. It can be re-drawn... but it will take some time.

The javascript support is a nice addition. Using javascript instead of Ruby, maybe I'll finally get my 1st-person driving engine to work properly using HMode 7, given that in RPGM XP with Ruby, I've spent hundreds of hours only to not yet succeed in it so far(I can only get my cars to have two speeds, when I want the player to be able to control the speed of the vehicle as in an old style 16-bit driving game).

Automobiles are a very important part of my game(they are customizable, and fuel is scarce), so I need to have a working driving engine that's separate from when the character(s) is(are) walking around in the field, or I won't be happy with my project... I'm going for a 1st person in-car view for this mode, sort of like Outlander on the Sega Genesis, including working gauges for speed, rpm, fuel, and where there is a rear-view mirror showing NPCs from behind and side mirror views that pop up when NPCs approach from the sides. There will be a lot of chase sequences, races, and battles that occur when an automobile is used, and unlike the Chrono Trigger-style ATB command-driven battles in the field, I want the in-car events to be real-time so that the player has to know how to commandeer the vehicle they are using.
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