Re: Josh's Adventure
Alright, so after taking a much needed RPG break, I think I'm back in the saddle ready to give this another go. Life is finally slowing back down to a much calmer pace, so I've come back to this.
I'm working on my game as I type this out. I'll have 3-3 finalized by the end of the post.
Let's talk about motivation. Lately I've had very little. I think it's the lukewarm reaction I got to the demo. A lot of people called it strange, but I don't think too many people really got what I was trying to make. They didn't notice the intrisicites and little tidbits I threw around. The hidden stuff you have to explore to find. The clever level design and enemy placement.
What's really funny about all this is I already know the golden rules to making this stuff, and I just constantly keep forgetting them. Which might explain why development has been so difficult.
First mistake I've been making is developing the title for others and not for myself. Not to say, obviously, that you guys don't matter, but I need to make the game for myself and stop trying to convince others this game is awesome. It already is, in my mind. Better than Fufu, I dare say. I need to get comfortable with that again and stop forcing that opinion on others.
And I need to say this, because I'm sure people already hate me for this, but I'm here to be better than you. Alright, maybe that was a bit harsh. But I compete. Even though that's completely NOT what this community is about, it's what I strive for. I was pretty dang happy when I worked on Donkey Kong, because back then I felt like the underdog. Someone who hadn't released anything good to that point finally does. I need to get that motivation back, and make this game for me. That way, I'll enjoy the game more, which will make other people enjoy it more. Get back into that mindset of "I've got something to prove to the world". It gives me motivation.
Sorry if that sounded a little brash, but what I say tends to be rather unpolished and crude at times.
So, I'm trying to get back in the 'zone', where I can focus on making this game again. Cuts may or may not happen, depending on whether I like it or not. Hey, I'm starting to use what I just talked about!
No idea how to end this particular post, since there are likely many mixed feelings....
Seeya next time!
Alright, so after taking a much needed RPG break, I think I'm back in the saddle ready to give this another go. Life is finally slowing back down to a much calmer pace, so I've come back to this.
I'm working on my game as I type this out. I'll have 3-3 finalized by the end of the post.
Let's talk about motivation. Lately I've had very little. I think it's the lukewarm reaction I got to the demo. A lot of people called it strange, but I don't think too many people really got what I was trying to make. They didn't notice the intrisicites and little tidbits I threw around. The hidden stuff you have to explore to find. The clever level design and enemy placement.
What's really funny about all this is I already know the golden rules to making this stuff, and I just constantly keep forgetting them. Which might explain why development has been so difficult.
First mistake I've been making is developing the title for others and not for myself. Not to say, obviously, that you guys don't matter, but I need to make the game for myself and stop trying to convince others this game is awesome. It already is, in my mind. Better than Fufu, I dare say. I need to get comfortable with that again and stop forcing that opinion on others.
And I need to say this, because I'm sure people already hate me for this, but I'm here to be better than you. Alright, maybe that was a bit harsh. But I compete. Even though that's completely NOT what this community is about, it's what I strive for. I was pretty dang happy when I worked on Donkey Kong, because back then I felt like the underdog. Someone who hadn't released anything good to that point finally does. I need to get that motivation back, and make this game for me. That way, I'll enjoy the game more, which will make other people enjoy it more. Get back into that mindset of "I've got something to prove to the world". It gives me motivation.
Sorry if that sounded a little brash, but what I say tends to be rather unpolished and crude at times.
So, I'm trying to get back in the 'zone', where I can focus on making this game again. Cuts may or may not happen, depending on whether I like it or not. Hey, I'm starting to use what I just talked about!
No idea how to end this particular post, since there are likely many mixed feelings....
Seeya next time!





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