Re: RPG Maker 3 - Tricks To Spice up your game
Thanks!
Only thing with doing it this way is that you'll need a treasure item for every enemy party, unless 2 or more drop the same amount of gold. Also, you'll need an invisible auto event for each party. It's still less memory-consuming than having an event for every battle, though...potentially.
Oh, and to do the 'blue mage' thing (unlike the tracking gold thing), you WILL want to have a 'display OFF' code, so that characters won't keep learning the same skills over and over.
Thanks!

Only thing with doing it this way is that you'll need a treasure item for every enemy party, unless 2 or more drop the same amount of gold. Also, you'll need an invisible auto event for each party. It's still less memory-consuming than having an event for every battle, though...potentially.
Oh, and to do the 'blue mage' thing (unlike the tracking gold thing), you WILL want to have a 'display OFF' code, so that characters won't keep learning the same skills over and over.



. So you mean something that defy's game paramiters?


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