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RPG Maker 3 - Tricks To Spice up your game

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    #46
    Re: RPG Maker 3 - Tricks To Spice up your game

    Thanks!

    Only thing with doing it this way is that you'll need a treasure item for every enemy party, unless 2 or more drop the same amount of gold. Also, you'll need an invisible auto event for each party. It's still less memory-consuming than having an event for every battle, though...potentially.

    Oh, and to do the 'blue mage' thing (unlike the tracking gold thing), you WILL want to have a 'display OFF' code, so that characters won't keep learning the same skills over and over.

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      #47
      Re: RPG Maker 3 - Tricks To Spice up your game

      Will this trick still work if the party has no more room for additional treasure? I know that with most games (that I make) inventory space is at a premium. MY concern is that w/o a free spce, you cannot obtain the treasure and then you'll have a false count of how much gold the party has...
      A God from the Machine - Menander

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        #48
        Re: RPG Maker 3 - Tricks To Spice up your game

        As far as items, go, I see what you mean, but these are "treasure items," which are in the "treasure" section, which as far as I know, doesn't have a certain limit. Does anyone else know about that? I've never tried to see how many treasures one can hold, but it's much more than ten.
        " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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          #49
          Re: RPG Maker 3 - Tricks To Spice up your game

          Battle Arena Tournament

          Make any building with an NPC anywhere. Make an event on the NPC where he asks you if you want to participate in a tournament. Do a yes/no branch. yes= A random battle between 9 teams. Then another random event for who wins in the other battles out of those teams it keeps going in random cycles until (P.S. Random cycles done with variables I cant tell you what I did because my disk dosn't work) theres 1 team left if you win you recieve some items.
          No= Warps you outside


          Cutting down a tree to recieve item

          Make an event thats a tree when you click it asks if you want to cut the tree.
          Yes= Battle vs tree people. Win= obtained log or whatever (I also did this with mining). I used the log to make a wooden shield(Each time I chop a tree a varible changes so when I talk to crafter he makes what i want, When i recieve item it changes it so the shield costs 3 logs and changes the varible to 8( skip 1 varible each time to avoid clashing varibles) and that makes it so if i dont have logs i cant make it.)Then I lose the certain amoutn of logs.
          Last edited by _DarXtaR_; 01-13-2007, 09:53 PM. Reason: Wanted to add more ... Duh!
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            #50
            Re: RPG Maker 3 - Tricks To Spice up your game

            I appreciate your contribution DarXtar, but, if you don't mind, for now, I'm going to hold off on posting this one just because this thread is intended for workarounds or tricks that people have come up with. What I mean by that is that it's for things that the game wasn't originally intended to do, but people have found ways to get around.

            I'm sorry that your disk isn't working right now. Maybe, once it's up and running again, you can explain a little more about what you mean about your "random cycles with variables" idea. If you're event coding is something you'd like to share with the community, that might even be worthy of its own thread.

            Oh, and check your Private Messages.
            Last edited by Pagerron; 01-13-2007, 10:18 PM.
            " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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              #51
              Re: RPG Maker 3 - Tricks To Spice up your game

              Ohh ok i understand now it dosn't bother me . So you mean something that defy's game paramiters?
              Last edited by _DarXtaR_; 01-13-2007, 10:33 PM.
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                #52
                Re: RPG Maker 3 - Tricks To Spice up your game

                Originally posted by Pagerron View Post
                As far as items, go, I see what you mean, but these are "treasure items," which are in the "treasure" section, which as far as I know, doesn't have a certain limit. Does anyone else know about that? I've never tried to see how many treasures one can hold, but it's much more than ten.
                The treasure limit is the same as your overall item creation limit...you can have 300 treasures (I think), but that would mean that you would have ONLY treasures in your game. They are kept in a seperate inventory in-game, and so they aren't subject to the '8 item per person' limit.
                Last edited by Ωbright; 01-14-2007, 01:28 AM.

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                  #53
                  Re: RPG Maker 3 - Tricks To Spice up your game

                  Maybe, once it's up and running again, you can explain a little more about what you mean about your "random cycles with variables" idea.
                  I'm doing something like this (at least I think it's like this) in my own game, where each event changes a variable to simulate randomness. In short, I've got 2 variables, 0-4 and 0-19. The player never sees them. Each event adds a certain amount to one or both of these numbers. Auto events spring to subtract 5 and 20 from those variables, respectively, if they go over their limits. Anything I need to do using randomness checks for the value of these variables to make decisions.

                  Anyway, I figured this would be excessively easy to figure out how to do, but I'd be happy to post the code or a more detailed explanation if you really think it belongs here.


                  How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

                  "I live and love in God's peculiar light." - Michelangelo

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                    #54
                    Re: RPG Maker 3 - Tricks To Spice up your game

                    I did something similar to this in A Series Aside, where most of the minigames needed some semblance of "randomness."

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                      #55
                      Re: RPG Maker 3 - Tricks To Spice up your game

                      Thanks Wavelength. Posting anything related to this randomization idea seems like it would be more suited to Hitogoroshi's Basic Answers to RPG Maker 3 questions thread (especially because he's already got a post regarding randomization linked in his 7/12/06 entry-It's actually to a post by Perversion.)

                      Yeah, Perversion, the system in your A Series Aside works well. I remember trying so hard to figure out how you coded the Rock, Scissors, Paper one!!
                      Last edited by Pagerron; 01-14-2007, 04:02 PM.
                      " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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                        #56
                        Re: RPG Maker 3 - Tricks To Spice up your game

                        This dosn't exactly have anything to do with the post but, I was messing around with my brother and i made a door in a dungeon hallway and there's an invisible event that you click on and warp back to the beginning of the hallway but it seems like you've gone through the door. This can be used to simulate a long dramatic hallway to the final boss. Oh and paggeron thanks for the warp I into blackness trick. I was at my freinds house and I was playing his game and made a warp into darkness trick for my final boss battle.
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                          #57
                          Re: RPG Maker 3 - Tricks To Spice up your game

                          That's cool. The neverending hallway. How many times does it do that before you actually open the door? I can see how that would give a good illusion of a really long hallway. If you increased the volume of the BGM each time first at low, then med, then high, it could add to the drama too.
                          How do you make it so it looks like you've gone through the door?

                          Oh, glad you could use the warp into blackness trick. Thanks for mentioning it.
                          Last edited by Pagerron; 01-14-2007, 04:14 PM.
                          " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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                            #58
                            Re: RPG Maker 3 - Tricks To Spice up your game

                            well I put the varible at ten because my bro got a lil mad. But it really dosn't matter.
                            Last edited by _DarXtaR_; 01-14-2007, 04:13 PM.
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                              #59
                              Re: RPG Maker 3 - Tricks To Spice up your game

                              That's a pretty cool idea. Yeah, well, ten long hallways might be a little much Well, DarXstar, it seems that you've got quite the imagination. That's a cool little workaround for extending the length of your dungeon without actually having to create a duplicate dungeon with the same name. I'll add this one as post #15. Hey, thanks a lot.
                              " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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                                #60
                                Re: RPG Maker 3 - Tricks To Spice up your game

                                no problem! Dude you should add status efect drunk LOL!
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