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Answers to basic RPGM3 questions. (Please read before asking a question.)
Well, first off, to make a player character move out of a room, use Control/Movement. The only way to make an NPC move out is to use a duplicate character.
Event Transistions are used to have an event automatically begin while in the code of a different event. Generally used if there are multiple paths to the same event (i,e: If opening any one of four doors leads you to the same battle, an event transistion would make it so opening any door would bring you to the same event.)
An internal variable is like a shared variable, but made in relation to a character.place for conveince.
You first go to WORLD the first thing on the editor. (top left hand corner) and go to towns. Set the temp and weather and stuff. Then go out and go back to WORLD and click layout go to your town click on the desired place for the builing or whatever and press X.
First, read the list to learn what a variable is. Then, just know that internal is associated with a character or place so that you don't use the same variable twice (i,e: When you want an event relating to a character, you know that the characters 16 Variables are unused until you use them. This is better then just starting a notebook to record which of the 60 shared variables you've used.
Thanks, i've got two games im making right now, and my brother has one.
Mine are Melander and an untitled game. My brothers is Musa(Its a japanese/chinese game)
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