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Strategic Active Positional Battle System!

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    #16
    Re: Strategic Active Positional Battle System!

    the SAP is almost as sweet as a ninja. almost
    Im a fir'in my lazer!

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      #17
      Re: Strategic Active Positional Battle System!

      Batman, you saw it in person. I have it on little scraps of paper that you simultaniously drew talking mushrooms and peed on it. How could you!!!
      Snake?...Snake?SNAKE!!!

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        #18
        Re: Strategic Active Positional Battle System!

        Cause I felt like it #####
        Im a fir'in my lazer!

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          #19
          Re: Strategic Active Positional Battle System!

          See, your learning already!
          Snake?...Snake?SNAKE!!!

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            #20
            Re: Strategic Active Positional Battle System!

            now to businees. the version of the SAP battle system for RPG Maker3 yhat Chrysalon and I are working on actually looks like real time action battles. ninja sweet!
            Im a fir'in my lazer!

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              #21
              Re: Strategic Active Positional Battle System!

              It would be cool to see some videos of this-

              Last edited by Rubedo; 07-24-2009, 11:23 AM.

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                #22
                Re: Strategic Active Positional Battle System!

                Originally posted by Rubedo View Post
                It would be cool to see some videos of this-

                Patience, my friend. I already have the SAP written down on scraps of paper. I just need to finish the event required. Oh, thank you for the pretty picture just for meeeeee!
                Snake?...Snake?SNAKE!!!

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                  #23
                  Re: Strategic Active Positional Battle System!

                  Good News, everyone! For quite a while, RPG Maker 3 has been quite a burden working on because it took about 19 hours for it to load (yes, i recorded how long it took.) Now that I am getting disc repairing fluid that works, I will start working on the Events required for the Active Battle System. It will be used for the beginning entrance for the bosses in Cifer: The Awakening. As you move around avoiding Ghost Pyres in Ripp's boss room for example, you can sometimes break the Pyres. If you do, instead of taking a large amount of damage, you will fight a Whisper (which are relatively weak enemies). I suspect that a video will be made in 5 months.
                  Snake?...Snake?SNAKE!!!

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