Re: battle system question
Actually, the Luck stat doesn't affect critical hit rate, it affects evasion. You're really better off renaming it to "evade" or something like that. Far as I know, there isn't anything that affects critical hit rate for party members. Heck, it's entirely possible to crit-hit for 0 damage.
The scenario change is pretty much like when you change disks in PS1 RPGs like Final Fantasy. It continues with all your stuff, there's just different event data. The easiest thing to do is simply copy the scenario card you just finished, rename the copy to "scenario 2" or whatever, and delete the events and pages that no longer matter. This also means you can re-use switches that were dedicated to events that already ended. Yes, switch data does carry over, so whichever ones you'll want to re-use need to be turned off at the start of the scenario card.
Actually, the Luck stat doesn't affect critical hit rate, it affects evasion. You're really better off renaming it to "evade" or something like that. Far as I know, there isn't anything that affects critical hit rate for party members. Heck, it's entirely possible to crit-hit for 0 damage.
The scenario change is pretty much like when you change disks in PS1 RPGs like Final Fantasy. It continues with all your stuff, there's just different event data. The easiest thing to do is simply copy the scenario card you just finished, rename the copy to "scenario 2" or whatever, and delete the events and pages that no longer matter. This also means you can re-use switches that were dedicated to events that already ended. Yes, switch data does carry over, so whichever ones you'll want to re-use need to be turned off at the start of the scenario card.





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