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RPG Maker 3 - Tricks To Spice up your game

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    Re: RPG Maker 3 - Tricks To Spice up your game

    Awesome. Thanks for the day and season changes. These events will help out a lot. I am fairly new to RPG Maker 3, but RPG Maker 2 is still the best.

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      Re: RPG Maker 3 - Tricks To Spice up your game

      hey guys, i dunno if yall remember me.
      but I see a lot of things have been discovered since I left. good stuff...maybe i'll try to finish a game for a change

      any one figure out how to make a NPC move to a location yet
      god thats like the ONLY thing i want

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        Re: RPG Maker 3 - Tricks To Spice up your game

        Hey theonejanitor, I remember you. It has been while though. Welcome back!

        Nope, moving NPCs isn't possible as far as anyone knows. The easiest thing is just a duplicate character.
        " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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          Re: RPG Maker 3 - Tricks To Spice up your game

          Doesn't matter if you leave for another millenium, characters can't be moved with RPG Maker 3.
          Game in progress: "Cards of Destiny"!
          How many of you have tried Game Maker, for PC?

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            Re: RPG Maker 3 - Tricks To Spice up your game

            But how do you make the first copy disappear when you come across the duplicate?
            "Dans le veritable amour c'est l'ame, qui enveloppe le corps"

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              Re: RPG Maker 3 - Tricks To Spice up your game

              It's just a matter of using the "Display Off" command.
              " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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                Another trick?

                Alright, don't worry Pagerron, I've tried it out, and switched the parts that didn't make sense. So here it is:

                Hiya guys!! Well, this took me all night to put into words, but here it is. Having the player be able to choose their class and name!

                1.First, make a group of islands, depending on how many classes they are able to choose. Let's say we have a "being", someone that is neither male or female, right? Like the mythical beast. Then make a character named 'man' and 'woman'.
                2.Make a statue, called a 'gender statue'.
                3.Don't make it a decoration, or it won't work. Okay, now make the event activation a 'button'.
                4. Now make the event code look something like this:

                1: Decision branch:sentence asking if the player would like to be a man or woman.
                2: (Option 1/Start.): Man
                3:Join Party:Man
                4:Leave party:being
                5:Modify Active members:man
                6:Movement:Next strip of island
                7:Modify Modes: Man

                Then, for woman do the exact same thing except instead of man, it's woman!

                Then on the next strip, make an item representing the class, like for warrior, the sword in the stone. The event make the activation a 'button', then make two modes, one for the man and one for the woman. First mode make something like this:

                1:QA Branch:Asking the question for the class
                2:Yes/Start
                3:Join Party:Warrior
                4:Leave party:Man
                5:Modify Active Members:Warrior
                6:Movement:Exit Piece of island
                7:Modify mode:Leaving statue(Get to this later)
                8:No/Start: Movement: Next piece of island where next class is.

                Now for the woman, just turn the man pieces into woman pieces.

                Now the last class on the island (I'm skipping the rest of the classes cause you get the drift, right? RIGHT!?)

                Now the last class is different, because if the player say 'no', instead of transporting them to the exit, transport them to the first class island!!

                Now the exit statue, the last part (whew, FINALLY!)

                Now for the modes, let's say you had five classes to choose from, and two genders for each class, that would be ten, right? So make ten modes, follow this example:

                QA Branch: Asking if they want to leave
                1:Yes/Start
                2:Enter character name: Warrior
                3:Warp: Wherever you want them to start out
                No/Start:
                Join party:being
                Leave party: warrior
                modify active members:being

                Now just do that for all the other modes! Hopefully you guys will find this useful!! Bye!!

                P.S. PM me if you have any problems!
                Zero Haste Productions

                The main forum for everything Reset! Here is where all of our game info will go, so check there daily!

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                  Re: Another trick?

                  I found one thing that I think would mess you up. In your coding you have a movement command before some mode changes. If you do that they will be skiped. Any thing after a warp or movement command doesn't get played. Just make it so the mode changes before that and it will work fine.

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                    Re: RPG Maker 3 - Tricks To Spice up your game

                    Well, actually, I tried it like it says, and it worked just fine.
                    Zero Haste Productions

                    The main forum for everything Reset! Here is where all of our game info will go, so check there daily!

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                      Re: RPG Maker 3 - Tricks To Spice up your game

                      I know what Lausen is saying is true of the WARP command (to a different map), but I'm not sure if it's true of the MOVEMENT command (on the same map). Honestly I thought it was, but I'm not entirely sure. In any case, it's a cool idea you have there.

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                        Re: RPG Maker 3 - Tricks To Spice up your game

                        Doj,

                        Thanks for this contribution to the Tricks thread. (trick #29 added!)

                        Today I was messing around with events a bit in my game and I tried to have a movement command before another command just to verify this, and the game didn't read any of the coding after the movement, so yeah, Doj, this needs to be tweaked a bit. I agree with Obright that it's a cool idea though. I'll post it on the front page, reversing the modify mode command and the movement commmand. Let me know if you want update the information with any changes.

                        Thanks again bro.
                        Last edited by Pagerron; 10-20-2007, 03:47 PM.
                        " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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                          Re: RPG Maker 3 - Tricks To Spice up your game

                          Yeah, thanks guys! I tried reversing it, to make movement after the end of that event code, and it worked!! So, yeah, thanks.
                          Zero Haste Productions

                          The main forum for everything Reset! Here is where all of our game info will go, so check there daily!

                          Comment


                            Re: RPG Maker 3 - Tricks To Spice up your game

                            Originally posted by Firsfron
                            #5
                            THE FOGGY DUNGEON - submitted by Firsfron

                            Tired of having very few decorations in your dungeons? I wanted to add a tree to my dungeon, but I couldn't do it: it's an outside decoration only.

                            Create a new city. Build "walls" around it using eight or more copies of the Platform building. Place them so that the windows don't show. Set the town's time to night (so it will resemble a dungeon), set the weather to fog (so that the stars don't shine), and add your outside decorations. Set the music to the same music as in the rest of your dungeon. Then use invisible warp events so the characters can go in and out. If you use the "City in the sky" for a town, you can even have a lake in your dungeon.
                            I have a nice idea.
                            Create a field. Set the water as a path. Wherever you set water, is where you'll be able to walk at!!! Leave the Field Creation. Now, go to Field Setup and select "No horizon" instead of "Average" Make the weather be fog and time of day should be night. (Looks best) Make your character warp to the beginning of your "Fieldy Dungeon" as an event. Make a path, decorations, events, etc. Set everything else up like you would as the dungeon. Yay! Sadly, no water in your fieldy dungeon. It should work as a dungeon, and you can use outside decorations... perfect for a forest temple!!! Good luck.

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                              Re: RPG Maker 3 - Tricks To Spice up your game

                              Originally posted by Evil Chipmunk View Post
                              Set the water as a path.

                              What is that?
                              Last edited by ezz1692; 10-22-2007, 08:41 PM.
                              Game in progress: "Cards of Destiny"!
                              How many of you have tried Game Maker, for PC?

                              Comment


                                Re: RPG Maker 3 - Tricks To Spice up your game

                                The Underground Pit (an underground area in a field!)

                                In the field editor, go to V-Mode
                                Choose a spherical landform (with the square selection) - default setting
                                Zoom the map to the closest possible
                                Reduce the size of your selection to the smallest possible choice
                                Lower the land in that selection area to a height of 100
                                Raise the land all around to 150

                                Get your field to look like this

                                XXXXXXXXXXXXX
                                XXXXXXXXXXXXX
                                XXXX0000XXXXX
                                XXXX0000XXXXX
                                XXXX0000XXXXX
                                XXXX0000XXXXX
                                XXXXXXXXXXXXX
                                XXXXXXXXXXXXX
                                XXXXXXXXXXXXX

                                The 0s represent the lowered land at 100 height (4X4 square)
                                The Xs represent the height of 150

                                Select C-Mode and color in the area with the "Stone" color.

                                Save and Exit

                                Go to layout mode
                                Create a new decorative object at the center of the lowered land
                                Choose "Building/Rainbow"
                                Choose "White Tower"
                                Place the tower in the center of the lowered land
                                Lower the "White Tower" graphic to -5.00

                                Test out the area. You are underground, with the bottom of the white tower directly overhead. When you warp there in game, you actually appear to be falling down several floors until the camera reaches your location at the bottom of the "pit"

                                By first placing events in the lowered area and then making them display as invisible events, you can then move the tower graphic into position and make the displays visible again. This will allow you to have multiple "outdoor" events available underground.

                                Enjoy!

                                This can also be done with varying degrees of success with other town graphics, but using the White Tower gives a really cool falling down multiple stories effect.
                                Last edited by Pagerron; 12-01-2007, 11:00 PM.
                                " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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