Re: An RPGMaker 3 Cutscene
Good question.
No. It does not.
I suggest my whole game be played with the chicken as the active character because he gives a better camera angle and you can see the other characters' animations much more clearly.
I also suggest everyone use either the chicken, puppy, baby, or other very small people for main characters.
OK, that wont happen... but you'll be sorry when you can't see things!!
As for blowing memory on cut scenes and the characters they require... That's my motif!
Videogamedrome is close to using all memory for an RPGM2 game and it is all spent on big fancy Visual Effects.
The Clown Killers uses a lot of duplicate characters.
In my library I have 5 of the same Librarian!
Since this stuff leaves little extra NPCs, I explain the empty towns and fields as being due to the Clown Priests sodomizing everyone they see.
I just seem to gravitate to things the system is not geared to do.
Must be that new brain... It hasn't worked right since I got it.
Peace.
Originally posted by tjoris9
No. It does not.
I suggest my whole game be played with the chicken as the active character because he gives a better camera angle and you can see the other characters' animations much more clearly.
I also suggest everyone use either the chicken, puppy, baby, or other very small people for main characters.
OK, that wont happen... but you'll be sorry when you can't see things!!
As for blowing memory on cut scenes and the characters they require... That's my motif!
Videogamedrome is close to using all memory for an RPGM2 game and it is all spent on big fancy Visual Effects.
The Clown Killers uses a lot of duplicate characters.
In my library I have 5 of the same Librarian!
Since this stuff leaves little extra NPCs, I explain the empty towns and fields as being due to the Clown Priests sodomizing everyone they see.
I just seem to gravitate to things the system is not geared to do.
Must be that new brain... It hasn't worked right since I got it.
Peace.





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