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Release check is really, really bad in general in this game.
"At first it just looked like a picture of a bunch of lily pads, but then I started scraping at it with my pocket knife and the whole painting just sort of spoke to me," Schmidt said. "For the first time, I finally understand what Monet was trying to get across in her work."
I'm starting to actually wonder if this game is fun. It seems like half the cast are just weird, samey toolbox characters that have both great zoning and great rushdown. It's not even satisfying to win against a lot of them because it feels like you're just dealing with gimmicky bull****.
I'm really baffled by a lot of the design decisions. For example: Killer frost has two projectiles, one of which can break armor and the other can hit low, a high low mix up game which leads into ~40% damage combos, and a full screen low that also works as an invincible wakeup which can't be punished. Oh and she has a counter.
"At first it just looked like a picture of a bunch of lily pads, but then I started scraping at it with my pocket knife and the whole painting just sort of spoke to me," Schmidt said. "For the first time, I finally understand what Monet was trying to get across in her work."
Garr, so I'm having difficulty with characters that play really defensively. Not just zoners but people who stay up close and only block until they land a crossup and land a string after.
I know patience is a big part of getting around this stuff and just throwing out safe moves, but what's the best way to deal with a player that's always reliant on cross ups when you have a character that can't whip out a quick anti air like Harley or Raven (Raven's singularity is pretty unreliable to execute in such a quick time frame and cupcake bomb has too many startup frame
Most people aren't good enough to do crossups ambiguously, so just block correctly. If people are just trying to start the same string over and over again then it's just a matter of figuring out if you can punish it, or at least if you can start applying pressure after you've blocked the attempt. Also, check if you have a decent AA normal.
Opening people up is just something you learn how to do, but if they're just sitting there blocking everything and not trying to push buttons, grab them. This game also has a ton of high/low strings, so that too.
Oh, and some character's back dashes seem to have a fair amount of invincibility frames, so you can just back dash out of a lot of pressure (not all, mind you.) I believe Harley in particular has a very good back dash.
On an unrelated note, most people seem to decline against me in player matches now, so I'm having to learn new characters in ranked and have waved farewell to my win/loss ratio.
"At first it just looked like a picture of a bunch of lily pads, but then I started scraping at it with my pocket knife and the whole painting just sort of spoke to me," Schmidt said. "For the first time, I finally understand what Monet was trying to get across in her work."
I don't know why i bothered trying to get in on this Gamestop Power Hour deal or why companies keep trying online quick draw sales like this. I have yet to witness one that doesn't just result in the site locking up.
Anyone with the PS3 version know if my friend (UnholyOmega) is still on top of the leaderboards? I know he was for the first few weeks, but I haven't talked to him in awhile.
Scorpion is fun, but generally has low damage combos that don't get much better with meter -- they usually hover around 30%, with meter maybe 34-38%. Once people realize they can just hold down to block your teleport, opening them up becomes problematic, which makes his low damage even more frustrating.
So far the only DLC character I consider good is Batgirl. Lobo's just too demanding execution wise and you don't get much out of it, especially when characters like Superman and Green Lantern exist -- this isn't just me being scrubby, the same opinion has been voiced by multiple pro players.
I'm starting to realize that I'm just talking to DK when I post in this thread.
"At first it just looked like a picture of a bunch of lily pads, but then I started scraping at it with my pocket knife and the whole painting just sort of spoke to me," Schmidt said. "For the first time, I finally understand what Monet was trying to get across in her work."
Never mind, Scorpion is rad, and at least for now seems to completely **** on Green Lantern, Deathstroke, and Supermen that rely on zoning. He has a pretty nasty vortex when he has meter, so those 30% damage combos turn into 90% if they guess wrong.
Doomsday gives him a lot of trouble, and for some reason any decent Batman has been giving me fits.
"At first it just looked like a picture of a bunch of lily pads, but then I started scraping at it with my pocket knife and the whole painting just sort of spoke to me," Schmidt said. "For the first time, I finally understand what Monet was trying to get across in her work."
Oh he has two meter? Have fun blocking TP punch until one gets through and he scores a nice 70% combo on you.
YOU CAN JUST FULL PUNISH HIS PUNCH.
Yeah but if you're not playing anyone that isn't batman or aquaman with large, easy to use strings, good luck ever having that numbers game ever come up in your favor...
You can just push down to block his teleport and then punish it with whatever, and his combos come nowhere near 70%. If he's trying to do vortex they usually hover around 25-30%.
It's hard at first, but if they're being obvious with teleports they basically commit suicide.
If you're still using Harley, go into training and practice punishing the teleport with b22 combo, or just a tantrum stance combo. It's not a crossup, you just have to hold down due to how this game handles low blocks.
"At first it just looked like a picture of a bunch of lily pads, but then I started scraping at it with my pocket knife and the whole painting just sort of spoke to me," Schmidt said. "For the first time, I finally understand what Monet was trying to get across in her work."
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