In Defenders Of Light: The Three Worlds your characters can learn abilities. These abilities are mainly controlled by Variables, but I recently created an Ability in the System and added it to the first character (party member).
Now, I noticed that it shows a star beside the ability (in game, X MENU). Assuming that this was controlled by character's level, I raised it and nothing happened...?
Does anyone know if it's possible to add more stars or take them away? It would be nice that as the character gains another ability there would then be two stars.
Also, does anyone know how to display the information that is contained within the Ability in the game itself? The description? For some reason it doesn't show that information for the Ability, only the star.
X MENU or not to X MENU?, that is the question...
DoLT3W uses a custom [] SQUARE MENU system. That being said, I still edited all the details that show up in the X MENU, for the System and the characters. As mentioned above, there is an Ability which can now be only seen in the X MENU under your characters STATUS (where it shows all your items, magics, abilities, etc.).
Most importantly, the WARP magic works perfectly when used! It will show ONLY the places you've visited! Not to mention you can actively change the text speed, toggle Vibration ON/OFF, and view how long you've been playing! (Unless any or all of these things can be accomplished another way....?)
As of now the [] SQUARE MENU shows ALL the places you can go to. Although, you cannot warp to a place you haven't visited yet. This can be programmed away, I know. I could just make different menus depending on where you go first. However, for the most part, I want the player to know the places they're going... even before they've visited; only the WARP option would be affected.
(Now I'm wondering if I have to go about making a bunch of new menu screens for the [] SQUARE MENU...? AND make it so you can only view the STATS of the places you've visited as well, then you wouldn't know the name of the area until you visited it first. The video game logic is sound, but it's a lot of effort and somehow I feel like it changes the nature of my game. After all, the characters are from The Three Worlds, you're exploring The Three Worlds, why wouldn't you know what places are called?)
Question: Keep names of areas viewable ALL the time, even for warping? Or, Show names of areas only after you've visited them first?
The big question is, though. Should I keep BOTH menu systems in, which I've been thinking of doing? Or, should I just focus on the [] SQUARE MENU as being the only menu in the game?
I figured if I kept both, consider the X MENU to be the SYSTEM MENU and the [] SQUARE MENU the GAME MENU. Which I suppose I would explain in the Instructions.
Now, I noticed that it shows a star beside the ability (in game, X MENU). Assuming that this was controlled by character's level, I raised it and nothing happened...?
Does anyone know if it's possible to add more stars or take them away? It would be nice that as the character gains another ability there would then be two stars.
Also, does anyone know how to display the information that is contained within the Ability in the game itself? The description? For some reason it doesn't show that information for the Ability, only the star.
X MENU or not to X MENU?, that is the question...
DoLT3W uses a custom [] SQUARE MENU system. That being said, I still edited all the details that show up in the X MENU, for the System and the characters. As mentioned above, there is an Ability which can now be only seen in the X MENU under your characters STATUS (where it shows all your items, magics, abilities, etc.).
Most importantly, the WARP magic works perfectly when used! It will show ONLY the places you've visited! Not to mention you can actively change the text speed, toggle Vibration ON/OFF, and view how long you've been playing! (Unless any or all of these things can be accomplished another way....?)
As of now the [] SQUARE MENU shows ALL the places you can go to. Although, you cannot warp to a place you haven't visited yet. This can be programmed away, I know. I could just make different menus depending on where you go first. However, for the most part, I want the player to know the places they're going... even before they've visited; only the WARP option would be affected.
(Now I'm wondering if I have to go about making a bunch of new menu screens for the [] SQUARE MENU...? AND make it so you can only view the STATS of the places you've visited as well, then you wouldn't know the name of the area until you visited it first. The video game logic is sound, but it's a lot of effort and somehow I feel like it changes the nature of my game. After all, the characters are from The Three Worlds, you're exploring The Three Worlds, why wouldn't you know what places are called?)
Question: Keep names of areas viewable ALL the time, even for warping? Or, Show names of areas only after you've visited them first?
The big question is, though. Should I keep BOTH menu systems in, which I've been thinking of doing? Or, should I just focus on the [] SQUARE MENU as being the only menu in the game?
I figured if I kept both, consider the X MENU to be the SYSTEM MENU and the [] SQUARE MENU the GAME MENU. Which I suppose I would explain in the Instructions.


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