Re: Progress report
I've been tinkering with the project a bit here and there, mostly just doing some basic scripting to set up areas. Right now I'm working on a fairly extensive dungeon to kick off the middle portion of the game. It's going to use a combination of preset dungeon screens and a custom map. I have to plot out the custom map since it's going to be somewhat complicated, and it's probably better to actually design the map on graph paper before I put it into the game.
Also did a bit of tinkering on Terrin's Hunt, I accidentally grabbed the wrong memory card and decided to look at the game and polish a few things up rather than dig out the right card. Didn't really do much there, just spruced up a small part of the forest dungeon, and added a couple of things to read in the classroom library. That's still going to be mostly a side project.
I've been tinkering with the project a bit here and there, mostly just doing some basic scripting to set up areas. Right now I'm working on a fairly extensive dungeon to kick off the middle portion of the game. It's going to use a combination of preset dungeon screens and a custom map. I have to plot out the custom map since it's going to be somewhat complicated, and it's probably better to actually design the map on graph paper before I put it into the game.
Also did a bit of tinkering on Terrin's Hunt, I accidentally grabbed the wrong memory card and decided to look at the game and polish a few things up rather than dig out the right card. Didn't really do much there, just spruced up a small part of the forest dungeon, and added a couple of things to read in the classroom library. That's still going to be mostly a side project.









I tested it a bit, and got the 10 and 100 results, but not the 1000. I was thinking of having the monkey throw rocks to damage the main character if the party had no money at all (continuing the dickish 1% with a rock to the head that knocked the main down to 0 hp), but I decided not to bother with it.
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