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Time of Day, Game Play Time, and Actual Time

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    #16
    Re: Time of Day, Game Play Time, and Actual Time

    Originally posted by MagusMartovich View Post
    Though, again, if you happen to be unlucky and get into 3 fights instead of 2 or whatever you have to go and do it all over again.

    Plus, if the player thinks they need to hit all the fights, they'll never solve the puzzle.

    I would think thta you could even extend the time if the player hits all the fights, like, "...killing off the guards might buy us some extra time..."
    Depends on the situation, right?

    If guards are bullrushing some VIP that you need to protect, killing them all off should benefit you. If you're racing to disable a self-destruct command eight rooms away, taking the time to fight all the guards instead of rushing past them probably should hurt your cause.

    By explaining the context ("we've got to get to this location QUICKLY!"), you will give the player an indication about whether they should "look for trouble" or not.

    And if you have scripted event battles, you will very likely be able to offer the player a way to avoid battling.

    In most cases, if there's a game over for missing the deadline, you want to make it pretty generous. Go ahead and add in an extra reward (if it makes sense) for finishing it really quickly, but make simple "success" require a less stringent time limit.


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      #17
      Re: Time of Day, Game Play Time, and Actual Time

      You do have a point there. Either way itd be cool to see put into action, you know?
      A God from the Machine - Menander

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