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Pavilion Iron Chef episode II: Crunk Gets Deported

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    #31
    Re: Pavilion Iron Chef episode II: Crunk Gets Deported

    So much progress!!

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      #32
      Re: Pavilion Iron Chef episode II: Crunk Gets Deported

      If Caciss can't do it, I'll gladly step in as a Judge.
      Oh, and congrats on quitting smoking.
      Last edited by Eschaton Orochi; 05-17-2010, 11:54 AM.
      Snake?...Snake?SNAKE!!!

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        #33
        Re: Pavilion Iron Chef episode II: Crunk Gets Deported

        Thanks

        It's going to run to the wire. 3 days left, and I'm not finished.

        I still think I'm going to make it, though. I'm about halfway through the 300 or so text boxes I have to fill in.

        Then I got sick of text inputting, and took a break by looking through the game code. I'm glad I did, because I forgot something important.

        I'm tracking several new things like 'this dish has seafood in it', or 'this dish was made with onions'. Those will be used by certain judges, and will either reward or penalize you for it. It only required adding 1 more 2-way VC branch per judge, for a total of 18 new message boxes. Now all judges will score you based on your dish, and based on whether it's one of 4 dishes, or based on whether you use a hated ingredient, or a loved one. What I forgot to do was reset those variables when I was supposed to.

        I'm glad to have fixed it though, in my preliminary tests, that one small thing alone added a lot to the gameplay, and you could win/lose because of it when it was a close game. It definitely made things more interesting.

        And I also had to do that for your computer opponent. That was the really hard part, because it honestly took me forever to figure out how I did it last time. I mean, I know I did it by copying a variable value and pasting it to a separate variable, but when you copy, reset, and switch variables is another matter. Plus I was tracking several variables rather than just 1.

        Anyway, all that is sorted. Finally. I hope.

        Now I have to go back and spend 3 more days inputting text.
        Last edited by Ωbright; 06-07-2010, 06:35 PM.

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          #34
          Re: Pavilion Iron Chef episode II: Crunk Gets Deported

          Yay Obright! I really hope that you make the deadline. You can do it man!!

          It sounds really cool.
          " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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            #35
            Re: Pavilion Iron Chef episode II: Crunk Gets Deported

            Thanks, I hope so!

            It was much harder to come up with things for people to say this time.

            I've spent a lot of time just sitting there looking at the screen saying "uhhhrmm..."

            I was pleased with how the commentator turned out in the last episode, too. It's been really hard to parody the same people (real iron chef commentators) in the same way, using the same jokes, without saying the same things.

            So I didn't.

            This time I went about it from a totally different angle. I hope it's even half as funny as it was in the last episode, but we'll see.

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              #36
              Re: Pavilion Iron Chef episode II: Crunk Gets Deported

              NEVAR MYND

              And I have 17 hospital bills. None of them are even opened. I've decided to collect them and make some kind of art project with them.
              Last edited by Ωbright; 06-10-2010, 07:01 PM.

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                #37
                Re: Pavilion Iron Chef episode II: Crunk Gets Deported

                *high five*

                woo bills.



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                  #38
                  Re: Pavilion Iron Chef episode II: Crunk Gets Deported

                  Bospital Hills!

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                    #39
                    Re: Pavilion Iron Chef episode II: Crunk Gets Deported

                    I know people expect episode 2 to be an easy matter of erasing text and replacing it, but I swear it's not. I knew it wasn't going to be like that from the outset, but the more I work on it, the more I realize just how far from that it is.

                    And I know...it's just ONE LITTLE ADDITION. Just one little scoring facet to liven up the gameplay a little bit. But it's required me to almost re-make the game.

                    First of all in episode 1, the lowest possible score was 2, the highest was 24. The scoring system allowed scores only from that range. In episode 2, you can score from 0-27. It sounds like a simple thing, but it actually required some fairly major surgery because I had almost no room to work with.

                    That was the easy problem. The major problem is that when I add all of the coding necessary to activate the "you used ingredient ___" triggers and all of the VC branches within the judges to respond to them, I get loop errors right at the end. I'm not kidding, it says "And now for the winner of the entire match..." > loop trap.

                    Why am I just figuring this out now? Because I forgot to add these same bits of code for CRUNK, for when it's his turn. It wasn't until I noticed it when playtesting it recently.

                    I'm pretty sure I can fix it, but I'm supposed to be using this time for text input, not all of this technical stuff which was supposed to be done already. And it WAS done, it just wasn't done correctly.

                    It's still not the same as starting a game from scratch, but in some ways THIS IS HARDER, because I'm having to edit and improve what feels like someone else's game. It's taken me a very long time to simply figure out how the hell I made the first game so that I can work with it. I couldn't remember how I did anything at all. It took me a week just to figure out what variables 11-20 controlled.

                    I really do think it'll be worth it though, because that one little scoring facet is neat, and does add a dimension to the gameplay which I like.

                    For the last month or so, I've worked almost constantly. I know even as I type this that people aren't going to believe me, but it's the truth. I needed to playtest desperately for about 4 days straight, but my PS2 kept locking up before I could even get 1 3-round game in. Then I spent several days fixing a BAD error that nearly cost me my game data.

                    Stupid crap...all of it.

                    But I still have 3 days left. Wish me luck!

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                      #40
                      Re: Pavilion Iron Chef episode II: Crunk Gets Deported

                      Ouch, buddy. I know how painful that is.

                      I hope you can figure it out! Let me know if you need a fresh set of eyes to take a look at your code.

                      Once you get to the text input, all you'll need to do it "keep on trucking".


                      How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

                      "I live and love in God's peculiar light." - Michelangelo

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