Re: Josh's Adventure
So most of yesterday I playtested the second world to see what kind of bugs and glitches I could fix. There were fewer things to fix, surprisingly. I guess as I moved on I have been getting the hang of things a bit more. I still have the issue of resetting switches in the hubworld that I need to do. I have been having a hard time figuring out whether to turn switches off in individual levels, or have the hubworld handle it all.
Another increasingly frustrating aspect of the game I haven't figured out is the tutorial. I don't now how to make one, plain and simple. I've tried having the player go through a mock level, a simple text window with appearing items and a movie-like experience, but none of them feel right. I'm starting to think of just dropping it entirely. Have the player play the game and figure it out for themselves. I dunno. It's getting on my nerves that I still have no idea what to do with it.
So, I'm near done playtesting. After that, I plan to make the world 2 boss, and wrap it up shortly afterward for the demo. Will post more as progress develops.
So most of yesterday I playtested the second world to see what kind of bugs and glitches I could fix. There were fewer things to fix, surprisingly. I guess as I moved on I have been getting the hang of things a bit more. I still have the issue of resetting switches in the hubworld that I need to do. I have been having a hard time figuring out whether to turn switches off in individual levels, or have the hubworld handle it all.
Another increasingly frustrating aspect of the game I haven't figured out is the tutorial. I don't now how to make one, plain and simple. I've tried having the player go through a mock level, a simple text window with appearing items and a movie-like experience, but none of them feel right. I'm starting to think of just dropping it entirely. Have the player play the game and figure it out for themselves. I dunno. It's getting on my nerves that I still have no idea what to do with it.
So, I'm near done playtesting. After that, I plan to make the world 2 boss, and wrap it up shortly afterward for the demo. Will post more as progress develops.

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