For the two of you out there following my project (
), here's an update on my progress. Yeah I actually am working on it here and there, though largely I've been playing other games and stuff.
Still largely grinding out my dungeons. I fleshed out one of the towns, linked up the maps for a prefab forest dungeon, and fleshed out two custom dungeons a bit. I've been trying to make the area seem more real by adding little details here and there. I also am trying to make sure everything connects properly. Right now, I'm focusing on finishing all the main dungeons and making sure all the links work properly, so it's both design and debugging at the same time. It's not difficult, but I want to make sure the dungeons are designed well instead of looking like crap slapped together any old way.
I was working on the script for the story, but that's been shelved until I finish the dungeons. It was getting to be a pain to test the dungeons while events were going off. It'll also be faster to do write the script if I don't have to stop to make the next dungeon in the story.
Once the story is done, it'll be time to make the monsters and spells, and then the game should be just about ready to be released.
Still largely grinding out my dungeons. I fleshed out one of the towns, linked up the maps for a prefab forest dungeon, and fleshed out two custom dungeons a bit. I've been trying to make the area seem more real by adding little details here and there. I also am trying to make sure everything connects properly. Right now, I'm focusing on finishing all the main dungeons and making sure all the links work properly, so it's both design and debugging at the same time. It's not difficult, but I want to make sure the dungeons are designed well instead of looking like crap slapped together any old way.
I was working on the script for the story, but that's been shelved until I finish the dungeons. It was getting to be a pain to test the dungeons while events were going off. It'll also be faster to do write the script if I don't have to stop to make the next dungeon in the story.
Once the story is done, it'll be time to make the monsters and spells, and then the game should be just about ready to be released.


( I loaded a previous backup, but I haven't gone back yet to see how much I have to redo. Most of it should be putting the area transitions back in and making sure all the proper switches go off. If dialogue got erased, that's not a big problem, because I have it all written down. I just have to go through the fun of putting it back in with a Dual Shock.
And when you do win, the casino staff will kindly inform you it's closing time, and out you go! The other one is rigged. You'll have to pay an NPC to learn about it and get the chance to use it. It pays out even more ridiculouly generous than the first machine, but there's a catch. 50% of the time the staff catches you and you get beaten up (party reduced to 1 hp & mp each), fined (party loses ALL money), and kicked out of town.
There will be a small window of opportunity where the player can use it safely. 



Comment