Gameplay:
You start out in a well-designed pro shop complete with lots of decorations, trophy girls, and future promises of special features to be released in the full game. Upon talking to one of the pro shop girls, you are instructed in game play.
There is a six-hole course to be played through and each hole has a unique design and solution. Each hole has a certain par that must be met or beat. (You don't want to bogey because then you lose!). You must also collect coins as you make your way to each hole.
It really turns out to be a bit of puzzle game with a golf theme. It starts out very easy. The first four holes are a piece of cake. The fifth and sixth require a bit more thinking. I got stuck on the sixth hole until I took the advice of the golf pro shop girl whom I was interested in getting to know better.
Unlike some demos I have played, this one had a great intro/title screen and a very special ending screen. It made it seem like not just a demo but a short full game. Nice indeed.
Special Features:
Dave Carter used sound effects at just the right time. Some of my favorite sound effects include hitting the golf ball and the crowd boos when you get a bogey and lose the game. The clapping sound effect is also used well upon sinking a hole in par.
Bugs/Errors:
There were a few spelling mistakes that didn't affect anything at all. There are some little glitches when you don't choose the correct puzzle-solving steps, but these are explained at the beginning, so they can't count as bugs really.
This is a solid, enjoyable, fun-to-play demo. You should definitely check it out if you haven't already.
Score: 10/10 Fun, Interesting, Unique, Well-designed, A beginning, An end, Short, Sweet. What more could you ask for in a demo! Nice job.
You start out in a well-designed pro shop complete with lots of decorations, trophy girls, and future promises of special features to be released in the full game. Upon talking to one of the pro shop girls, you are instructed in game play.
There is a six-hole course to be played through and each hole has a unique design and solution. Each hole has a certain par that must be met or beat. (You don't want to bogey because then you lose!). You must also collect coins as you make your way to each hole.
It really turns out to be a bit of puzzle game with a golf theme. It starts out very easy. The first four holes are a piece of cake. The fifth and sixth require a bit more thinking. I got stuck on the sixth hole until I took the advice of the golf pro shop girl whom I was interested in getting to know better.

Unlike some demos I have played, this one had a great intro/title screen and a very special ending screen. It made it seem like not just a demo but a short full game. Nice indeed.
Special Features:
Dave Carter used sound effects at just the right time. Some of my favorite sound effects include hitting the golf ball and the crowd boos when you get a bogey and lose the game. The clapping sound effect is also used well upon sinking a hole in par.
Bugs/Errors:
There were a few spelling mistakes that didn't affect anything at all. There are some little glitches when you don't choose the correct puzzle-solving steps, but these are explained at the beginning, so they can't count as bugs really.
This is a solid, enjoyable, fun-to-play demo. You should definitely check it out if you haven't already.
Score: 10/10 Fun, Interesting, Unique, Well-designed, A beginning, An end, Short, Sweet. What more could you ask for in a demo! Nice job.

