remember back when I put up an Idea for an airship? well, I've tried again.
Instead of making the whole airship a dungeon, I looked through some of the building models and thought of this: Build the airship using both a dungeon and some buildings. I could place an invisible touch event right on the exit from a building, in which it plays a sound effect and warps the player to a part of the dungeon that corresponds to the exit/entrance to/from the room. Here's what I thought of:
The "normal house" called lookout (or outpost, or whatever, it's the one in which you walk up a flight of stairs into a semi-circular room with 3/more large "windows" that show the "outside' light) can function as the "bridge", where the player can talk to the "pilot" in the middle to go somewhere a la Final Fantasy X/X-2.
Any Shop can function as a normal Item shop on the airship. The same goes for the weapon shop and Inn.
You can use a wide open room to be a place where a bunch of refugees can hang out, Also like Final Fantasy X/X-2
Now, In the "dungeon" part, I made a hallway about 3-5 tiles wide, with a bunch of openings. each opening corresponds to another room, so I placed a bunch of warp events that all play a sound effect and warped the player to that room.
For the finishing touch, I placed a bunch of metal doors on those exact spots, and I made all the background music the same for each room, though I don't think the music will be continuous.
Get back to me if you think this'll work.
Instead of making the whole airship a dungeon, I looked through some of the building models and thought of this: Build the airship using both a dungeon and some buildings. I could place an invisible touch event right on the exit from a building, in which it plays a sound effect and warps the player to a part of the dungeon that corresponds to the exit/entrance to/from the room. Here's what I thought of:
The "normal house" called lookout (or outpost, or whatever, it's the one in which you walk up a flight of stairs into a semi-circular room with 3/more large "windows" that show the "outside' light) can function as the "bridge", where the player can talk to the "pilot" in the middle to go somewhere a la Final Fantasy X/X-2.
Any Shop can function as a normal Item shop on the airship. The same goes for the weapon shop and Inn.
You can use a wide open room to be a place where a bunch of refugees can hang out, Also like Final Fantasy X/X-2
Now, In the "dungeon" part, I made a hallway about 3-5 tiles wide, with a bunch of openings. each opening corresponds to another room, so I placed a bunch of warp events that all play a sound effect and warped the player to that room.
For the finishing touch, I placed a bunch of metal doors on those exact spots, and I made all the background music the same for each room, though I don't think the music will be continuous.
Get back to me if you think this'll work.

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