This isn't so much a commitment as a "I'm turning on RPGM3 for the first time in six months now that school is out" thread. I do want to make a contest entry...so consider this a "if I'll make it, here's how it'll be."
I was going to do Eternal Eyes, but after looking through my monster creation code (not in-game, but it is planned out) it fits Monsterseed a lot better. That's because the Monsterseed hatching system has three pivotal mechanics that - surprise - can actually be implemented damn near perfectly in RPGM3.
More in a bit, lemme play around with RPGM3 some and get back to you.
I was going to do Eternal Eyes, but after looking through my monster creation code (not in-game, but it is planned out) it fits Monsterseed a lot better. That's because the Monsterseed hatching system has three pivotal mechanics that - surprise - can actually be implemented damn near perfectly in RPGM3.
- Each "seed" creates a monster at temperatures 1-9. The monsters can be redundant, both within a seed and between seeds - so the 100 character limit is a-okay.
- There is further customization with the "solutions" you use to increase the monsters stats - which can be done perfectly with the stat-up command.
- In Monsterseed, after ~10 battles or so, a monster will perform it's "ultimate magic", which is powerful but fatal to the monster. This limit makes grinding less feasible, and instead promotes useful play with each monster.
More in a bit, lemme play around with RPGM3 some and get back to you.


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