I've finally given up on using RPGM3 due to all it's limitations. This game blocked me at every turn, and after spending 3 days trying to configure a city to have enough CPU to accommodate both the buildings I need and having a handful of people, finally gave up.
I realize that there is a limited amount of space in this game. However Enterbrain crammed so much premade junk into the disk that much wasn't allowed for creativity. Instead of having a full example game along with lots of premade fields, dungeons, and towns, I'd rather have had more variety in skins, people, ect.
Another problem was that Enterbrain put a lot of unneeded limitations in their all ready limited database. As an example, allow me to give a character any weapon without having to use a cheat. Or let me list any item I make as a treasure so that I can have a "ticket" system. Allow me to set up my own markets. Better yet, just give me a blank field to set up my own towns and allow me to chose from any of the buildings and items, not just some certain types. Maybe I don't want a tree placed in that spot.
Finally both a password and a random number generator feature would've really helped.
I commend Enterbrain for trying to simplify the RPGMaker series. However things don't have to be complicated to have greater variety.
I bought this game the very day it came out so I'm not trying to be a newbie trolling and yes I know RPGM2 and RPGMXP has greater flexibility. However after all this time this game's limitations has sapped and warp my stories to the point that I just don't care anymore about RPGM3. Yes I could just stuck to the tired old cliché about the wonder boy from a medieval village destined to slay a dragon in he nearby cave. But where's the creativity in that? Before it came out I was really psyched about the 3d aspect and hope Enterbrain doesn't abandon the premise. Thus I suggest in RPGM4 that they...
- Keep the 3D
- Keep the simplicity
- Shorten the example game and replace the premade elements with more variety of skins, people, ect
- Take out the artificial limitations
Sincerely, Wayne
I realize that there is a limited amount of space in this game. However Enterbrain crammed so much premade junk into the disk that much wasn't allowed for creativity. Instead of having a full example game along with lots of premade fields, dungeons, and towns, I'd rather have had more variety in skins, people, ect.
Another problem was that Enterbrain put a lot of unneeded limitations in their all ready limited database. As an example, allow me to give a character any weapon without having to use a cheat. Or let me list any item I make as a treasure so that I can have a "ticket" system. Allow me to set up my own markets. Better yet, just give me a blank field to set up my own towns and allow me to chose from any of the buildings and items, not just some certain types. Maybe I don't want a tree placed in that spot.
Finally both a password and a random number generator feature would've really helped.
I commend Enterbrain for trying to simplify the RPGMaker series. However things don't have to be complicated to have greater variety.
I bought this game the very day it came out so I'm not trying to be a newbie trolling and yes I know RPGM2 and RPGMXP has greater flexibility. However after all this time this game's limitations has sapped and warp my stories to the point that I just don't care anymore about RPGM3. Yes I could just stuck to the tired old cliché about the wonder boy from a medieval village destined to slay a dragon in he nearby cave. But where's the creativity in that? Before it came out I was really psyched about the 3d aspect and hope Enterbrain doesn't abandon the premise. Thus I suggest in RPGM4 that they...
- Keep the 3D
- Keep the simplicity
- Shorten the example game and replace the premade elements with more variety of skins, people, ect
- Take out the artificial limitations
Sincerely, Wayne





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