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How to submit games to the RPG Maker Pavilion - Updated 3/5/2014

1. Select the forum that supports your submission

2. Select "New Thread".

3. For the "Title", put your game's title. ONLY your game's title.

4. In the "Message" field, describe your game's story, features, and any other information you believe is relevant.

5. If your game is a console RPG Maker game or demo, you're able to upload it directly to the site. If it's a PC RPG Maker game or demo, you'll have to upload it elsewhere and link to it here. If uploading a console game, under "Additional Options", there is an option for "Attach Files". Select "manage attachments". If you're submitting a PC RPG Maker game, you can still upload screenshots.

6. Click browse to find the game file on your computer, and click "Upload". all files MUST be zipped. You're able to upload ten attachments to your submission post. The ideal way to use these is to use one attachment for the game console's native format (dex drive or max drive), a second for a PS3 format save file, and the remaining slots for screenshots or other extra material you want to accompany your game.

7. If you need to update your game, simply edit it's submission post at any time. You can check the site's game directory to see how your game will appear in the listings after each edit. Try to make it fit in with the rest. No huge or colorful text, no images posted in the top of the post that appears in the directory, just general things like that.

8. Only one submission thread per game, unless the differences between the versions are drastic enough that it warrants having multiple versions available, such as a director's cut, or an alternate version with different features.

9. If you have a converted file for someone else's game, please post that in the conversions subforum at the bottom of the submission subforum listing.

10. Everything posted in the submission forums appears immediately on the site, so don't make a post without having your game ready to go up with it. These will be deleted on-sight by the staff.

Thank you for supporting the RPG Maker Pavilion!
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Spirit Saga II: The Yamikon Chronicle

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    Spirit Saga II: The Yamikon Chronicle

    way back when the land was new, an army of settlers came in looking for a place to settle. they discovered eight tribes living on the land already, so they interacted. (the army was friendly, not bloodthirsty)

    well, the army's leader learned that each tribe had a ceremonial amulet that was used to pray to the spirits. he then later learns that the tribes are satanic, and are planning to use the amulets to summon the three spirits of hell. upon learning this, the army is ordered to attack and destroy the tribes. the leader then takes the gems and tries to destroy them, but the magical barrier surrounding them is too strong.

    so he does the next best thing. the takes the amulets and hides them in eight different caves, all in different regions. now, nobody knows about these gems, and even if they did, they'd have a hell of a time finding them. so the amulets are forgotten with time.

    now, there is a large town on the land where the past stuff happened. you are a townsperson, and you have connections with the mayor. you are the person he has chosen to be his daughter's husband. however, today he summons you to ask for a favor.

    he tells you the stories mentioned above, and also tells you that he thinks he has come up with a way to destroy these amulets. he asks that you go and retrieve the amulets from the caves, and in return he will pay you nicely, and offer his help.

    you figure: "well, its not like i have anything better to do, i could use some extra cash, and this will make the mayor and the mayor's daughter like me even more, plus i'll be doing the world a favor. why not?" so you head to the first region...

    this game is focused on gameplay and features, and as a result lacks a bit in story. oh well. the features of the demo are:

    Default RPGM2 Menu System and a Custom Menu System as well (unfinished)
    Custom Clock System
    Minigames (currently two)
    Orb system (bonus items for unlockables)
    Extras throughout town (townspeople with different dialogue depending on time of day, alchemist for weapon upgrades, a few custom tunes, etc)

    have fun.
    Attached Files
    Last edited by Valkysas; 06-12-2006, 08:42 PM.
    His soul swooned slowly as he heard the snow falling faintly through the universe and faintly falling, like the descent of their last end, upon all the living and the dead.
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