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How to submit games to the RPG Maker Pavilion - Updated 3/5/2014

1. Select the forum that supports your submission

2. Select "New Thread".

3. For the "Title", put your game's title. ONLY your game's title.

4. In the "Message" field, describe your game's story, features, and any other information you believe is relevant.

5. If your game is a console RPG Maker game or demo, you're able to upload it directly to the site. If it's a PC RPG Maker game or demo, you'll have to upload it elsewhere and link to it here. If uploading a console game, under "Additional Options", there is an option for "Attach Files". Select "manage attachments". If you're submitting a PC RPG Maker game, you can still upload screenshots.

6. Click browse to find the game file on your computer, and click "Upload". all files MUST be zipped. You're able to upload ten attachments to your submission post. The ideal way to use these is to use one attachment for the game console's native format (dex drive or max drive), a second for a PS3 format save file, and the remaining slots for screenshots or other extra material you want to accompany your game.

7. If you need to update your game, simply edit it's submission post at any time. You can check the site's game directory to see how your game will appear in the listings after each edit. Try to make it fit in with the rest. No huge or colorful text, no images posted in the top of the post that appears in the directory, just general things like that.

8. Only one submission thread per game, unless the differences between the versions are drastic enough that it warrants having multiple versions available, such as a director's cut, or an alternate version with different features.

9. If you have a converted file for someone else's game, please post that in the conversions subforum at the bottom of the submission subforum listing.

10. Everything posted in the submission forums appears immediately on the site, so don't make a post without having your game ready to go up with it. These will be deleted on-sight by the staff.

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The Faith of One

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    The Faith of One

    Summary: A traditional RPG with my wife as the main protagonist. She is basically on a quest to rescue me and defeat Satan and his army of false gods. You should be able to enjoy this adventure regardless of your personal and religious beliefs, as I was cautious not to make it too preachy. Roughly 10-15 hours of gameplay if you take the time to complete all of the sidequests and optional content. It is a fairly robust and polished experience that I hope you all will enjoy.

    12-21-14 Update:
    1] Massive overhaul to the dialog to make it more current, interesting and sophisticated.
    2] Major changes to the way that dialog is displayed.
    3] Loads of new unlockable content and interactive NPCs. This includes countless sidequests and even hidden bosses that are very challenging.
    4] Dozens of new items and equipment with special effects.
    5] Body equipment shows up on main character model.
    6] CBS elements such as damage text, enemy health/magic (in this game, HP/AP) bars, enemy actions, status effect tags, and an interactive timing component to increase/decrease damage output. Battle damage formula is much more sophisticated and makes good use of the stats for certain added effects.
    7] Player can choose a favorite stat to increase after leveling up, which in turn allows the freedom to develop different playstyles.
    8] Sequential chest content generator, which causes the content of the chests to increase in value, which in turn prevents a player that is far in progressing the game from opening an old chest with weak and useless items.
    9] Graphical/timing adjustments to the animations that are enhanced not only graphically, but with more precise controller vibration feedback as well.
    10] All enemy action animations have been adjusted or in some cases recreated with better timing and less frame chopping.
    11+] Countless other bug fixes (hundreds, really) that are too many to type here, such as graphical glitches, grammatical and spelling errors, and a few game-breaking glitches.

    03-06-15 Update:
    1] Attack turn order VFX, which indicates order of attack and who is currently attacking.
    2] New Game + feature, which allows you to restart game with a % of base stats (similar to the Disgaea series' inheritance mechanic).
    3] Adjusted damage text VFX timing, graphics, and placement.
    4] Added a massive bestiary which provides comprehensive details for any enemies defeated.
    5] Adjusted some functions for the PDA, such as the ability to calculate up to 9 different numbers in a single string of calculations.
    6] Added a few new NPCs, such as Beast (from X-Men) and Mario.
    7] Redesigned the main building for the second area, and added numerous extra rooms to explore.
    8] Panel passwords for second area are now generated randomly.
    9] Redesigned third area to include more caveats to explore.
    10] Optimized numerous scripts, and redid some of the graphics, dialog, and functionality for shopkeepers.

    03-08-15 Update:
    1] Miracle skill now battle only; also, [C] items can now only be used in battle since negative statuses are cured when exiting battles.
    2] Increased effectiveness of exploiting elemental weaknesses by 25%.
    3] Switched added effect for cameo boss to increase difficulty.
    4] Member attack order now has a VFX placement similar to enemy attack order (upper right-hand corner of life display).
    5] Member action indicator added (indicates if member is attacking, defending, using a special skill/gift, or using an item).
    6] Fixed minor glitch involving the attack order and current instigator.
    7] Fixed minor glitch that occurred when the player party or enemy party flees after the member uses a [O]Gold Card.

    04-08-15 Update:
    1] Made minor adjustments to some of the bosses for the sake of better balancing.
    2] Revamped the very last enemy's Special Skill to make it more interactive and interesting.
    3] Few minor changes made to some of the dialog.

    04-11-15 Update:
    1] Fixed glitch in New Game + regarding a particular Special Option remaining unlocked.
    2] Changed some color swatches of certain character models.
    3] Play-tested New Game + extensively and made a few minor adjustments.

    09-23-15 Update:
    1] Adjusted some dialog regarding definite and indefinite articles when opening chests.

    01-04-16 Update:
    1] Minor dialog adjustments and grammatical fixes.

    02-14-16 Update:
    1] Implemented workaround for hard-coded glitch regarding [A]Cross Choker item's indirect effect.

    02-28-16 Update:
    1] Added ability to skip introduction sequence by pressing START (especially useful for multiple New Game + cycles).
    2] Changed text display for a particular sidequest.
    3] Added warning in PDA library book regarding saving the game at the starting position of moving events.

    Note: Feedback is highly welcomed. Let me know what you liked and didn't like. It is a Slot02 game. Newest version is always the one that is uploaded. Screenshots may reflect an older version.

    Screenshots: http://www.rpgmmag.com/rmvault/rm2/g...e-faith-of-one
    Attached Files
    Last edited by dragaron; 03-10-2016, 08:50 PM.

    #2
    Re: The Faith Of One

    How do I beat that fish man on the well ??? Every attack done so little damage to him ???

    Comment


      #3
      Re: The Faith Of One

      Originally posted by Antersi View Post
      How do I beat that fish man on the well ??? Every attack done so little damage to him ???
      It will help you to buy the most expensive equipment available from the sewer worker that takes you down into the well. Make sure you buy plenty of food to heal yourself with.
      Last edited by dragaron; 02-14-2016, 02:49 PM.

      Comment


        #4
        A potential revision of this game is being workshopped...

        Revised edition is now available. Please see original post above for download link. Enjoy.
        Last edited by dragaron; 03-06-2015, 09:20 PM.

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