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Mini Games and Puzzles in RPGM3

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    #31
    Re: Mini Games and Puzzles in RPGM3

    I made a kick ass nod to The Deer Hunter, with a russian roulette game.
    it's basically decision branch 4 choice, 1 bullet/ 3 empty. close eyes, hold down d-pad
    to cycle through 4 pull trigger boxes, hit X open eyes and watch the storyteller.
    you battle, savage, deniro and walken . it gets harder as you go, ending with 3 bullets 1 empty. on the third game. if you die, you wake up in your grave and are summoned back to a grave yard kinda far from the house where you die.

    I also made a 3 card monte game using the devil and angel theme.

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      #32
      Re: Mini Games and Puzzles in RPGM3

      wow,lol i never thought of mini games lol
      thnx for the idea

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        #33
        Re: Mini Games and Puzzles in RPGM3

        I made a really simple puzzle...you have to touch 4 statues in the correct order, and it unlocks a "magically sealed" treasure chest. Unfortunately, instead of putting something simple (like an item or weapon) in the chest, I made it the beginning of a subplot/side quest. I spent 10-12 hours making this plotline, and used up probably 5-8% if not more of my memory capacity. It turned out to be really complex. However, I'm kind of kicking myself, because I spent all this time and memory usage on this plotline, and some people who play my game will never once even happen upon it. Ugh. Anyway, I took a short (2 month) breather from my opus, but I'm beginning to work on it heavily again. Whoever posted that I was going to get burned out making a game with multiple guilds you can join, an alignment system, and multiple endings was right...for 2 months anyway. Hope to have the game posted sometime (soon?)...

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          #34
          Re: Mini Games and Puzzles in RPGM3

          Originally posted by Perversion
          I made a really simple puzzle...you have to touch 4 statues in the correct order, and it unlocks a "magically sealed" treasure chest. Unfortunately, instead of putting something simple (like an item or weapon) in the chest, I made it the beginning of a subplot/side quest. I spent 10-12 hours making this plotline, and used up probably 5-8% if not more of my memory capacity. It turned out to be really complex. However, I'm kind of kicking myself, because I spent all this time and memory usage on this plotline, and some people who play my game will never once even happen upon it. Ugh. Anyway, I took a short (2 month) breather from my opus, but I'm beginning to work on it heavily again. Whoever posted that I was going to get burned out making a game with multiple guilds you can join, an alignment system, and multiple endings was right...for 2 months anyway. Hope to have the game posted sometime (soon?)...
          I have spent close to 2 months on side quests that nobody can find, like right next to the final boss of my game "Foster Child" there are 2 statues on either side of him. The object is to just talk to the guy, and nobody notices that the statues behind him are crooked.
          One of the statues puts you in the place of a young man off to battle school, and pretends to be a student, until he finds a way into the catacombs to steal the school treasure,
          and the other statue puts you in the place of an old character that you met early on in the game, and shows you what they did after you were out of there lives, it turns out she became a world explorer, joined by an old boss you fought too, and went to find a great treasure.
          Those two mini games show what happened to characters you met early on in the game and left, it adds more detail to the story line as well, I dont even need to make them more appearant, if you notice them, you get extra fun, and if you beat both of them, you get a secret character, along with tons of exp. Don't put you mini game off because of the unavalibility, it's cooler that way if no one can find it.

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            #35
            Re: Mini Games and Puzzles in RPGM3

            Originally posted by Xobie
            One of the statues puts you in the place of a young man off to battle school, and pretends to be a student, until he finds a way into the catacombs to steal the school treasure,
            Battle School like Ender Wiggin battle school? Or I didn't know battle school was used already battle school?

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              #36
              Re: Mini Games and Puzzles in RPGM3

              Originally posted by hitogoroshi
              Battle School like Ender Wiggin battle school? Or I didn't know battle school was used already battle school?
              Hmmm, damn, is battle school used? I really didn't put much time into it, it was really just the catacombs I worked on, which you got to through the battle school. Tell me about this other battle school.

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                #37
                Re: Mini Games and Puzzles in RPGM3

                It's in a sci-fi story, Enders Game. It's a school in space that has a null-gravity area for a game kinda like floating lazer tag.
                Yours sounds different enough, it just made me wonder, as Enders game is one of my favorite books.

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                  #38
                  Re: Mini Games and Puzzles in RPGM3

                  I've got something kind of sweet, its more of a side-quest than a mini-game. I've set up a police station where you can look at wanted posters. I've set up each one up using storyteller. It gives a description of the criminal as well as a clue as to their whereabouts. Some are armed and dangerous and will fight you and some will give up right away. I set up invisible touch events around the game world in order to activate each encounter, of course after you capture each one rewards ensue. Its simple but fun to do as you adventure.
                  I'm currently working on one where you battle a character without using the battle screen.it's nothing too complex, just using the animation and screen effects to simulate battle actions. Its basically a rock, paper, scissors system with a little flair. I'm using certain variables that I track for more of a random attack pattern.

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                    #39
                    Re: Mini Games and Puzzles in RPGM3

                    I have a gambling minigame in my main game, and I added a new puzzle that the player needs to solve before completing the game. The other puzzle was for an optional side quest. This new one involves three dead sisters' tombstones, and placing each one's favorite food on her gravesite. It's pretty simple, really, because an old woman in town gives a major hint as to which food to place on which grave. Just thought I'd add this to bring this old topic to the forefront once again.

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                      #40
                      Re: Mini Games and Puzzles in RPGM3

                      I recently played Vonwert's "Whispers in the Woods" since I finally got a Max Drive. Woo Hoo!! He has lots of interesting puzzles and brainteasers in his game. It's worth checking out.
                      " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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                        #41
                        Re: Mini Games and Puzzles in RPGM3

                        Originally posted by Pagerron
                        I recently played Vonwert's "Whispers in the Woods" since I finally got a Max Drive. Woo Hoo!! He has lots of interesting puzzles and brainteasers in his game. It's worth checking out.

                        I've been playing "Whispers in the woods" myself, and I'm quite impressed. So far, it's the best game I downloaded for RPGM3. It's not boring like some of the others. Hopefully my game will not be boring either.

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                          #42
                          Re: Mini Games and Puzzles in RPGM3

                          * bump *

                          sorry but this is a wicked topic... its totally inspiring me. Heres one thing i had... ( its a little like sabrinas gym on pokemon(hehe))

                          Where you warp through the parts of the dungeon, and at the end you fight a mini boss and warp away. Its not much work, but you can get in over your head doing it. Like some warping battles, I am not great with events but i am getting better!

                          And that hidden mini-games is kinda inspiring to me. I dunno why, but its sounds cool.

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