Re: Let's defy some more RPG cliches...
I like that post a lot, Dallas.
I agree that the most annoying thing about RE's is when you're trying to focus on a puzzle, or pathfinding for that matter (since my sense of direction in RPGs is just slightly better than my real-life sense of direction). Outside of this, action-RPG's like the Tales series can actually be pretty fun to get into battle after battle.
Like I mentioned in my last post, I tried to minimize the frustration by making each predetermined invisible battle only take place once until you leave the dungeon (not sure whether you consider this player-initiated or not)--it works well but yes, it does chew up memory.
The other good thing you can do in your RPG Maker games is to make random encounters not take place in puzzle areas. I think every RPG Maker should, in theory at least, give you some means to do this.
I like that post a lot, Dallas.
I agree that the most annoying thing about RE's is when you're trying to focus on a puzzle, or pathfinding for that matter (since my sense of direction in RPGs is just slightly better than my real-life sense of direction). Outside of this, action-RPG's like the Tales series can actually be pretty fun to get into battle after battle.
Like I mentioned in my last post, I tried to minimize the frustration by making each predetermined invisible battle only take place once until you leave the dungeon (not sure whether you consider this player-initiated or not)--it works well but yes, it does chew up memory.
The other good thing you can do in your RPG Maker games is to make random encounters not take place in puzzle areas. I think every RPG Maker should, in theory at least, give you some means to do this.




But I can attest to the cut of a critical combat/traveling role in the group. I don't know why I'm using spoiler tags for this since, damn near ever RPG gamer knows this even without playing Final Fantasy VII but...

This cliche only bugs me under one (very common) condition: that it's not known from the beginning and used as some sort of bombshell.
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