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    Frail

    This is a new idea I've been throwing around for a while, so I thought I'd get a little work done on it today. I liked the concept, so I may go ahead and make this a full-fledged release.

    Frail is a game I'm making for RPG Maker 1. I was inspired to make this game from Punch Out. In that game, after winning Title Defense, you open a new mode, called Mac's Last Stand. In this mode you fight random opponents, with a catch: lose three times, and you retire, cutting off Career mode from that profile forever. I personally love difficult challenges in games, and well as the bragging rights you get for beating such a tough game. I want to create that sort of game. I want to make a game for the Maker community that poses a great challenge, and gives a sense of accomplishment to the successful players to wear like a badge of honor.

    The game is a bit more maze-like than platformer. Your simple goal is to reach the end of the level. No jumping, no switches, no gimmicks. Just you, the end of the level and an endless horde of enemies as you try to escape Hell. But the soul is a fragile thing, and herein lies the game's hook: die once, and it's over. No extra lives at all. One hit and your down. You'll have a black screen that you cannot escape, and you have to reset the system to try again.

    Only the hardcore need apply.

    I'd like to release this some time this year, for both the Mag and the Pav. It will be rated M.

    Feel free to discuss. I'll be glad to answer any questions.
    Last edited by 1ce; 07-19-2010, 09:36 PM.

    #2
    Re: Frail

    What about Josh's Adventure?
    "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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      #3
      Re: Frail

      Still in progress. I'm a little burnt out on JA right now, so this is my way of getting some breathing room from working on it and still keep myself productive.

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        #4
        Re: Frail

        I may have to hold this project, if not outright cancel it.

        Reason being, Josh's Adventure is top priority. I find myself with JA to be running out of ideas, and I've been taking my ideas for Frail and putting them in JA. Frail is turning more in a way for me to come up with new challenges and making unique levels than a game itself.

        So, I'll have to put this on hold. Not sure if I want to outright cancel it. If there's any interest in it, I'll certainly look into making a full game of it.

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          #5
          Re: Frail

          I can help josh! you need a brain stormer?
          Ga ga ga ga ga ga ga ga gao gai gar!

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