Re: Josh's Adventure
Well, posting here has been very sparse. Just figuring out what I'm doing with the game has stopped production for a while as I try and figure out what theme the next world will use and what ideas I like. Combine that with lots of life events (good and bad) and some really fun games (Punch Out Wii!) I haven't gotten much work done. But I'm always thinking and planning the title, and today I had enough time to do some work.
The fourth and final world theme's been decided: Jungle theme! Although a jungle doesn't work so well on RPG Maker 1, it's something I've wanted to implement since the beginning, and have only now realized I've wanted to do this for some time now. I also have the planning finished for the first level, 4-1 Monkeys + Barrels = Fun! As you can guess, it's a level with a lot of monkeys and barrels. I also took some inspiration from one of Dray's games again, this time being Slayer's Reign. I rather liked one of the earlier levels, where ghosts pushed logs you had to avoid. It made for an interesting level design, and I'll be doing something similar.
I've got the basics of the level down, but there is one problem bugging me; the level is damn ugly. It started off using a pre-existing level until I realized there were some spaces you couldn't walk on. So I erased it, leaving the event data and made a new one that could make it work. Unfortunately, if you use the "inside" option, you can't use a background of trees like I planned. Ugh. So, yeah, it looks butt ugly, and hopefully I'll be able to flesh it out some more before it's done.
For World 4 I also have this idea I want to implement. It doesn't really make any sense per se in a jungle world as opposed to something spacey, but I've made a jump pad that turns Josh upside down, and lets him walk around upside down. This will not only give me more freedom with level design, it can also be used to make new puzzles and interesting new levels.
So, I got some good progress done today, and hopefully I'll get out of this non-making mood and get back to work.
Well, posting here has been very sparse. Just figuring out what I'm doing with the game has stopped production for a while as I try and figure out what theme the next world will use and what ideas I like. Combine that with lots of life events (good and bad) and some really fun games (Punch Out Wii!) I haven't gotten much work done. But I'm always thinking and planning the title, and today I had enough time to do some work.
The fourth and final world theme's been decided: Jungle theme! Although a jungle doesn't work so well on RPG Maker 1, it's something I've wanted to implement since the beginning, and have only now realized I've wanted to do this for some time now. I also have the planning finished for the first level, 4-1 Monkeys + Barrels = Fun! As you can guess, it's a level with a lot of monkeys and barrels. I also took some inspiration from one of Dray's games again, this time being Slayer's Reign. I rather liked one of the earlier levels, where ghosts pushed logs you had to avoid. It made for an interesting level design, and I'll be doing something similar.
I've got the basics of the level down, but there is one problem bugging me; the level is damn ugly. It started off using a pre-existing level until I realized there were some spaces you couldn't walk on. So I erased it, leaving the event data and made a new one that could make it work. Unfortunately, if you use the "inside" option, you can't use a background of trees like I planned. Ugh. So, yeah, it looks butt ugly, and hopefully I'll be able to flesh it out some more before it's done.
For World 4 I also have this idea I want to implement. It doesn't really make any sense per se in a jungle world as opposed to something spacey, but I've made a jump pad that turns Josh upside down, and lets him walk around upside down. This will not only give me more freedom with level design, it can also be used to make new puzzles and interesting new levels.
So, I got some good progress done today, and hopefully I'll get out of this non-making mood and get back to work.



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