Re: Josh's Adventure
These are my goals for Josh's Adventure:
-To expand on the creative blueprint I left with Donkey Kong, and expand existing ideas into a fuller, bigger game.
-To make a title that's both difficult and never cheap. I want to develop a title where you are never killed by accident; I want a game where if you die, it's your fault, never the game's.
-To present a game that displays creativity and thoughtful design into one package.
These are my goals for Josh's Adventure:
-To expand on the creative blueprint I left with Donkey Kong, and expand existing ideas into a fuller, bigger game.
-To make a title that's both difficult and never cheap. I want to develop a title where you are never killed by accident; I want a game where if you die, it's your fault, never the game's.
-To present a game that displays creativity and thoughtful design into one package.



Comment