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Indie Game Maker... er, no. IG Maker.

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    #16
    Re: Indie Game Maker... er, no. IG Maker.

    not paying extra for that.

    this doesnt include the membership to the XNA code creator's club, which is 100 dollars per year. it also doesnt include the software needed to create the game in the xna format, which I don't know the cost of. enterbrain's page tells you what you need to get your games up on the 360 marketplace.



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      #17
      Re: Indie Game Maker... er, no. IG Maker.

      XNA itself is free. Although, I dunno if you take the game made from IG Maker and convert it there.

      http://www.microsoft.com/downloads/d...displaylang=en
      http://www.youtube.com/user/Goufunaki

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        #18
        Re: Indie Game Maker... er, no. IG Maker.

        This thing is too confusing for me.

        I click around, but I just don't understand what does what. I can't even figure out how to get started.

        All I wanna do right now is just make a simple background and a character to run around to get an idea.
        http://www.youtube.com/user/Goufunaki

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          #19
          Re: Indie Game Maker... er, no. IG Maker.

          Glad to see I'm not the only one then...


          Actually, I'm not glad to see that. I was hoping that I was just missing something simple, and that others were having fewer problems navigating the convoluted interface in order to do something really basic...like, you know...MAKE A PLAYER CHARACTER MODEL AND A BACKGROUND.


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            #20
            Re: Indie Game Maker... er, no. IG Maker.

            Thanks for pointing that out. Had no idea you were giving us your experiences with it.

            So far, it sounds like...
            1) it's not worth $90, and
            2) Enterbrain's lost their touch.
            Which kinda worries me, as far as future RPGM-type programs go. Maybe somebody else will step in and make something good, themselves. Until then, sounds like all the more reason for Agetec to find a way to bring us RPG Tsukuru 4.

            "Easy Mode", Enterbrain. Would do wonders for those who casually want to create a game on a program like this. Doesn't need to be the only mode. Keep the difficult customization for those who want it, but don't force all of us to figure such a convulted system out. Something along the lines with what RPG Maker 2 gave us would be nice.

            The simplest but greatest thing that RPG Maker 2 did in Easy Mode was provide all the graphics and animations at the start. That way, when we did something like create a monster, we didn't have to go through the trouble of creating the monster's graphic, the animations the monster would use, and the spell effects for some of those animations. We only had to create the monster and tell it what attacks to use. Yet the harder difficulties provided the option of changing the extra details should the user want to.

            One thing that RPG Maker 2 could have done better in that respect is when you created a new monster, a bunch of options that made the monster work in battle were blank, and we had to figure out what to put in those options in order to make it work. The same issue was present when creating new party members, items, and spells. They simply would not work without the proper scripts chosen. RPG Maker 2 should have automatically filled those options with the proper basic script, with the option to swap to our own custom scripts should we decide to.

            Another thing was that, on Easy Mode, you could not edit the basic stats of characters and monsters (HP, MP, attack, defense, etc.). Something as simple and important as that should have been available on all difficulty levels.

            I would go into furthur detail with what could be better, but without having used IG Maker, I would not know what.
            Last edited by ErikaFuzzbottom; 09-20-2009, 02:15 AM.
            "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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              #21
              Re: Indie Game Maker... er, no. IG Maker.

              I deleted your "(ignore)" post from my forum, Dray. Thanks for your interest anyway.


              Also, if you'd read the "Communist" thread on the front page and maybe clicked some of the links, you MIGHT have known that I was indeed posting some of my impressions of the software.

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                #22
                Re: Indie Game Maker... er, no. IG Maker.

                Actually, I did read the topic. I just wasn't aware that those were links, and figured Valk was just referring to your post earlier in this topic, where you said you got it and was trying to figure out whether people would be able to copy the file required to play the games.

                Also, the post in your topic was pretty much the same post I just put here. I put it there first, but then decided it would be better to post it out in the open where Enterbrain would be more likely to see it. I forget, is there an option to delete one's own posts? I would've deleted it (and not left it empty with "ignore") had I known, sorry.

                Yeah, I don't see such an option on my end.
                Last edited by ErikaFuzzbottom; 09-20-2009, 03:41 AM.
                "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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                  #23
                  Re: Indie Game Maker... er, no. IG Maker.

                  I'm about to give up on this thing. I'm not buying it when the program isn't even clear on how to add custom files.
                  http://www.youtube.com/user/Goufunaki

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