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    Indie Game Maker... er, no. IG Maker.

    Perversion just brought this to my attention.

    We all knew about Action Game Maker, enterbrain's XNA compatible game creation tool. what we didnt know was that they actually released the thing. because they didnt tell anyone.

    The software, re-branded "IG Maker", is out now on download.com for $89.99 with the standard 30 day trial.

    Their own website makes no mention of this release.

    http://tkool.jp/products/IGMAKER/

    I would like to support this software, but there's a little problem. Enterbrain's site states plain as day in the features section (final tab) that playing games made with it require the download of player software for those that dont have the $90 maker. I cant find this player software. enterbrain's site doesnt tell you where it is. cant find it on download.com (finding IG maker alone was a pain, since searching "indie game maker" didnt find it).

    I wont support software that we cant play games for.

    if someone can find this player software, then I'll gladly add IG Maker to the site.




    #2
    Re: Indie Game Maker... er, no. IG Maker.

    ...Wait, what? o_O

    Wow. And here I thought they couldn't top releasing RPG Maker XP at the same time as RPG Maker 3.
    "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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      #3
      Re: Indie Game Maker... er, no. IG Maker.

      Originally posted by Valkysas View Post
      I would like to support this software, but there's a little problem. Enterbrain's site states plain as day in the features section (final tab) that playing games made with it require the download of player software for those that dont have the $90 maker. I cant find this player software. enterbrain's site doesnt tell you where it is. cant find it on download.com (finding IG maker alone was a pain, since searching "indie game maker" didnt find it).

      I wont support software that we cant play games for.
      I checked out the website after I saw this announcement last night and I thought the nitty-gritties looked pretty cool. I'd like to learn a bit more about it's limitations but I do plan to buy this.

      As big of a blunder it is for them to not point us to the "Player", the way I understand it, anyone who DOES own the ($90) software can play games you've made, right? If so, that would put it at the same level as the console Makers (albeit with less justification), where you also need to buy the game (as well as a rare accessory!) in order to play other peoples' games, and as such, shouldn't we support it even if the "Player" doesn't exist or can't be found?


      How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

      "I live and love in God's peculiar light." - Michelangelo

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        #4
        Re: Indie Game Maker... er, no. IG Maker.

        I spent about 45 minutes hunting around Google last night to see if I could find anything about being able to play other people's games. You CAN export to Flash, and have some site host it for you, but as I could find no other info about a "direct" player, I'm guessing it MIGHT be included in the trial/full purchase download.


        That would, in my eyes, be pretty ludicrous, though, as the full download is 1.2 gigs, and I'm sure the software itself that enables others to play it is probably no bigger than 50 MB (if that).

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          #5
          Re: Indie Game Maker... er, no. IG Maker.

          wave, 90 is a big difference from the 50 and 40 we're used to paying. the attach rate will be low. it is low.

          enterbrain's site says games exported in flash may not work correctly.
          Last edited by Valkysas; 08-23-2009, 11:39 AM.



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            #6
            Re: Indie Game Maker... er, no. IG Maker.

            Here's a question for someone who might know...

            I'm guessing the EULA is the same for this as it is for RPGMXP/VX. It's gonna be a bit until I can get a PC built for me, but I'd like to tinker around with the software on the computer upstairs in the meantime just to try it out, especially as I have a week of vacation coming up next week.


            So if I download the trial to the PC upstairs, can I later save what I've done and download the full game onto a new PC and import my previous work?


            Also, if I decide to bite the bullet and pay for the entire thing, can I later install it on another PC without having to rebuy it for that PC? In terms of software, I'm new to PC, so I'm not sure how this kind of stuff works, and any help would be appreciated.

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              #7
              Re: Indie Game Maker... er, no. IG Maker.

              It says in fine print that it isn't guaranteed to work on 64-bit Windows Vista... Isn't that the main operating system now? I tried it out with it and it wouldnt even let me buy it.

              Kingdom Hearts 2 Expert.

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                #8
                Re: Indie Game Maker... er, no. IG Maker.

                I'm pretty sure that various versions of XP are still main OS in use today.

                Your first question should be a yes Perversion, unless Enterbrain! did something retarded.

                I am uncertain for your second question. Theoretically, yes. But I don't know how Enterbrain!/Agetec handles online purchases. If they have you do it through a member account, they may record that you have already purchased it and allow you to download it an indefinite number of times.

                On the other hand, they may not. I imagine that you could copy the installation package, burn it to a cd/dvd and re-install it whenever necessary.
                stodi no na ka cenba

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                  #9
                  Re: Indie Game Maker... er, no. IG Maker.

                  Enterbrain gives activation keys.

                  Lately, if people lose their XP keys and contact support, they are given keys to VX instead.

                  I have no idea why.

                  If you buy the software, make damn sure you keep track of your keys. write them down. e-mail them to yourself.



                  Comment


                    #10
                    Re: Indie Game Maker... er, no. IG Maker.

                    No surprise, but I just exported an HD XNA-compatible demo game to get a feel for file size (87 MB...), and with the export came the ACPlayer folder you were inquiring about, Valk. Looks as if it's a 382 KB folder, which I'm guessing can be added to the site in a zip folder due to how small this is.


                    So....I found the player. Only thing I do not know is if it's okay to host. As the trial download is free, and this is just the player, I'm sure it probably wouldn't be a problem (breaking copyright, etc) to host it.


                    Whadda ya think, Valk?

                    EDIT: According to the EULA, this should not even be an issue.
                    Last edited by Perversion; 08-26-2009, 10:51 PM.

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                      #11
                      Re: Indie Game Maker... er, no. IG Maker.

                      That sounds like the find we needed... have you tested to see whether it works for playing games? Has anyone who doesn't have the software tested?


                      How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

                      "I live and love in God's peculiar light." - Michelangelo

                      Comment


                        #12
                        Re: Indie Game Maker... er, no. IG Maker.

                        As a quick test, I exported one of the premade demo games and double clicked on the .exe file. It played fine.

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                          #13
                          Re: Indie Game Maker... er, no. IG Maker.

                          Cool, I was waiting for this. Hopefully it's easy to make something without any real programming skills.
                          http://www.youtube.com/user/Goufunaki

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                            #14
                            Re: Indie Game Maker... er, no. IG Maker.

                            Three words- Dream. Come. True!
                            162, representing

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                              #15
                              Re: Indie Game Maker... er, no. IG Maker.

                              Three words- Too. Dang. Expensive!

                              Yes, I know it's still considerably less expensive than a real development kit, but I can't be spending that much money right now, especially considering my track record of actually finishing games. And considering neither RMXP nor RMVX have come down in price since their releases, I probably can't just wait for the price on this to become more affordable, either.

                              Probably we're paying extra to be able to put our games on Xbox 360's service. Anybody know if Microsoft has a service charge for that?
                              "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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