I'm sure I'm not the only one who's unsatisfied with the medieval setting of RPGM3. I'm starting this thread in hopes of motivating pavilionites to post any ideas they've come up with for "technology" in RPGM3 games. I'll go first:
Computers: First, I placed a sign (the big rectangular, gray one) with 2 stone pillars/tables (those tall things about the height of the adventurer graphic) next to the sign, both of them polaced at an angle facing inwards. next, I placed an event with a treasure box graphics in front of the sign. By placing message displays to show information, I created the "clickety click" noise of a keyboard.and since the sign has incomprihensible gibberish on it, that can be used as info on the "screen"
Computers: First, I placed a sign (the big rectangular, gray one) with 2 stone pillars/tables (those tall things about the height of the adventurer graphic) next to the sign, both of them polaced at an angle facing inwards. next, I placed an event with a treasure box graphics in front of the sign. By placing message displays to show information, I created the "clickety click" noise of a keyboard.and since the sign has incomprihensible gibberish on it, that can be used as info on the "screen"





I just wanted to share about the vertical movement event.
Comment