I really need help with this game. The book is as simple to me as reading a book of quantum physics for a doctorate course. It makes no sense. I can't figure out how to place people, make them move, and change what they say with the situation. I also need help figuring out to make multi-level dungeons and buildings both big and small when it only gives you a preset amount of bricks. I need some major help or I'm going back to RPG Maker 3. In my opinion, it's a hundred times better than this one. I need more in-depth descriptions of each menu and how to use them and get them to work in the game. I need help with all of it.
Announcement
Collapse
No announcement yet.
Aaarrgghh!!! Going crazy!!!!
Collapse
X
-
Re: Aaarrgghh!!! Going crazy!!!!
Did you try the strategy guide for it? I downloaded it for mine and it's really a big help. It has the basics and more advanced features for pretty much everything, and even runs you through a sample game and how to create it.
A lot of it is getting to know the menus though, and I'm still learning that. Once you get more familiar with the menues everything becomes a lot easier. I find it hard since the music while I'm editing kinda puts me to sleep.
-
Re: Aaarrgghh!!! Going crazy!!!!
Well, all I can say to you is, keep at it and eventually things will start to click.
Took me about a year of trying and giving up to finally catch on to how it works. Like the person before me said, after you figure out how all the menu's work, everything else pretty much starts to fall into place. Just don't give up.
And this is the best place to get help, so you're already a step in the right direction.
Comment
-
Re: Aaarrgghh!!! Going crazy!!!!
Well, you would use the dungeon editor
I'm not exactly the best at giving advice, especially when it comes to
RPGM 2. You'd want to wait for Dungeon Warden, he's sort of the rpgm2 pro around here.
I was just suggesting you get the strategy guide, which you already have, because that's what really helped me. I'll leave it up to someone with more expertise to help you out. Sorry dude.Last edited by Seraph; 10-14-2008, 08:15 PM.
Comment
-
Re: Aaarrgghh!!! Going crazy!!!!
Hi, welcome to the wonderful world of RPG Maker 2. Please fasten your seat belts because it's going to be a bumpy ride.
My advice for learning RPG Maker 2 is starting in beginner mode and looking at all the preset stuff. Play around with the preset town and look at how the designers did everything. Change things and see what happens. Play around with the system and test stuff out.
The number one mistake you can make at this point is to try and create an original game right off the bat. RPGM2 has a very steep learning curve and you need to take things slowly and learn how everything works together before you can even start creating anything. This is what turns a lot of people off of the game, but the rewards are great for those that stick with it. Once you learn how everything works, you have a lot more freedom to create the game you want then RPG Maker 3 can possibly offer.
If you start at the beginner level you will find a lot of buildings and dungeons that have been created for you. These take up a lot of memory, which is why most people suggest starting at the normal level, but for beginners this is a great place to start and learn what the game can do. There are a couple of multi-level dungeons. One has the levels overlapping so the party can be hidden at some points in the maze. The other is like a wall that the party can move around on.How do I make a multi-level dungeon or building, big or small?
For best results, I suggest doing what most RPG games do. Have the party warp to different sections of the dungeon or building and use design principals to suggest the party is moving up and down levels. If you've played a lot of old-school RPGs you'll know a lot of tricks to make your game world seem real despite only seeing small pieces of it at a time.
Please be patient. It took me months of playing around with what RPG Maker 2 can do before I was able to start working on my game. Trying to do simple things, like making a working ladder or making a character jump smoothly, really helped me learn the scripting language. Even the simple act of getting a door to open and close on command can be a rewarding experience. Start small and work your way through the system. You'll be creating wonderful worlds to explore in no time.
Comment
-
Re: Aaarrgghh!!! Going crazy!!!!
I was in the same position as you when I got the game about a few months ago. After 2 weeks of playing with it, I began to understand how it works. the thing is that one editor is made-up of several sub-editors for example:
Making monsters requires everything in the Enemy Editor, followed by the Unit Placement, then World Organization (Almost every non-script files must be put in World Organization). Event Editor in RPG M2 is the same with the the Event Editor in RPG M3 except that in 2 it is made with the Script Editor followed by the Event Editor and you have far more choices for events. This may sound weird but I find RPG Maker 2 more entertaining and less stressful to use than RPG Maker 3.
Comment
-
Re: Aaarrgghh!!! Going crazy!!!!
RPGM3 is easier, but RPGM2 is more powerful and open. If your just interested in making stories and want to make games that wont take ages (which is the case with RPGM2) then you might just want to stick with 3. I prefer 2, but thats just me.Originally posted by magnaangemon01 View PostFor some reason, I found RPG Maker 3 easier to use except for the dialogue/typing system. I was good at everything but the variables.
Comment




Comment