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How to submit games to the RPG Maker Pavilion - Updated 3/5/2014

1. Select the forum that supports your submission

2. Select "New Thread".

3. For the "Title", put your game's title. ONLY your game's title.

4. In the "Message" field, describe your game's story, features, and any other information you believe is relevant.

5. If your game is a console RPG Maker game or demo, you're able to upload it directly to the site. If it's a PC RPG Maker game or demo, you'll have to upload it elsewhere and link to it here. If uploading a console game, under "Additional Options", there is an option for "Attach Files". Select "manage attachments". If you're submitting a PC RPG Maker game, you can still upload screenshots.

6. Click browse to find the game file on your computer, and click "Upload". all files MUST be zipped. You're able to upload ten attachments to your submission post. The ideal way to use these is to use one attachment for the game console's native format (dex drive or max drive), a second for a PS3 format save file, and the remaining slots for screenshots or other extra material you want to accompany your game.

7. If you need to update your game, simply edit it's submission post at any time. You can check the site's game directory to see how your game will appear in the listings after each edit. Try to make it fit in with the rest. No huge or colorful text, no images posted in the top of the post that appears in the directory, just general things like that.

8. Only one submission thread per game, unless the differences between the versions are drastic enough that it warrants having multiple versions available, such as a director's cut, or an alternate version with different features.

9. If you have a converted file for someone else's game, please post that in the conversions subforum at the bottom of the submission subforum listing.

10. Everything posted in the submission forums appears immediately on the site, so don't make a post without having your game ready to go up with it. These will be deleted on-sight by the staff.

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The Dark Tower

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    The Dark Tower

    The demo is finally out, there is a lot of story pieces missing because I wanted to get the root gameplay worked out first.

    Basically it's just a no plot demo right now to get feedback on the battle system and gameplay elements, nothing big nor fancy. However, since this is the farthest I ever got in creating a game I would appreciate some feedback and what I can do to improve the game for the final release.

    The final release will have a ton more features and things then this, but I cannot add anymore until I recieve feedback on whether the root gameplay method is sufficient to carry on a storyline in your opinions, don't want to make a game no one wants to play.

    Screenshots

    There are a few things to note:
    -Leveling up through random battles is required in this game, but only in certain areas.
    -Yes, when you leave the tower, you are suppose to go back down to level one, however, your familiar retains their level.
    -The game lags in some places because of the amount of detail on the screen.
    -If you are stuck in the tower, walk along the wall and look for irregularities in the pattern of the stone, there are a lot of breakaway walls.
    -It is suggested you check out my game forum and read about the game before you play, otherwise you'll find yourself quite lost and quite dead quite often.
    -If there are any bugs please let me know.
    -Weather and seasons are suppose to change as time passes, so dont be surprised if you come out of the dungeon and its raining outside, or snowing
    -If you are familiar with Azure Dreams, this game is slightly based on it.
    -Data is in file 2.

    If you have any questions feel free to ask me in my screenshot topic.

    Hope I did this right.

    Enjoy
    Attached Files
    Last edited by JPS; 03-06-2008, 12:51 PM.

    Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

    #2
    Re: The Dark Tower

    Forgot to add that this games battle system completely relied on my RPGM Stat-Balancing Excel Sheet.

    Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

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      #3
      Re: The Dark Tower

      I'll give it a try soon. Just need to find my MAX Drive.



      Don't copy that floppy!

      Comment


        #4
        Re: The Dark Tower

        I DL'ed your demo and I'm playin it as I type^^ I am taking notes for your sake about the good and the bad, and I'll tell em to you if you wish, after I am done.
        Without darkness, how would you know there is light?

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          #5
          Re: The Dark Tower

          Yeah sure, thanks

          I know it needs a lot of work, so just compile a LONG list of stuff youd like to see and Ill work on it this weekend

          Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

          Comment


            #6
            Re: The Dark Tower

            I wish I could download it I dont have a dex drive.
            if you could do you think you could send screenshots. I'd love to see the game.
            I am The Shadow Dominatrix...

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              #7
              Re: The Dark Tower

              http://pavilionboards.com/forum/showthread.php?t=15906

              Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

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