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Old 12-07-2007, 05:09 PM   #1
Pagerron
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RPGM3 Holy-Chaos: Prophecies Unleashed Demo

Holy-Chaos:Prophecies Unleashed

Story:

Not bad. After a time of turmoil and upheaval, a group of young people in training go out on a mission as their last test as cadets. Lausen did a good job beginning to tell us a bit about the characters, and there were some scenes with detailed character interactions. When you reach the end of the demo, the story continues, leaving you wanting to find out more...and you will, once you play the full game.

Battles:

-A mixture or random battles and event battles. I really liked how you were able to see each event battle to be able to prepare for it. The random battles can be easily bypassed as well using the little item whose location Lausen gave as a spoiler in the actual game submission thread. I used it (once I was reminded that I had it), and I was glad I did. Searching through the mine as I reached completion of the demo was much more fun with it.

-The enemies all had quite a few skills that did different things. From attacking with magic power, to healing enemy comrades, to calling down flaming rocks, the variety was impressive. You never knew what would happen in a battle, so that kept things very interesting.

Field Maps:

It is very clear that Lausen put a lot of time into the maps that he made from scratch. The Galic Mountains map is simply beautiful. The Ice Field map had its nooks and crannies but was pretty straighforward. The Naharic Domain, while a variation on a default map, really looks nice because of the way that Lausen used stacked events to create some very nice cityscapes. It would have been great to see some more events in the fields, or if the fields could have been a bit smaller that would have added to the enjoyment a bit more. Lots of holding down the run button, but if you stayed on the path, you didn’t have to worry about random battling.

Items/ Powerups:

-I loved the Plasma weapons. Who needs swords when you have those.

-Then again, there were some nice swords and bows to be bought/found as well.

-There was always enough gold in the coffers to buy necessary supplies. Of course if you ever ran low, you just needed to go do some random battling.

-I accidentally came across a secret “item,” which was a nice treat. Apparently there were others that I did not find

Towns:

They were laid out nicely (and logically). Lausen’s overlaying of the graphics gave them a unique feel as well, especially in Nahara and Nahara Palace.

Things I really liked:

-The dialogue between the bosses and your party.
-Plasma weapons (especially Plasma Jolt).
-The field maps.
-The Tower mission was fun and challenging, and the last boss there was...well, you had better play for yourself to see.

Bugs / Glitches

-There was one event that didn’t trigger when it was supposed to, causing a bit of a hiccup in the progress of the story. Once I PMed Lausen about it, he immediately knew what had happened, and that has been fixed for the full game, so that is no longer a problem.

-I must say though that there are spelling and punctuation errors in many places. At times, it was kind of annoying, but they don’t really hamper the comprehension of what’s going on. Even Lausen addresses the fact that he knows he has some issues with this, and he welcomes corrections, which is good.

This demo can definitely become a good game.
I would give it 8/10. Nice job Lausen!
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