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RPGM3 The Raiders of Lekunder
RPGM3- The Raiders of Lekunder
Story: The story had you searching out the princess of Lekunder, The main character Krystana’s sister and the four element crystals which were stolen by the dragons. You had to go and fight all the different dragons that were involved in order to find the stolen princess and the crystals. The story is meant to be a comedy in witch I was not aware of at first because, well the name sounds a lot more serious then what it is and the plot sounds like it should be more serious. It is definitely geared towards a younger audience. Some of the stuff was completely out there. I never would have expected some of the dragons to act the way they did. It wasn’t really my thing, but it was bad especially because most of the game took place in dungeons. I did however like how when you finally found the princess the dragon guarding her couldn’t stand her any longer and just gave here up. The character development was good too. Each character had their own personalities. I could tell Crythania put his heart into it.
Memory Use: Crythania used 80.7% and it shows with all of the little details he put in. I know he had to of saved a lot of memory by using the storyteller instead of the message displays. Not to mention they were done very well. Even with the amount of stuff in his dungeons he managed to keep the slow down time to a minimum.
Maps/Dungeons: Well this is the best part of the game for me. Ignore the kiddy story and focus on the part that really showed Crythania’s talent. The world map was done very good. Nothing was out of place and things looked great. The mines especially stood out to me. The little trials that came up onto the platforms were really cool. He even put hidden items on the field. The causeway looked very cool too. The only draw back is that there was only one map. I would have loved to see some more of what he can do. The dungeons were done pretty good as well. Some got a bit too complex for my liking. I found myself having to find one key to open a door that leads to another key just so I can go back and open a door I passed 20 minutes earlier. The amount of items to interact with though was by far the best I’ve seen to date. So many little pots and boxes to search in made the dungeons really stand out. The library in the Jadnasthe Temple was one that stood out. I also like the signs in the Tyatham Palace telling to party to leave the dragons home. Especially the one saying if it’s a salesperson he doesn’t want anything.
Decorative aspect: Well like I already said the dungeons had so many different things to help. From tables to plants it all looked good. The one cool thing Crythania did was make it so your characters learned new skills through books you found in the dungeons. I though that was cool. I will say he might have over done it with treasure chests though. There were so many, normally I would say that’s awesome, but in this case they were the same healing items over and over. It got old pretty fast. You would go way out of your way to find one and it had no sense of reward. It would have been a different story if he had weapons or accessories inside, but unfortunately it got repetitive fast. I will say the town was very good looking. It had the right feel. I really liked how you could find things, not just people to interact with.
Battles: NO random encounters!!! It’s a very good thing too with some of his dungeons getting so long. Crythania opted for event based battles. He made a unique element system that really made battles more strategic. It gave you feeling of accomplishment when you won any fight because they were generally at par with you. He even incorporated it into the main story and had a tutorial. Although at one point you completely contradicted the element system. In one of the dungeons Fhibbs is weak against the water enemies and yet he is telling the girl to heal him with water based spells??? Didn’t make sense to me. The only thing that could have been improved upon was giving the enemies more skills to change things up more.
Stand out stuff: Crythania had a lot of stand out things to offer. He had a few secret dungeons to explore. I didn’t explore them all because I didn’t find the keys, but the Thieves Hall was really cool. A breath of fresh air so to say. He also incorporated a fortune teller and a quest journal to make sure you never got lost. I liked how you could find different herbs and bring them to a “Witch” and she would make you new potions. It was a bit sluggish, but nothing to complain about. The last thing that stood out was the guy who would buy the expensive items you found. That was really cool and basically your main source of money.
Overall: The story may not have captured my attention that much but the rest did. I could tell Crythania put a lot and I mean a lot of effort into making things interactive and unique. It definitely benefited by not having random encounters. The battle system it did use was done well, but could have been made better by including more skills. The extra stuff added really made it more enjoyable. Even though some of the chests got repetitive it was cool to always have healing supplies. I suggest checking it out.
I’m saying 8.5/10 I had fun.
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