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    Re: RPG Maker 3 - Tricks To Spice up your game

    Originally posted by Pagerron View Post
    The Underground Pit (an underground area in a field!)

    ...

    Test out the area. You are underground, with the bottom of the white tower directly overhead. When you warp there in game, you actually appear to be falling down several floors until the camera reaches your location at the bottom of the "pit"

    By first placing events in the lowered area and then making them display as invisible events, you can then move the tower graphic into position and make the displays visible again. This will allow you to have multiple "outdoor" events available underground.

    Enjoy!

    This can also be done with varying degrees of success with other town graphics, but using the White Tower gives a really cool falling down multiple stories effect.
    Incredible! How did you figure this out?
    Last edited by Wavelength; 11-16-2007, 03:37 AM.


    How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

    "I live and love in God's peculiar light." - Michelangelo

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      Re: RPG Maker 3 - Tricks To Spice up your game

      You must have lots of time on your hands Page

      Awesome nonetheless

      Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

      Comment


        Re: RPG Maker 3 - Tricks To Spice up your game

        A BRIDGE IN A FIELD

        Using the "square selection" and the "spherical landform" in the field editor, create a landscape with these heights

        X=84
        O=78

        XXXXOXXXX
        XXXXOXXXX
        XXXXOXXXX
        XXXXOXXXX
        XXXXOXXXX

        Make sure that the field's elevation is set to "Average"

        In the layout editor for that field, create a decorative event using the "lumber" graphic and place it from one side of the river to the other.
        Then lower the "lumber" to -60.

        Then copy the decorative "lumber" and without moving it, press the L1 button three times, rotating it. You may have to make a little adjustment
        to get it to look just right, but it looks like a bridge, with two raised wooden walls on the side and a wooden walkway in between.

        Then create two invisible events set to touch (which fit nicely between the two raised bridge sides) - one on each side of the bridge to warp back and forth easily.

        Check it out!
        Last edited by Pagerron; 12-01-2007, 10:59 PM.
        " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

        Comment


          Re: RPG Maker 3 - Tricks To Spice up your game

          I have a small trick that might help people. I thought about it when playing other peoples games. It seemed sometimes I would walk into an event in the wrong directiong then intended or would be looking the wrong way. Well I have a easy way of fixing the problem. Pretty basic actually.

          Say you have an invisable event and when you walk into it you want to be sure the player is facing an NPC. When the event triggers have the first thing that happens an add mode to whatever event this is. Then after have it be a movment command that places the character right where you want them. It should look like this.

          01 Add Mode-> Event x
          02 Movement-> Wherever


          That's all for the first part. Now in the second mode be sure to put it as auto. Then you can have any coding you want, but be sure to display off or use variables so it doesn't loop.

          Well just something easy that might help someone who gets a bit annoyed with that like me.

          Comment


            Re: RPG Maker 3 - Tricks To Spice up your game

            Well, I have finally posted the two most recent updates. Sorry about the delay. I had meant to do it a while ago, but I just remembered today.

            Thanks Lausen for your contribution.
            " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

            Comment


              Re: RPG Maker 3 - Tricks To Spice up your game

              Added Tricks #33 - #35 (tricks by Nerd God), which are links to three interesting threads that deserve not to be lost. Enjoy.

              If anyone else has a trick, feel free to post whenever you'd like. It's amazing that as a community we have come up with so many ideas for workarounds.

              Cool!
              Last edited by Pagerron; 04-12-2008, 07:18 AM.
              " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

              Comment


                Re: RPG Maker 3 - Tricks To Spice up your game

                Do I have the idea of variables right?
                I'll use Variable 1. If I put 5 in variable 1, anything that has variable 1 is equal to 5 will be able to do what I set them to do.

                Comment


                  Re: RPG Maker 3 - Tricks To Spice up your game

                  Mr. Kraken,

                  This thread is intended to be for RPG Maker Tricks, but I'll answer your question. I'm trying to figure out exactly what you mean by your post, and I hope that you find this helpful.

                  Create an event using any graphic you'd like. This is Event A.
                  Set it to "button"
                  Set Shared Variable 1=5 as an event condition
                  Create whatever event code you want.

                  Create another event using any graphic you'd like. This is Event B.
                  Set it to "button"
                  In the event code editor for this event, select "new" and you will see the Event Codes screen. Select "Property Control" and then choose Modify Shared Variable 1 (from 0 to 5).

                  Okay, now playtest. When you press your button at Event A, nothing happens. However, after going to event B (which sets Shared Variable 1=5), you go back to Event A and the event code runs because the condition of Shared Variable 1=5 has been met.

                  For other questions about variables, check out the thread below, and post there with any comments or questions. Thanks Mr. Kraken.
                  http://www.pavilionboards.com/forum/...newpost&t=6897
                  Last edited by Pagerron; 04-19-2008, 11:52 AM.
                  " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

                  Comment


                    Re: RPG Maker 3 - Tricks To Spice up your game

                    Here is my Way of doing #29 Gender, Class, and Name.
                    I'm going to use just the four base classes Warrior, Cleric, Mage, Thief,
                    so make those four classes with those generic names and do the same in the People Editor.

                    Make an invisable event with 2 modes called Guild.
                    Set mode 1 to button.

                    1: Message Display: "Welcome to the Adventurers Guild (yada yada yada)"
                    2: Decision Branch: (Put whatever Joining/Leaving message here)
                    3: Option 1/Start: Join
                    4: Desicion Branch: Gender
                    5: Option 1/Start: Male
                    6: Decision Branch: Class
                    7: Option 1/Start: Warrior
                    8: Join Party: Warrior
                    9: Enter Character Name: Warrior
                    10: Option 1/End
                    11: Option 2/Start: Cleric
                    12: Join Party: Cleric
                    13: Enter Character Name: Cleric
                    14: Option 2/End
                    15: Option 3/Start: Mage
                    16: Join Party: Mage
                    17: Enter Character Name: Mage
                    18: Option 3/End
                    19: Option 4/Start: Thief
                    20: Join Party: Thief
                    21: Enter Chracter Name: Thief
                    22: Option 4/End
                    23: End Branch
                    24: Option 1/End
                    25: Option 2/Start: Female
                    26: Decision Branch: Class
                    27: Option 1/Start: Warrior
                    28: Join Party: Warrior
                    29: Enter Character Name: Warrior
                    30: Option 1/End
                    31: Option 2/Start: Cleric
                    32: Join Party: Cleric
                    33: Enter Character Name: Cleric
                    34: Option 2/End
                    35: Option 3/Start: Mage
                    36: Join Party: Mage
                    37: Enter Character Name: Mage
                    38: Option 3/End
                    39: Option 4/Start: Thief
                    40: Join Party: Thief
                    41: Enter Character Name: Thief
                    42: Option 4/end
                    43: End Branch
                    46: Option 1/End
                    47: Option 2/Start: Leave
                    48: Modify Mode: Guild - Mode 2
                    49: Option 2/End
                    50: End Branch

                    Mode 2 Set to Auto

                    1: Decision Branch: Gender
                    2: Option 1/Start: Male
                    3: Decision Branch: Class
                    4: Option 1/Start: Warrior
                    5: Leave Party: Warrior
                    6: Modify Mode: Guild - Mode 1
                    7: Option 1/End
                    8: Option 2/Start: Cleric
                    9: Leave Party: Cleric
                    10: Modify Mode: Guild - Mode 1
                    11: Option 2/End
                    12: Option 3/Start: Mage
                    13: Leave Party: Mage
                    14: Modify Mode: Guild - Mode 1
                    15: Option 3/End
                    16: Option 4/Start: Thief
                    17: Leave Party: Thief
                    18: Modify Mode: Guild - Mode 1
                    19: Option 4/End
                    20: End Branch
                    21: Option 1/End
                    22: Option 2/Start: Female
                    23: Decision Branch: Class
                    24: Option 1/Start: Warrior
                    25: Leave Party: Warrior
                    26: Modify Mode: Guild - Mode 1
                    27: Option 1/End
                    28: Option 2/Start: Cleric
                    29: Leave Party: Cleric
                    30: Modify Mode: Guild - Mode 1
                    31: Option 2/End
                    32: Option 3/Start: Mage
                    33: Leave Party: Mage
                    34: Modify Mode: Guild - Mode 1
                    35: Option 3/End
                    36: Option 4/Start: Thief
                    37: Leave Party: Thief
                    38: Modify Mode: Guild - Mode 1
                    39: Option 4/End
                    40: End branch
                    41: Option 2/End
                    42: End Branch

                    This is a basic skeleton that you can expand on, but for starters just type it in as is and check it out. You can place the event behind a counter hooked to a character. I start the player off with the male warrior. Tell me what you think. Enjoy

                    Comment


                      Re: RPG Maker 3 - Tricks To Spice up your game

                      Here is my Way of doing #29 Gender, Class, and Name.
                      I'm going to use just the four base classes Warrior, Cleric, Mage, Thief,
                      so make those four classes with those generic names and do the same in the People Editor.

                      Make an invisable event with 2 modes called Guild.
                      Set mode 1 to button.

                      1: Message Display: "Welcome to the Adventurers Guild (yada yada yada)"
                      2: Decision Branch: (Put whatever Joining/Leaving message here)
                      3: Option 1/Start: Join
                      4: Desicion Branch: Gender
                      5: Option 1/Start: Male
                      6: Decision Branch: Class
                      7: Option 1/Start: Warrior
                      8: Join Party: Warrior
                      9: Enter Character Name: Warrior
                      10: Option 1/End
                      11: Option 2/Start: Cleric
                      12: Join Party: Cleric
                      13: Enter Character Name: Cleric
                      14: Option 2/End
                      15: Option 3/Start: Mage
                      16: Join Party: Mage
                      17: Enter Character Name: Mage
                      18: Option 3/End
                      19: Option 4/Start: Thief
                      20: Join Party: Thief
                      21: Enter Chracter Name: Thief
                      22: Option 4/End
                      23: End Branch
                      24: Option 1/End
                      25: Option 2/Start: Female
                      26: Decision Branch: Class
                      27: Option 1/Start: Warrior
                      28: Join Party: Warrior
                      29: Enter Character Name: Warrior
                      30: Option 1/End
                      31: Option 2/Start: Cleric
                      32: Join Party: Cleric
                      33: Enter Character Name: Cleric
                      34: Option 2/End
                      35: Option 3/Start: Mage
                      36: Join Party: Mage
                      37: Enter Character Name: Mage
                      38: Option 3/End
                      39: Option 4/Start: Thief
                      40: Join Party: Thief
                      41: Enter Character Name: Thief
                      42: Option 4/end
                      43: End Branch
                      46: Option 1/End
                      47: Option 2/Start: Leave
                      48: Modify Mode: Guild - Mode 2
                      49: Option 2/End
                      50: End Branch

                      Mode 2 Set to Auto

                      1: Decision Branch: Gender
                      2: Option 1/Start: Male
                      3: Decision Branch: Class
                      4: Option 1/Start: Warrior
                      5: Leave Party: Warrior
                      6: Modify Mode: Guild - Mode 1
                      7: Option 1/End
                      8: Option 2/Start: Cleric
                      9: Leave Party: Cleric
                      10: Modify Mode: Guild - Mode 1
                      11: Option 2/End
                      12: Option 3/Start: Mage
                      13: Leave Party: Mage
                      14: Modify Mode: Guild - Mode 1
                      15: Option 3/End
                      16: Option 4/Start: Thief
                      17: Leave Party: Thief
                      18: Modify Mode: Guild - Mode 1
                      19: Option 4/End
                      20: End Branch
                      21: Option 1/End
                      22: Option 2/Start: Female
                      23: Decision Branch: Class
                      24: Option 1/Start: Warrior
                      25: Leave Party: Warrior
                      26: Modify Mode: Guild - Mode 1
                      27: Option 1/End
                      28: Option 2/Start: Cleric
                      29: Leave Party: Cleric
                      30: Modify Mode: Guild - Mode 1
                      31: Option 2/End
                      32: Option 3/Start: Mage
                      33: Leave Party: Mage
                      34: Modify Mode: Guild - Mode 1
                      35: Option 3/End
                      36: Option 4/Start: Thief
                      37: Leave Party: Thief
                      38: Modify Mode: Guild - Mode 1
                      39: Option 4/End
                      40: End branch
                      41: Option 2/End
                      42: End Branch

                      This is a basic skeleton that you can expand on, but for starters just type it in as is and check it out. You can place the event behind a counter hooked to a character. I start the player off with the male warrior. Tell me what you think. Enjoy

                      Sorry about the double post. When I went to post the first time it said I didn't sign in when I did so I Don't Know what Happend.
                      Last edited by Specter; 06-12-2008, 07:10 PM.

                      Comment


                        Re: RPG Maker 3 - Tricks To Spice up your game

                        Figured that I might as well put this in here...

                        Item Storage

                        1. Create three characters whose only purpose is storage (they could also be real people, just explain it or rename them before and after the storage happens).

                        2. Create an area that can only be exited by an event (like an enclosed floor of a dungeon called "Storage Room" or something).

                        3. Set up a script that warps you to the storage area when you talk to someone (or whatever. It really doesn't matter.).

                        4. In this script, switch out the three non-main members of the party with the "Storage" people.

                        5. Then, the Main Character can switch items with the "Storage" People.

                        6. In the storage room, place a character (or whatever) that will return you to the first area, as well as restore your lost party members.

                        7. Customize as your game requires.
                        Final Exams are not a good time to attempt to get back into a site. ^_^;

                        Comment


                          Re: RPG Maker 3 - Tricks To Spice up your game

                          I have added

                          #29b - by Specter

                          and

                          #36 - by Hikari no Kaze

                          Thank you guys for keeping the ideas coming!
                          " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

                          Comment


                            Re: RPG Maker 3 - Tricks To Spice up your game

                            Alright, I've only had RPGM3 for about 2 weeks, and I've been figuring everyting out on my own. I found this thread and realized there's other people like me *grin*.

                            Here's a few things I've found and some remarks to other comments.

                            I have managed to make a decent arena system by simply surrounding a section of town with steeples. The side towers on the steeples can fit into one another if you want your town/arena more streamlined. You can place a sign or statue at the front or back of the arena with the neccesary event codes, or you can make an arenamaster NPC. I simply make a trail of Q/A branches asking if you want to enter the games, if yes a decision branch asking who you'll fight... I use wood statue, statue, golem etc. because the arena has a spell on it to make magical beings, but you can use orcs, goblins etc.

                            ...Of course, once you have chosen who to fight, it simply triggers your battle and then afterwards do a battle result branch that recovers your party either way and rewards them if they win.

                            ~ Other things I have noticed about the game... male thief color-style 3 looks alot like a male orc or goblin. The fighter makes good monster characters with his color edits as well. I have made an effective werewolf class by using value-conditions for when it is night time to switch my werewolf character's human version with a duplicate animal/wolfman version, who is of course higher level and all physical-first.

                            And to wrap up a post that is probably too long, I have made two very effective bridges in my game... one is simply a dungeon that is only a hallway, and the secret door opens to the other side of the river. I lined up the dungeon and the secret door image so that they touch back to back... the dwarven gate looks good for this one if you lower it to -5.00.

                            My second bridge is simply a river that I have used the stretch tool on terrain mode on it's smallest setting. I stretch the highest point of the land carefully toward the river from either direction, and I only use a straight X axis... or straight Y axis, as the terrain mode is very pixel-based. once I have a perfectly even bridge running across, it drops off completely to the water on either side. I lined the edges of it with the fallen tree graphic and hero stones make a nice cap off at the ends if you like the extra touch.

                            I'll try to add some screenshots later to help explain what I'm saying to everyone, and I'll gladly go into more detail on anything upon request.

                            Comment


                              Re: RPG Maker 3 - Tricks To Spice up your game

                              Wilholm,

                              Welcome to the Pavilion. Hope you feel at home here. Yep, lots of people here think like you as far as trying to make the game bend to our wishes. It doesn't always work, but it's cool to try anyway.

                              Enjoy your stay here.
                              " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

                              Comment


                                Re: RPG Maker 3 - Tricks To Spice up your game

                                Cursed Items... much like in D&D.

                                Have a treasure chest with the promised weapon your character will covet. Then simply have the event code remove the item from their inventory, replace it with a treasure item of the same name, and have every field and town with an auto event that poisons (or other status effect) your character if that treasure item is present.

                                Cleric...

                                Have a building: normal house: sanctuary or other shop and make an NPC your shopkeeper, have a simple Q/A branch asking if you wish to remove any curses. Now simply tell the character the price to "remove treasure item from party" based on a condition activated by that very "cursed" item. Now they have to pay ((I.E. remove money from party)) and all's better.

                                Trap door...

                                The floor plate graphic is fun for this, you can have a storyteller or event where you're talking to a king.. or a bad guy... or whatever...

                                When your characters make them mad, they activate the trap door (and you simply do an effect that blacks out the screen, play sound effect of your choice and then warp the party to the nastiest area of a dungeon of your choice. Waiting in the dungeon is an auto one-time only event that plays a sound effect for the door above... and laughter is fun for this one too... and you can even have a little storyteller or talky scene to express your party's disdain with having fallen into the obvious trap... looks good in the game and it can add surprise elements right in the middle of standing before a king or villain.

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