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Re: PS2 - RPG Maker 3
RPG Maker 3- Series 1: Destiny Beckons
I’m just posting my review here so I don’t have to start a new thread.
Story
The story of this game is very basic for the most part. Perversion had you focused on gathering three pieces of a key. You had either the main quest or many smaller quests to work on. The best part is that it is up to you to decide when to do what. All of the quests were tied together rather nicely. The best part of the game I thought was the two guilds. You could choose to join either the fighter’s guild or the mages guild. Your choices among the guilds reflect the main story. He even added a good/evil scale that reflected your actions in the game. Depending on where you were on the scale you could get bonuses that you might not other wise get. And because there are so many different paths to follow Perversion offered 17 different endings.
Memory Used
99.9% what more needs to be said. He really made sure everything was to his liking and all the different paths were done rather well. He had to of spent many hours going through and testing all of the different scenarios that could take place.
Maps
Well not the best I’ve seen and not the worst either. The only real problem I had with them was they were just too flat. No cool valleys or mountains to explore, no volcanos to see, just subtle hills and other things. You could see across the whole map, but they still looked good at least. Every thing was smoothed out witch is good. That includes the towns and dungeons. No towns sitting on a massive hump. Thank god! (I hate towns and Dungeons that don’t blend in.) A little more work on the maps could have really made this game special.
Decorative Aspect
Perversion didn’t do anything too crazy here. Inside some of the towns it felt kind of baron. You had to walk all the way to the other side of the town just to get to a new building. Others had a lot more buildings and people to talk to. I’m just assuming it got this way because of the memory cramp.
Battles
Well I too joined the fighter guild and yeah I had to fight a LOT! The biggest problem I had with the fighting was at the beginning of the game. All of the monster parties you encountered had four monsters. That made me mad especially because they were hard to beat at first, but after a few levels and some new skills things evened out. Still nearly every where in the game had monster parties of four. The only time it didn’t was if they were medium class monsters. The different kinds of monsters you encountered varied well enough though. And each monster had there own strengths and weaknesses. The best part of Perversions battle system was the skills the characters and monsters had. I really liked how you could learn skills outside of level ups. Very cool. I did however get frustrated with the amount of battles in the game. The only thing that kept me from spiking the controller was that you could always run. I do think that all of the battles hindered my exploring.
Bugs/Errors
I came across one spelling error. When they were talking about the crystal ball the person said Crystal Ball Ball. Not a big deal to me. And I came across a girl in a town that gives a mag/def ring (I think that’s what it was) if you give her an item. Or you can wait to find another part to the item to get an even better ring from her. Well if you trade right away and talk to her again she will give you another ring. You can keep doing this over and over. I liked this flaw because the ring was worth some good money. I stole like 5 and sold them. Another thing I came across was if you go back to the fighter’s guild once you complete a mission you gives you a new sword. Yeah well I never got the sword. I don’t know if it’s miss programming or if it was because my inventory was full. Either way not a huge deal. The last thing I noticed was Perversion used some of the same 2D models over a few times. Might have been on purpose, might not have been.
Overall
Perversion definitely put everything he had into programming this and it shows. All of the different paths were really neat and he gave you many options to choose from, but because he had so much coding it took from some of the presentation. Not enough to take anything away from the game itself though. It had its few flaws, but that’s ok, no one is perfect. The only thing that took from this game was the over amount of battles. I know I said this once and most likely will say it to every game with RE you need an item that drops the encounter rate. That would have made this experience much more enjoyable. I definitely say try this game out. I think every one will find something about it they like with all of the different stories going on.
I'll give it an respective 8.5/10 Good job.
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