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How to submit games to the RPG Maker Pavilion - Updated 3/5/2014

1. Select the forum that supports your submission

2. Select "New Thread".

3. For the "Title", put your game's title. ONLY your game's title.

4. In the "Message" field, describe your game's story, features, and any other information you believe is relevant.

5. If your game is a console RPG Maker game or demo, you're able to upload it directly to the site. If it's a PC RPG Maker game or demo, you'll have to upload it elsewhere and link to it here. If uploading a console game, under "Additional Options", there is an option for "Attach Files". Select "manage attachments". If you're submitting a PC RPG Maker game, you can still upload screenshots.

6. Click browse to find the game file on your computer, and click "Upload". all files MUST be zipped. You're able to upload ten attachments to your submission post. The ideal way to use these is to use one attachment for the game console's native format (dex drive or max drive), a second for a PS3 format save file, and the remaining slots for screenshots or other extra material you want to accompany your game.

7. If you need to update your game, simply edit it's submission post at any time. You can check the site's game directory to see how your game will appear in the listings after each edit. Try to make it fit in with the rest. No huge or colorful text, no images posted in the top of the post that appears in the directory, just general things like that.

8. Only one submission thread per game, unless the differences between the versions are drastic enough that it warrants having multiple versions available, such as a director's cut, or an alternate version with different features.

9. If you have a converted file for someone else's game, please post that in the conversions subforum at the bottom of the submission subforum listing.

10. Everything posted in the submission forums appears immediately on the site, so don't make a post without having your game ready to go up with it. These will be deleted on-sight by the staff.

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Spheer

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    Spheer

    Game: Spheer
    Creator: jerbils
    Genre: Puzzle
    Rating: Everyone
    Release Date: April 7, 2007

    In Spheer, you are a ball rolling through eight levels collecting "Electrodes." In order to find them all, you have to solve a myriad of complex puzzles. In addition to ground-breaking level design, up to four players can challenge each other in the Multiplayer Mode. You won't find a game quite like this anywhere else, so see if you can solve the puzzles that await you in Spheer!
    Attached Files
    Last edited by Valkysas; 04-30-2010, 04:09 PM.

    #2
    Re: Spheer

    I've tried out this game. Let me tell you that it's cool.

    The title screen looks good with an easy to understand menu.

    The gameplay is pretty smooth.

    Make sure to use the buttons to help you move the camera, so you can see how to navigate around.

    I've played through the Red Level in Free Play and in Challenge Mode. It's really something sweet. Lots of puzzles to figure out. From my communications with Jerbils, the next levels are even better. I'm looking forward to the next chance I have to play. I've opened up the Blue Level in Challenge mode.
    " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

    Comment


      #3
      Re: Spheer

      Thanks again, Pagerron. I definitely appreciate the vote of confidence. =)

      Comment


        #4
        Re: Spheer

        Yay! I beat Level 2! I figured out my problem, and it was me! I missed this path that led right to where I needed to go! Level 3 is now open.

        Oh, and I messed around with the multiplayer mode. I beat Level 1 of multiplayer in 61 seconds. Oh yeah. Can you beat that?

        This game is a good break from RPGs. Play it in little increments at a time, at least that's what I do. I'm enjoying it little by little that way.
        Last edited by Pagerron; 04-13-2007, 08:33 PM.
        " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

        Comment


          #5
          Re: Spheer

          Heh, I can't even play multiplayer because I slaughter everyone I play (I wonder why that is?). It's completely unfair when I play people.

          I think you'll like Level 3.

          Comment


            #6
            Re: Spheer

            I beat this a few days ago in a few hours. I found 2/3 secrets, but I wasn't gunna spend an hour running back through the levels to find the one I missed.

            Anyways, initially it seems boring, like the first level. But after that it gets more exciting with level design and kinda keeps ya going just to see what is gunna come up next. Could of had some more dynamics but was still fun with how it was. Yay.
            Everything is a Riemann sum of a lot of nothing.

            Comment


              #7
              Re: Spheer

              Well, it is definitly a thinking game, so there will be some people who find it boring. However, there is a special action-y mode that is opened up with all of the Supa Secrets. FYI, all of the secrets are in...

              SPOILER SPOILERS SPOILERS
































              Levels 3, 5, and 8.































              END OF SPOILERS. YAY.

              You may want to give it a whirl, the extra mode is very challenging. Even I suck at it. Either way, I appreciate your feedback.

              Comment


                #8
                Re: Spheer

                I had more free time than expected yesterday and today, and I had the chance to pop in Spheer again. Cool!

                Level 5 -
                I liked:
                The group of balls that you had to "run" away from
                the puzzle where you had to build a couple of bridges in order to get some of the electrodes.

                Level 6-
                I liked:
                -moving platforms (working your way up to the top)
                -the camera effect when you step on one of the blocks with an exclamation point. Zooms way out to let you see exactly what's happening with the puzzle structure.
                -the blocks that "walk" with you. Nice effect.

                Level 7-
                -This Level is my favorite!!
                -Plays with your mind (anti-gravity effect is really cool [although it was a little hard to get used to the upside down movement at first])
                -The first time I saw the effect of the speed pad sending me off the edge of the puzzle, I laughed at loud. I liked that a lot.
                -The constantly shifting ramps were cool.

                Level 8 -
                That was a good idea not to make this available in the free play mode, in my opinion.
                A good combo of all previous effects.

                The ending - It definitely wasn't what I was expecting. Actually, I had no idea what to expect, but that wasn't it. :) (You'll just have to play to see what I mean.)

                I had a good experience playing this game. Good job Jerbils! Thanks for sharing with us.
                Last edited by Pagerron; 06-09-2007, 10:14 PM.
                " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

                Comment


                  #9
                  RPGM2 - Spheer

                  Title Screen / Menus: 10/10
                  Well-made. The in-game instructions are really good. They're even illustrated! (No manual needed for this one.)

                  Level design: 10/10 for sure!
                  Great! You can tell that Jerbils put A LOT of effort into planning each level. Some of these levels must have been a bear to figure out how to make. Lots of special effects and novel features.

                  The music: 7/10
                  It was just okay. Appropriate for the puzzle game genre, I think. (I liked kicking in music of my own when I played though.)

                  Controls: 8/10
                  Sometimes they weren't as smooth as I would have liked. Using the D-pad seemed easier for me than the joystick. Also, adjusting the camera so that I didn't have to move diagonally helped a lot.

                  How fun was it: 8/10
                  It gets more interesting as the game progresses. The latter levels are the best. My favorite of all is Level 7.

                  Suggestions to the player:
                  -Use the circle button! (it makes things much more fun)
                  -Learn how to use the camera controls right from the outset.
                  -Try a level in free play to get the idea first. (After doing that, just go for it in Challenge mode.)
                  " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

                  Comment

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