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RPGM3 - A Series Aside
Battles: None. Yay! I love not getting interrupted by random battles. If Perversion had kind of forced them in here, it wouldn't have been the same. I think it was a great idea to keep them out all together.
Field/Town Layout: Small and easy to get from place to place. There are no huge maps to traverse because your complete game is in the "Town of Pervy" and the small field around it. If you don't like running and running, then you'll find this refreshing, to say the least.
Story: Are you kidding? That's what this game is about!! Perversion spills out his stories, writings, and poetry all through the game. There are two reading rooms that are just busting at the seams with parts of short stories, poetry, prose writings, and if I remember correctly even one stream of consciousness work. This is the strong point. No, I take that back, this IS the point of the game. It’s about entering the thoughts, the mind, the very soul of the game’s creator.
Puzzles/Mini-games:
These broke up the game nicely. There is a nice variety of different kinds too. Text puzzles, Logic puzzles, Card games, Actual dungeon mazes. Well done. The theif mini-game was really cool because it gave a little insight about some of the other people here at the Pav. That was really cool.
Favorite Parts / Stories / Poems:
-The best mini-games in my opinion were the locked house text game and the relationship text game.
-The short story I liked the best was “The Castle, or How I Lost My Childhood"
-The poem that was my favorite was the one entitled "Glimmering Sun"
The Writings:
First note, as Perversion has stated already, this game is NOT FOR CHILDREN!
Prepare yourself for some writing that comes from the deepest depths of Perversion. Do you want to experience utter darkness, ecstatic joy, extreme depression, fleeting happiness, unbridled passion, unrequited love, agony, ecstasy, defeat, victory, shock, horror? I’m serious. All of those. Well, you’ve come to the right place.
Some of the content I saw began to get very explicit towards the end (there were several hidden storytellers I chose not to read for that reason and as a result never officially got the “Ending” credits).
I’m very glad that, as one of the NPCs stated in the game, these writings do not necessarily reflect the way he views the world nowadays.
Suggestions to the Player
-Take your time. Don’t try to finish this in one sitting. It won’t be as satisfying for you. Reading through the stories may take a while if you are really going to try to understand what they are saying.
-Take notes during the mini-games. This can help you complete them more quickly. Also, this can help you find patterns in some of the semi-random ones.
-Make yourself a map of each reading room and what is or isn’t unlocked. That way you won’t have to wander around too much to find which writings have yet to be unlocked.
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" I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus
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